Fantasy Turnovia NES

Kreszentians(KaiserElectric)
Race: Draconic
Government: Tribal Confederation
Stability: 5
Economy: (tbd)
Treasury: (tbd)
Strategic Resources: None Developed
Military: (tbd)
Navy: None
Age: Bronze
Description: Humanoids whose obvious namesake reveals their racial heritage, Draconics are large, tough creatures with thick hides and strong wings. They are mostly distinguished by the color of their scales, which range from green to red in color, and the size of their wings and fins. A rare child might be born with silver scales, signifying him or her as a leader among Draconics, and legends speak of the near-divinity of the golden scaled Draconics.

Besides the rare silver scale, the Draconics are characterized by their loyalty, tenacity, and by far their stubbornness. The long-lived Draconics (elders are said to have lived just shy of a millennium) have only just now organized into what could be construed as a civilization, while their culture has been around for quite some time.

Color/Location: Orange/OTL Southern California

(Will add more later)
 
Treplak (bonefang)
Race: Centaurs
Government: Tribal Confederation
Stability: 5
Economy: (TBD)
Treasury: (TBD)
Strategic Resources: N/A
Military : (TBD)
Navy:None
Age:Bronze
Description : We, the Centaurs, are an ancient race, much older than the other other creatures that roam the earth. We live in seclusion, for we do not want to mingle with the vile creatures, and share our knowledge of earth with these. Our tongue is mystic, often intermixed with a variety of literary references.

Centaurs are known for their brute strength and their extreme tenacity. They have a bad name for themselves as raiders.
 
Ka-ha-gar his name is Shurak, he walked the desert paths and the harsh sun of A-ka-rat it shone down upon him and scorched his weakness and his stupidity out. He saw how it is, all life is weak and stupid, even orcs, though orcs less so than all others; but in hard places weakness and stupidity gets destroyed, and the lives either get destroyed right with it or learn better and become stronger and smarter. He roared in anger and frustration then, since the orcs now lived in an easy place, but he saw now that was a trap.

Shurak, he turned to Karr Me-pork, and was questioned by elders and fought by champions, and prevailed over all. So he became Ka-ha-gar, the first one after Ulrash, first one to be born in Easy Valley too. Shurak told them who asked: "there is no escape and we won't move again, this is our fort and behind only dead things and enemies. But we won't live easy either, all orcs will train for war."

Others said then, "those rich clans farm more than they hunt now. Hunting teaches orcs to fight but farming doesn’t. What good is that?" But others said: "Ulrash was Ka-ha-gar before Shurak and he said any food was good except what’s poison". Shurak raged and chased them out. Then his scouts came back and said: "small ones further forward, big dumb lizards where the sun comes, humans where the sun goes". That gave Shurak an idea.

---

EDIT: OOC: So just to clarify, do I need to pay any Jack to raise the units in my draft pool, or is it enough to just pay their upkeep?
 
Tronda/SK
Color: Lime Green
Location: surrounding OTL Lake Victoria
Race: Velociraptors
Government: Tribal Confederacy
Stability: 5
Economy: <To be determined by mod>
Treasury: <To be determined by mod>
Strategic Resources: None Developed
Military: <To be determined by mod>
Navy: None
Age: Bronze
Description: A civilization of surviving, sentient dinosaurs (who have managed to domesticate some rather larger, rather less sentient dinosaurs as well), the Trondans live in a patchwork of clan-like tribes of anywhere between a few dozen and a few thousand people. All these tribes are nominally united under a loose central confederacy, the All-Court, where the leaders of all the tribes meet for a few weeks twice a year, and whose power can vary from moderate to virtually non-existent even within the course of a single year. Not attending the All-Court is a strong political statement.

The Trondans follow the faith of the Drowned. Many centuries ago, the world was peaceful, under the watchful eye of the Great Old One, until Eight Traitor-Kings in search of power combined their strengths to overthrow the Great Old One. However, the Great Old One was still powerful yet, and dragged itself and the Eight to the bottom of the lake, where the eternal struggle continues to this day. The Trondans pray for the Great Old One's victory and return to Earth.

Surprisingly, the Trondans are not especially warlike. They place more value on peaceful expansion of knowledge than the vanquishing of enemies. However, when a Trondan is attacked, expect nothing but unbridled ferocity, and placing honor far before reason. Also, the Trondans do not trust overly strong leaders who rule of their own volition, and prefer decisions based on consensus.

(Is this allowed? I can change if you want :p)
 
What is that very bizarre thing we all call chaos and the Lyblác choose to embrace in a very obsessed manner?

Chaos: is a wonderful, WONDERFUL thing. Unpredictable, lacking of boundaries, formless forms, forms that are formless, a chasm of wonder, the personification of all existence made most wonderful&#8230; the calling of goblins. Chaos is the will to have will. The will to have power is often mistaken as a path to control whatever you fancy, when instead true power controls you. For indeed live is controlled by their impulses and those impulses can free you from true, bad control. Chaos is of conditions but what is existence without hypocrites? We are all hypocrites! That is a wonderful, good thing! Would it not be boring if we kept to some code? Some creed? Some&#8230; dictation? Nay! Nay, nay, nay! NAY! Chaos is the practice of not being controlled and chaos magic is allow the power the freedom to heed your advice, not your commandments! Allow the fire to dictate itself as Ád (the deity of fire) wishes. Deófolcræft teaches us the awe of magic while Dwolmas teaches us the wonders of chaos. We goblins must heed both teachers for they teach us how to be goblins. It is the practice of Gelógung to heed the way of &#8220;orderly magic&#8221; which translate to enslaved magic! Magic should be free and we chaos magicians are very, very, very, very, very, very much aware of that notion of&#8230; of&#8230; WONDER! CHAOS IS THE PATH TO POWER AND POWER MUST BE UNBOUNDED! FOR IN THE END&#8230; goblins are unbounded.

Belief, not bounded practice and spells of a book, is the tool of chaos magic. I, Alden of the Ege, have liked my siblings followed the rites of the chaotic arcane. We all know that the arcane is naturally chaotic. It is the practice a fool to convert chaos to order, for disorder is the naturally orderly state of creation. Now I should mention that the Ege is a lovely band of chaotic sorcerers within the chaos magic fanatic clan that is the Lyblác that strive in the magic craft of us chaotic beings to ensure that the Règne is aided by the powers of chaos. Indeed my siblings are well versed; my eldest sibling and the head of the Lyblác be Wyot the Fish Speaking. We both are quite aware that to truly know magic is allow magic to take you for a ride. I repeat myself for I must help take the Règne for a ride, even at the great objections of those foolish Kobolds. How did we integrate such a goblin clan in the first place? Anyway: this diverts from talking about chaos, yes? Well then&#8230; I better you that I am currently attempting to spring up a special node of power to help us get in closer union with the forces of chaos, my wonderful friends who ever you are in whatever place you be heeding my words which I have no idea how I am getting to you. You see chaos makes one get in touch with their inner insanity. Sanity, after all, is a weakness.


Now then: time for a short some story, children! I will speak of one of my rituals and a&#8230; disruption. No it is not some epic thing; in fact its just a talk. It will however allow you to eye how important my work is to our goblin clans big leader, Dudu, and of how chaos is sometimes mistreated even by fellow users of chaos magic.


It began with my skin dyed with woad standing upon a great stone among the woods, gazing at the face of a mightier rock. Lay lines are guided to order, a natural restrain; chaos magic seeks to rip from any restrain and so I sought to transform this stone into a chaos node, a beacon of&#8230; most aweing power. The awe in me when gazing at the future came forth as my fellow mages of the chaotic arts began to chant&#8230; not in unity of course. We are of chaos, not unity! Anyway we were seeking to bind the stone to the power of chaos and from that we could all master that of the mythical founder of the Lyblác, Kendra the Pale Disciple of Deófolcræft. Now the Règne would soon strive to know thy path to unlocking the secrets of ultimate magic.

&#8220;O great wonders, great changes, great&#8230; ohm my!&#8221; went the word I uttered from the joys of the channelling energies that we attempting to let flow through the lands before a word came that ruined the moment of joy&#8230;

&#8220;MASTER!&#8221;

The term master, oxymoron if you think about it in notion to the partakers of chaos, switch my mind from the wonders of what would be to the chains of the present. I turned round with disgust in my reddish eyes (though not as red as my youngest brother, Elvis) to my&#8230; I would call him my adept but Fred had always been rather uncurious and too slow for a goblin, yet fast for an interrupter. &#8220;What is it?!&#8221; I demanded.

&#8220;Master!&#8221; went my pitiful student. &#8220;Your eldest brother&#8230; he set you sister Kym to an audience with you!&#8221;

&#8220;Oh&#8221; went I. &#8220;Very well.&#8221; I turned to my fellow sorcerers of chaotic power who were still gazing at the stone but in many ways were now gazing at the interruption. Henceforth I advised &#8220;continue while I am gone&#8221; and turn my back to hopefully the continued efforts of us to enjoy the power that our impulses are best suited to. I followed henceforth Fred through the foods to a party of three; two warriors and a chaos mage, the mage being my eldest sister Kym &#8220;Fury Eyes.&#8221; She stood there in a patient (an ungoblin approach) stance. &#8220;Sister!&#8221; I screech but she turned her first words to&#8230;

&#8220;Fred; as an elder among siblings of chaos power I do suggest you heed off for this consulting will know only I and my brother, for my guards too will issue off only enough to ensure a eye out.&#8221;

&#8220;Off we go!&#8221; went Fred, while the guards parted away&#8230; I think one of them was bored enough to have left the woods all together during the talk I had with my sister then but the more goblin more acts is not what I am here to tell you about.

&#8220;Alden&#8221; she is said in a voice as serious as my eldest brother with a scorn in her eyes. &#8220;I heed here for the purpose of the knowledge of your&#8230; progress.&#8221;

&#8220;Progress?&#8221; went me. &#8220;Interruptions hinders progress; for chaos does go by its own pace.&#8221;

&#8220;Nevertheless&#8221; went my sister &#8220;the chaotic powers are being regarded as a resource merely by Dudu. Of course I, you and the rest of our clan know otherwise but the schedule to know when the chaos node will be accessible for mass recruitment of chaos covens for the purpose of the clans.&#8221;

&#8220;My&#8230; yes I know&#8221; I said while taking boredom from high politics. &#8220;Dudu will have the closest he can access to chaos unlimited and we will be able as a clan to ascend the whims of our mortality to the glories of PURE POWER!&#8221; I said the last bit while raising my fist in the air with pride.

&#8220;Pure power yes but it is just power to Dudu&#8221; went Kym. &#8220;The Leódhatas is awaiting.&#8221;

&#8220;Chaos is not like any other power&#8230;&#8221; I was going but then&#8230;

&#8220;Power is power: the purpose of tonight, tomorrow and other times is to ensure it flows.&#8221; Truth be chaos is indeed power as Kym stated, which power is in turn. Chaos is many things. She has a more, dare I say it, orderly consideration though to chaos; the chaotic instincts of a goblin are alas tamed in few goblins, even fewer chaos mages so hence I am cursed with such elements in both my eldest two siblings. Yes my eldest brothers know that magic should take you for a ride but in political matters he is... a bit tamed. Sign&#8230; but moving on she next states &#8220;I will conceive that no amount of sun rises will be counted as of this moment?&#8221;

&#8220;No Kym&#8221; I went. &#8220;Chaos, again, moves in its own paste. Neverthe&#8230; I can get back to it.&#8221;

&#8220;Right&#8221; went Kym, who then whistled before moving out, not before saying &#8220;good fortune&#8221; which I replied &#8220;to you too my sister&#8230; to you too.&#8221;

I went hence forth back and continued with my&#8230; I would call it labour but I enjoy attempting to create a channel of chaos too much to call it labour. Chaos is not labour; it is relieve from labour. I told you this for some notions in the nature of my task as old Dudu wants me to get the node for his own physical ends but in the end chaos cannot be chained.


The node will in the end let loose the forces of chaos upon our lands, channelling energies across all goblins in the Règne. The node will take time to determine its power but remember chaos does move in its own time. It can move ten times my existence and I will not mind because chaos is above my existence, for chaos magic is more vital than the chaos casters themselves. I do this for the labour, for the joy, for the loosening of restraints.

I do this for chaos, not for the Règne.
 
"Raiders? Unacceptable!" shouted Chief Laflith to his advisor Zysar of the Macaw clan. "Summon Erokash of the Canary clan at once!"
When Zysar returned, the chief began, "Erokash of the Canary clan, you must lead our troops to beat them back."
This was the same Erokash who had been the son of a fletcher, but he was now themmost accurate shot of the Raptoran Archer Divisions and he had even achieved a leadership rank.
"Sir, it will be my honor! We will indeed beat them back," replied Erokash. "I will have the troops organized at once!"
 
24 hours 'till deadline.
 
Early this morning, the Mandalorian people realized it had been over 3 weeks since they last organized to kill something. Immediate mobilization and expansion was called for by the clan leaders. Warriors in training were deployed to fight alongside their brothers.
The Mand'alor was called upon to spearhead the advancing forces and present a united military front. By this afternoon, every warm body was organized into their rank and file.
With the recent domestication of the native strills, the Mandalorians pushed forward across land and over the Kelita river with greater speed and force than ever before. As the advance scouting parties moved to gather information on nearby lands, the warriors' families began setting up supply lines to the forces in the field. In the wake of the fighters, civilians began gauging the new lands for use.

Strill equipped with a saddle. These beasts are quite dangerous and very capable war mounts. Thanks to the folds of skin beneath their front legs, strills are even able to glide when not heavily encumbered. Webbed feet allow for surprising speed while swimming. Ever want to own a pet that could rip the head off a mountain troll by looking at it? This would be it.
 
The Many Castes of the Sskltheen

I have spent much time travelling around our part of the world, though my adventures have merely proved to me that the world is far larger than I ever imagined. I leave it to other explorers to seek out the lands that I could not reach, I am old, and I have lived a rich life. I have seen many great wonders, crossed beautiful lands and conversed in a multitude of tongues with a number of races that many of my countrymen don&#8217;t even know exist. One of the strangest (and dare I say, most terrifying) races I encountered was the Sskltheen, as I have chosen to transcribe the hisses, clicks, whistles and hoots that make up their verbal communication. They have a strict caste system that is largely enforced by the fact that the castes can differ physically, often greatly. Finding this of great interest, I befriended a travelling Royal from one of the less xenophobic nations, who promptly took me back to its Klthdom (a Klth being their equivalent of a monarch) and allowed me to stay a while to learn of their culture and people. I have since learned how lucky I was to chance upon such a friendly Sskltheen, as many in the region seem to now be incorporated into the Klthsstkl Klthdom, a highly aggressive and xenophobic polity. Regardless, I learned much about their caste system, and I shall present the fruits of my knowledge here. I must warn that there are numerous sub-castes that I know nothing of, and new castes are often created through cross-caste breeding when required, and some castes seem to be castes more out of tradition than any actual physical difference, so use my writings as an informal guide and not a proven truth.

The Royal Caste
These are the largest intelligent caste. Their armoured sacs are enormous, with their plates coloured a deep purple, a colour that all Sskltheen seem to revere. They vary greatly in size amongst eachother, with smaller ones being around four metres from beak to sac-tip while the largest can reach eight metres. They have six tendrils which are all of a normal size, a few metres long and not particularly thick. Their beaks are larger than any other caste bar the Warrior caste, and produce the loudest noises. Their hoots from the air chambers underneath their gas sacs can cause hearing loss in any man that strays too close to an overexcited Royal, though doing this is highly inadvisable as they would have little difficulty killing a human, even by accident. Other Sskltheen seem to almost fear Royals, especially the powerful ones. Only the Slayer sub-caste of Warriors seems immune to this. I do not know the cause of this fear, though I feel we would glean much more about this curious race if we learned it.

The Shaman Caste

The Shaman
The Shaman caste is probably the least common, on par with Royals, though the culling of Royals reported during Klthsstkl expansion has likely skewed that ratio. Priests are not large, around half the size of Royals, but are still highly revered in Sskltheen society. They have eight tendrils, six that are only one to two metres long, while two reach three to four, and are far more powerful. Their armoured plates are a bright yellow. They fulfil the religious functions of the Sskltheen, though I am still unclear as to what their religion actually is. I was never permitted to attend any rituals and no Sskltheen ever revealed to me what they believed.

The Warshaman
The Warshaman is an even less common sub-caste of Shaman that performs the rituals for the Warrior caste. I do not know the reason for having a specialised sub-caste for the Warriors alone but it was never questioned by any of my hosts. They are largely identical, though their lesser tendrils are larger and they have streaks of red amongst the yellow on their armoured plates.

The Warrior Caste

The Warrior
The Warrior is the most common baseline of the Warrior castes, and as such, I will only discuss deviations in form amongst other Warrior sub-castes from this one, so use this as a description of the rest unless otherwise noted. The Warrior measures between five to six metres when fully grown, with deep red colouration on their armoured plates. Their armour is also thicker than that of most other castes, which serves them well in war. Their tendrils are around four metres long, and are thicker than a man&#8217;s torso. I have seen them use their tendrils to crush the gas sacs of other warriors, and once witnessed a particularly rowdy warrior &#8216;whip&#8217; the head off of some domesticated creature I could not identify. Their ability to so casually decapitate a beast of moderate size made me far more cautious around them than I had been previously. They seem far more aggressive than most other castes, and have a separate language that seems to mostly involve hooting, forgoing the other sounds they make. I wondered as to its purpose, until I realised their hoots carry over a far longer distance, allowing them to coordinate large actions without requiring them to be in sight of one another. They are the most loyal to the Klth, though can occasionally be standoffish with smaller Royals.

The Slayer
These creatures seem to be designed to kill other Sskltheen. While most of their body is identical to that of a Warrior, they only have two long, thick tendrils with natural blades on the end, and have an innate ability to use them to pierce the gas-sac of another Sskltheen with relative ease, considering how well protected they are. These are the only Sskltheen I saw that seemed to not fear the Royals, not even the Klth. While they had a seemingly undying loyalty to their leaders, they were brave, fearless, and were entirely devoted to the art of war. Other Warriors seem to mingle with them rarely.

The Warlord
Slightly bigger than the average Warrior, though usually far more intelligent. They fulfil upper leadership roles within Sskltheen armies, while capable Warriors are usually the leaders of smaller squads. There seemed to be more colour variation on their armoured plates, with colours other than red occasionally making an appearance, though for the most part my hosts had to point out Warlords as I had trouble distinguishing them from their troops. No Sskltheen seemed to share my difficulty.

The Scout
A recent sub-caste, born from the coupling of Messengers and Warriors. They are about half the size of a Warrior but can reach speeds unimaginable to their far more bulky cousins. Their colouration is darkish brown, which often allows them to camouflage in the forests and jungles they live in. They have keen eyes, and usually fulfil a scouting role in Sskltheen armies, hence the name.

The Middle Caste
The Middle caste is the most confusing caste. They seem to be intelligent on par with Royals, but lack the physical bulk and aggression required to take and seize power, while Warriors can often be disdainful towards them, occupying a higher rung in their social hierarchy. They are about three to four metres from base to tip, with eight three metre long tendrils used to carry out their duties. Their thinner armoured plates are a lovely blue. They are easily the most sociable caste, and I befriended many Middles during my time in the Klthdom. While there are numerous sub-castes, there appears to be no difference between any of them physically, so I feel that separating them into sub-castes is done more out of tradition and recognition of the work they do than any real separation between them. They fulfil the roles of diplomats, merchants, administrators, essentially any job that requires intelligence but is seen as beneath a Royal, and they are caste-named after their career. I feel that if the Sskltheen were led by the Middle caste, they would largely be a much more agreeable and less terrifying people.

The Low Caste
The Low caste is a grouping for a number of incredibly different Sskltheen forms that share a complete lack of power, respect or autonomy, all being grouped at the bottom of Sskltheen society. They are largely unintelligent except in areas required to fulfil their function, and are often mistreated by Warriors, though attentive Warlords often put a stop to it. There are a number of Low sub-castes, I will detail some of the more common ones here.

The Lifter
The Lifter sub-caste is enormous, and the backbone of any capable Klthdom. They are barely intelligent, seeming to be far more like enormous floating beasts of burden than actual intelligent people. They are capable of speech, but their vocabulary is as limited as their understanding. They will follow any order without question, even to death. They are around fifteen metres from base to tip with four long tendrils similar to large tree trunks in their length and girth. They use these to effortlessly carry enormous weights through the sky, without tiring or stopping unless food and water is needed, of which it needs surprisingly little. Their armoured sacs are the thickest of any caste,

The Messenger
The smallest of all castes, the Messenger is about one metre from base to tip. They have four tendrils about half a metre long. They are used to pass messages between higher castes, and as such have an incredible capacity for speech and conversation but almost none for originality. They are exceedingly fast in the air, reaching speeds I did not dream a Sskltheen could ever hope to achieve. Their speed allows them to excel at their purpose while giving them the ability to survive and thrive around much larger and more powerful castes.

The Labourer
This caste essentially carries out all of the manual labour required in a Klthdom. They are exceedingly common within a successful Klthdom. They are about the size of a Warrior, except have brown plates and four long, powerful yet slow tendrils. They have great strength but have trouble applying it quickly like the Warriors can, so are not as capable in combat. They can hold a conversation with other Sskltheen, but seem content to quietly carry out the work assigned to them, occasionally whistling to their neighbours to stay aware of their surroundings. A likeable, if dull caste.
 
(Do I need to give orders for the turn I arrive into?)
 
At least, in my turn, Amon Savag said no. I believe that is the same for you. Only after the update.

But, as he is the mod, he can explain it better.

What he said.
 
Treplak (bonefang)
Race: Centaurs
Government: Tribal Confederation
Stability: 5
Economy: (TBD)
Treasury: (TBD)
Strategic Resources: N/A
Military : (TBD)
Navy:None
Age:Bronze
Description : We, the Centaurs, are an ancient race, much older than the other other creatures that roam the earth. We live in seclusion, for we do not want to mingle with the vile creatures, and share our knowledge of earth with these. Our tongue is mystic, often intermixed with a variety of literary references.

Centaurs are known for their brute strength and their extreme tenacity. They have a bad name for themselves as raiders.

Glad to have Centaurs, but I need a location for you to start. Pick some place white on the map.
 


There were four of us once, not old enough to be wise, but old enough to fear what came after death. Arrogance. Curiosity. Fear. All three, different emotions made us reach out beyond ourselves and seek to be something other than what we were.

There were four of us once.

We sought out the Fade, the city of Silesia where basalt pillars rise taller than the tallest trees in the world, where the Faded Men kept their secret of immortality. Our foolish minds were fueled by the dim sensation of our own flesh slowly dying with age, our weakening bones and muscles becoming outclassed by the new young men of the villages that we had left behind.

There were four of us once.

We thought we had succeeded. We had surpassed the hooded figures that lurked the forests and saw the basalt pillars ahead, the city of Silesia. We believed that we had become permanent. Or so we thought, at least.

Then there were five of us.

Nobody knew which of us was the newcomer. Nobody could make the distinction between our old comrades and the new man that had come to join us. Our fondest memories together mixed like water and everything became muddled. Our mind and bodies began to fade away as our biological clock came to a close.

There are five of us now.

The exchange of old tales and stories around camp fires came to a close. The newcomer's silence quieted us all. We were diminished, and we could not overcome that fact no matter how permanent we became.

There are five of us now, and soon, I fear, there will be six.


.......................................................................................................................

The human villagers who see the goblin arrive shout them away. They had never seen these monsters before. When they see that the goblin try to enter the forbidden forests, they recoil in fear and run.

Some of them try to warn the goblins. That the forests are forbidden, for the Faded Man lurks there.

The goblins who do not heed their advice are rarely seen again.

..........................................................................................................................

A letter left at the goblin shaman's hut.


Dear Sirs,

Upon flames and faith you foolishly walk, laughing in glee at something that you barely understand let alone control, forever trapped in self-wrought pitiful cages of ignorance. You think yourselves the facilitators of chaos, leading the dance around the flames in the night, but you have become so amorous with this concept that you would let the world burn thrice before you cry 'Halt! Stop!'

Do you not see the blindness with which you swing your blade?

We do not ask you to stop, but to act with enlightenment. One must not be stifled by order, but also not be seduced by chaos. One should walk firmly in the lands between and gaze out into all the realms.



I will leave you with one final truth. Silesia, the Garden, is a Faded Place. Divinities of chaos and fear who come to walk in the cool evening mist are only visitors. Those who fail to understand and disturb the quiet of our people are not welcome.


Do not worry about your men-they are with us now.
 
Loyalty. Honor. Sacrifice. That was what was expected from the warriors of the Higher Kin. And the barbarians only knew that too well. For decades petty human had opposed a desperate resistance to the Empire in the Lands-Beyond-the-Sea. But today the Higher Kin would grind their petty opposal to the dust. The inferior races are to submit or to die. For the glory Taiyo-Shin, the Holy Emperor and the Eternal Empire!
Brave samurai were sent beyond the sea to accomplish that worthy task. We all know that they are amongst the greatest mortal combattants to have dwelt under the sun. No barbarian will ever be a match for the might of a samurai. And ten barbarians would be smitten to the ground by one of us.
Yes, I am one of them. My name is Ahorsehockyaka, and today I fight for the glory of Taiyo-Shin, the Holy Emperor and the Empire. My blade is feared amongst the barbarians. And they are right to fear it, for it will make their head roll.
We were nearing their villages. There were twenty of us and we had been journeying for three days in th hills in which the last resistants were hiding. They will not hide for much longer.
The samurai is to fight in the sun, not the darkness. He his to fight where Taiyo-Shin can see him, not hide his incompetance in the darkness.
We fought under the sun. It must have been noon. Twenty High Elves, equipped with the best imperial gear and blades, carrying flaming torches that will burn the barbarians.
They weren't even expecting us. Even the best samurai would not have expected such a swift victory. The barbarians barely had time to see their death coming.... And when the saw it it was too late... Our organization and discipline brought their demise. Loyalty. Obedience to orders. The loyalty of the samurai was legendary.
Twenty samurai charged down the hill. Twenty samurai set fire to the barbarian fields then to the barbarians' dwellings. Barbarians assembled, but too late, and as twenty samurai rose and smacked down their blades twenty barbarian heads rolled into the glazing fire of their formers homes.
It was a massacre. Our orders were to kill all able men and unfit and enslave the others. Within an hour dozens of corpses were burning in a growing bonfire. Honor. Honor and glory of the great elven warriors. At home our glory would be recognized by all...
I set out to track those who were hiding. It did not take long. In a hut a old inferior was shuddering with fear. When he saw me he got down to his knees and begged for his life in some foul tongue. He was too old to serve the Glorious Empire. His head rolled.
I headed out of the hut. A piercing noise. Crimson blood dripping into the glazing flames. An ugly cry of revenge. A horrible pain followed by the harsh realization that a primitive arrow was sticking out from my throat.
I, Ahorsehockyaka, a samurai trained for three decades, one of the finest warriors of this earth was dying. Sacrifice. Sacrifice of the brave warrior for his comrades.
It all seemed senseless. Why would he, amongst all others perish? It was unfair. Ahorsehockyaka felt like he had been lied to. Loyalty, Honor, Sacrifice. He had once lived by and for these words. Now they seemed mere lies. In death, everyone ends up equal, be they lowly humans or those of the Higher Kin.
A harsh, painful cry came out. The others had probably found the bowman who had killed him. What an irony, thought Ahorsehockyaka. He killed me but ended up dying first.
A samurai came up to him. He tried to mutter some last words but was too weak. The samurai left, thinking him dead. Ahorsehockyaka decided he hated him. He hated them all, himself the most. All these elves, living out their lives obediently, by the virtues of Loyalty, honor and sacrifice, dying for some cause that now seemed distant to him.
He was loosing his blood. His pain would not last much longer. He was blacking out.
His corpse will be burned by his fellows, to elevate his ashes to the Sun that is said to have made us all. He looked up at the radiant star. His sight was getting blurry from blood. Looking up at the might and radiance of Taiyo-Shin, he understood. He understood why he had lived fighting and died fighting. He was fighting and dying for his Kin, for elven exceptionnalism. Without warriors like him, the Higher kin would be nothing...
And as the sun shone upon him, his heart stopped beating. He had found peace in his death.
 
Euryale Orders

Send spearmen to the south searching for new tribes. Adopt a hostile stance towards these tribes, the ones that don't declare loyalty will be attacked and half of their people turned into slaves and property and assets seized. For those who declare loyalty, they can live in communion as part of the Euryale as long they accept Stheno¹ as the Mother Goddess.

Patrol the island of Crete with our galley in order to find potential allies and eventually add them to our territory.

Our income and treasure will be expended to keep these gorgons in the campaign. What remains to economic benefit.

OCC: Let me know if I did something wrong. I don't know if half of what I said is possible. :confused:


¹I plan to write about the religion of the gorgons, just have not had time to finish. I'll do that tonight.
 
Cahokia (Shadowbound)
Race: Orcs
Government: Theocratic Monarchy
Stability: 4
Economy: 4/3
Treasury: 2
Strategic Resources: None Developed
Military: 2 Orc Divisions(Green)/1 Orc Division(Untrained)
Draft Pool: All available are standing.
Navy: None
Age: Bronze
Description: Orcs are a humanoid race, most clearly distinguished by their dark green skin, red eyes and tusks. On average, they might be somewhat physically tougher and mentally slower than humans by nature; however, there are plenty of outliers amongst them. Those tendencies may also be distorted by their strong cultural preference for brawn. All orcs, men, women and children, are hunters and warriors or training to be such. In addition to their physical differences, however, orcs also have a few mental differences of interest: a genetic memory that usually manifests most strongly in their shamans and only faintly in the others, and that serves to reinforce traditional attitudes and old grudges; and a pack mentality that makes most orcs more likely to fall in line with a leader who has proven himself to be stronger and more effective. Those leaders are also generally (not always) more physically intimidating, taller and more muscular.
Mod Notes:
Color/Location: Blue/Missouri

Spending Orders

3 EP beginning construction on the Great Pyramid of the Horned King

Military Orders

Once more, with feeling! Expand north towards the mouth of the Mississippi, subjugating all tribes along the way and making them send tributes to the Great Sun in Cahokia.

Project Orders

The Great Pyramid will be a temple and palace for the Great Sun, Tattooed Serpent, Bloody Stag, and the other uwasil, dedicated to the Horned King, the chief of the Messengers, who taught the arts of war, stargazing, and deceit. It will be home to the many sacrifices and "feasts" of the uwasil, and a testament to their power and brutality.
 
Orders will stop being received in 15 minutes.
 
No more orders will be received from this point. You should be disappointed in yourself if you did not send orders.
 
Update 2 Year 40

Europe


K'eltoq expands across the baltic as it freezes over. Enslavement of the minor goblin races has empowered their economy [+1 economy]. ritualistic slaughter of the human slaves has increased stability in these lands.

The goblin tribes of Regne invest heavily on domesticating direwolves. They're very close now! Also start developing chaos nodes, which would serve as a valuable magical component in chaos magics (No ETA known). Contact with the Faded men has been established.

Vespiqvon expands and banks Jack.

Jhasturad builds temples all over and expands it's reach across the sea to OTl algiers [+1 stability]. Starts developing horses as strategic resource and will be done in 3 turns. (6 jack to rush)Undead hordes have been crossing over the border turning once beautiful elven lands into baren wastes where nothing lives.

Sillia makes contact with the goblin tribes of Regne and captures all scouts they can from there and integrates them into the Fade. A giant bazaar is built to help stimulate trade of limbs and other fine goods. [+1 economy]. Contact is also made with wood elves to the east. (Represented in grey blob). Rumors of impending doom from undead hordes to the north are also coming in.

Euryale expands south integrating tribes to the fold. They make contact with a newly formed republic called Testonica.


Tortolia


Karr Mepork rushes the development of Maize. The effects will soon be seen in the draft pool and economy of Karr Mepork. Full scale war was launched onto the Humans and they have been subdued. While they were fighting against the humans, however, the Lizardmen launched an attack of their own. [-human neighbors, -1 drafted Orc Division, +1 economy]. The goblin tribes to the north are fighting amongst themselves.

Cahokia erected a giant pyramid to honor it's gods [+1 stability] and expands north to subjugate the whole of the MIssissippi river. cat people to the southwest give no trouble.

Lusakaroon expands modestly and banks jack.

Faeshire Makes starts a project called the queensroad and its effects can already be seen[+1 economy].


Asia


Mines of Hrisgard expand their mining operations rather extensively [+2 economy]. They send a delegation to the orog tribes handing them rubies. The orog tribes take the dwarves in this delegation as slaves! And are using them to mine their own rubies!

Klthsstkl develop large scale irrigation systems for their farms [+1 economy]. A large-scale invasion of the western Dark Elven tribes has begun and the Dark Elves in question rally together to attempt resistence. A century of warfare leaves the Dark Elves either dead, enslaved, or pushed back. Some tribes migrate further west in an attempt to escape their oppressors. Poor upkeep hurts progress by the Klth. (You had 1 in the bank, 5 income and 4 upkeep and you spend 3 on irrigation. You almost lost a division of warriors)

Kalvo starts developing rice as a strategic resource and wages war against the centaurs of the wastes. Not a good policy, the centaurs rally together against this incoming threat, drag the humans out across the wastes far from water, and ambush them. (-1 human division)

Gardu start to develop silver as a strategic resource, as it's found in abundance in a particular mine (ETA 4 turns). Furnaces have been built all over Gardu to expand the economy [+1 economy]. The Orcs are too divided at this point to pick 1 particular challenger to represent them. Contact with a lizardman civilization to the south (Zugurai)

Dredgendor Wages war against the antmen! The antmen are pretty organized adversaries so not much progress could be made.

R'leyh increases mining activity off their coasts and operate these mines with their thralls. A particular mine off the coast of the sinai has been found to be a good source of copper. With a little money this could be developed into a strategic resource.

Ularmti Continue to expand and start developing Water Nagas. Also expand economy through farming operations [+1 economy]

Glorious and Eternal Elven Empire attempt to develop a metal called "Sun Metal". No ETA can be given, as temperatures required to smelt this metal cannot be achievable yet, even through magical means. (The world is very primitive still. Magic isn't very developed yet either.) Enslavement of lesser races within their borders and the creation of their capital city have improved economy [+2 economy]

Krr silently expands.


Andea


Shural Attacks the humans who have menacing them just to show them that they mean business. Raids from the humans have stopped since.

Morthur builds a giant fortress called Ahagg Morthur and expands it's mining operations extensively [+1 economy]. Crabmen are in abundence to the north (represented in a grey blob).


Arctica


Iceladon expands south and starts a large-scale mining operation [+1 economy]


Africa


Lashishali Is attempting to develop Krakens as a strategic resource. Attempts to recreate a smelting process for certain metals using magic under water. The major problem with this is no abundance of metals of their own with which to smelt from. Perhaps if the merfolk were to start mining in a larger capacity this would help?

Adengae expands rapidly, bribing some and crushing others. They conquer tribes belonging to the Human, Gnome, and Orc races.

Mandalore expands and starts to develop strills as strategic resource.


Boreala


Elgathon starts preserving their dead to use as lumber. These dead trees start to serve as a sort of rough economy [+1 economy].


Mod Notes


Only 2 people didn't send orders. That means we have 27 active players. That's the largest turnout I've seen for a NES. Let's keep it up!

If I messed anything up send a PM and I'll try to rectumify the problem.

ORDERS DUE SUNDAY THE 17TH OF AUGUST AT 9PM CENTRAL
 

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