historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
1. Colonial Industry
In history the British Colonists in North America were not allowed to build up a manufacturing industry. Colonial Industry was forbidden by British Law which was another point to raise Rebel Sentiment in the colonies.
Main purpose of the british colonies in north-america was :
a) produce cheap raw materials for the motherlands growing industry and
b) provide an exclusive market for manufactured goods from the motherland.
So it was assured that the Profit from Manufacturing and Trading would exclusively go to the upper class of the motherland. The British fought the independence war to preserve this exclusive market of 2 million consumers.
Industry in North-America started after winning war of independence, not before.
-> Trade and Manufacturing as shown in Col1/Col2 are nice Game-Elements but are not historical accurate ...
(Problem with historical accuracy is that by restricting the player to the historic raw materials, Col would loose half of the goods to produce / trade ...)
2. Weapons-Industry
By purpose the British did not allow the colonists to build up any industry, so there also was no weapons-industry and no ammunitions-industry in the colonies when War-of-Independence started. In case of guns and ammo the British wanted to keep the colonists completely dependent from the mother country.
Weapons and Ammunition for the Rebel Armies during WoI instead had to be bought from European merchants. The merchants (including many british upper class people) delivered guns and ammo to neutral cities as dutch colony St. Eustatius in the Caribbean, where Rebel Ships and Smugglers could take over the stuff and transport it to american mainland ... The profit for the european merchants was around 2.000% ....
Supply of the Rebel Army with ammo was so bad that there is a note by George Washington where he states that there are only 9 shots per soldier left ... so they had to wait for the British to come very close since they could not afford to waste any shot on big distance.
-> Massive Manufacturing of Weapons in the Colonies as shown in Col1/Col2 is nice Game-Element but is not historical accurate ...
(Smuggling / Trade with other European Nations during WoI somehow is neglected in Col ... historically the other Nations should offer weapons in exchange of any goods they can sell in Europe with profit ... e.g. trade 100 cloth to 50 muskets. During my games I found that they unfortunately seem to NEVER trade guns.)
In history the British Colonists in North America were not allowed to build up a manufacturing industry. Colonial Industry was forbidden by British Law which was another point to raise Rebel Sentiment in the colonies.
Main purpose of the british colonies in north-america was :
a) produce cheap raw materials for the motherlands growing industry and
b) provide an exclusive market for manufactured goods from the motherland.
So it was assured that the Profit from Manufacturing and Trading would exclusively go to the upper class of the motherland. The British fought the independence war to preserve this exclusive market of 2 million consumers.
Industry in North-America started after winning war of independence, not before.
-> Trade and Manufacturing as shown in Col1/Col2 are nice Game-Elements but are not historical accurate ...
(Problem with historical accuracy is that by restricting the player to the historic raw materials, Col would loose half of the goods to produce / trade ...)
2. Weapons-Industry
By purpose the British did not allow the colonists to build up any industry, so there also was no weapons-industry and no ammunitions-industry in the colonies when War-of-Independence started. In case of guns and ammo the British wanted to keep the colonists completely dependent from the mother country.
Weapons and Ammunition for the Rebel Armies during WoI instead had to be bought from European merchants. The merchants (including many british upper class people) delivered guns and ammo to neutral cities as dutch colony St. Eustatius in the Caribbean, where Rebel Ships and Smugglers could take over the stuff and transport it to american mainland ... The profit for the european merchants was around 2.000% ....
Supply of the Rebel Army with ammo was so bad that there is a note by George Washington where he states that there are only 9 shots per soldier left ... so they had to wait for the British to come very close since they could not afford to waste any shot on big distance.
-> Massive Manufacturing of Weapons in the Colonies as shown in Col1/Col2 is nice Game-Element but is not historical accurate ...
(Smuggling / Trade with other European Nations during WoI somehow is neglected in Col ... historically the other Nations should offer weapons in exchange of any goods they can sell in Europe with profit ... e.g. trade 100 cloth to 50 muskets. During my games I found that they unfortunately seem to NEVER trade guns.)