Tracking and understanding Science spikes in BNW using CEG3.5 and CAT.

I was still experiencing frequent spikes before removing the above code.
 
What would be really interesting is if:
  1. anyone sees the problem (without the edited code)
  2. can reproduce it from a save game and attach it here
  3. can edit the code and see if it solves the problem.

\Skodkim
 
There is a file already uploaded by me.
The spike occurred right before the end of the lualog
See post from page 1 of this thread:

Science spike confirmed turn 20? CEG3.5.1
CEG3.5.1 CA Infoaddict IGE
Science per turn was at 5 beakers

I had just finished researching mining (14 turns) and there should have been a carryover of 2 beakers to the rest.

Instead the tech tree showed that I had an excess of 147 beakers and all items on my tech tree were one turn to research (they had 39-85 beakers as requirement.

This rules out one guess that the Great Library causes a tech spike.

See attached zip
Attached Files
File Type: zip geoff0913Logs.zip (63.9 KB, 2 views)
 
There is a file already uploaded by me.
The spike occurred right before the end of the lualog
See post from page 1 of this thread:

Science spike confirmed turn 20? CEG3.5.1
CEG3.5.1 CA Infoaddict IGE
Science per turn was at 5 beakers

I had just finished researching mining (14 turns) and there should have been a carryover of 2 beakers to the rest.

Instead the tech tree showed that I had an excess of 147 beakers and all items on my tech tree were one turn to research (they had 39-85 beakers as requirement.

This rules out one guess that the Great Library causes a tech spike.

See attached zip
Attached Files
File Type: zip geoff0913Logs.zip (63.9 KB, 2 views)

Cant check right now but you just uploaded the log right?

Do you have a save from just before it happened? If so can you reproduce the problem and If so is it fixed by editing the lines Thal mentioned?

\skodkim
 
Have a saved game. +3 free beakers at end of turn 13.
reloaded game twice, got +3 beakers each time.
edited code, no free beakers.
 
It seems like the "player:IsHuman()" check is failing sporadically for some unknown reason. This is a problem since that check is used in other parts of the mod also.
 
Have a saved game. +3 free beakers at end of turn 13.
reloaded game twice, got +3 beakers each time.
edited code, no free beakers.

Looks like we're narrowing it down here. Could you post logs, save game and possibly your mod folder?

Great that you did the test :goodjob:

\Skodkim
 
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