WW2-Global

I think it is a good idea to stop civs stealing techs, however for Germany you should perhaps give them a bonus because of the fact the Germans were the technological leading nation in 1939.

Adler
 
IarnGreiper,

Thank you for the report.

"The stupid Japanese destroyed the city between Lhasa and Chengdu by bombarding the empty city." IarnGreiper

Even with wonders in all cities, one can not stop AI from destroying
cities 100%.

"The first Africa Corps is ready to ship to Brazil, new codename Karneval."
Iarn Greiper

It will be interesting to follow how that invasion turns out.

"BTW I Noticed that there is a neutral 2*2 square in Brazil south of Belem."
IarnGreiper

Notes have been taken.

Thank you and welcome back with more reports.

Rocoteh
 
DarthCycle,

Thank you for the report.

"A worthwhile note on that game though: Russia was producing about 10 tanks every 3 turns, but it was losing more than it could produce against Germany and Japan. I think Russia had a lot of its units tied on the Japanese front since I never saw an armor offensive from them." DarthCycle

Yes, that is probably right.

"The French sent a huge army against Brussels and it wasn't for my 6 88 defenders posted there, I would have lost the city for sure." DartCycle

In version 2.0 I will set more French infantry to "defend".

"Also, one of the biggest flaw of the AI was to constanly try to reach the weakest city in its range instead of concentrating its firepower against one city. I would have lost more than one city this way. For example, the AI would have a stack with 30+ units beside a city with 10 defenders. 2 hex away, there is a city with only 5 defenders so the AI will lose 2 turns trying to reach that city instead of hammering the city it's already next to. Too bad we can't mod the AI behavior."
DartCycle

Yes, I agree. AI is also very weak when it comes to handle air-units.

"I'm using the following house rule:

1) Never draft more than 4 infantry
2) When a naval unit leaves port, it has to finish its turn at sea (not in port). This gives the AI a chance to counter-attack. It also makes me lose one more turn to move the unit back at port before I can heal the unit. So this reduces the overall efficiency of Germany at sea.
3) Won't attack Russia before the end of 1940. That should really boost their OOB and recreate a historical feel to Barbarossa." DarthCycle

Very good rules!

"In this game, I also started building workers in order to build some terrain improvements. I noticed you increased the railroad cost. Good design. I always thought it was too cheap to build railroad (in vanilla Civ) considering the benefits it provides" DartCycle

Yes, I think its far to cheap in standard Civ.

"Overall, a much more challenging game so far and a lot of fun. Good work. Will keep you posted on the game progress." DarthCycle

I am looking forward to follow this playtest.
Thank you and welcome back.

Rocoteh
 
Hyperborean,

Thank you for the report.

"No impact on my game. I'm far too honest to steal techs.
I think it's a good idea. I have noticed that the time it takes to research a new tech has been drastically reduced after I conquered the Soviet union. Now I have finally begun researching 1941 techs in 1941. So all you have to do to win the tech race is to conquer all of your enemies. Works for me." Hyperborean

Notes have been taken.

"Japan's city-razing African Tour 1941 continues. Nyala, Meshra and Waw destroyed. For some reason the Japanese have not razed a French city so far, only British, Russian and Chinese." Hyperborean

Strange!

"For instance: I lost a fully loaded carrier north of Newfoundland, and the French sunk a fully loaded transport in the Mediterranean. Nothing too disastrous, though, just a bit irritating." Hyperborean

AI cheats and always knows where human transports are located.

"Interestingly enough the Allied launched a counter-offensive at sea at the same time as I sent the Kriegsmarine forth, so battles were raging all over the Atlantic, from the coasts of Greenland to the coasts of Mauretania. I almost wiped out the French destroyer flotillas (they had about 16 of them, now they are down to 5), and I sunk an escorting British battleship north of Newfoundland." Hyperborean

That is positive.

"But the biggest surprise was that the Americans used the airfields on Greenland to bomb my fleet after I had taken Iceland" Hyperborean

Agree,that is a real surprise!

"Originally I wanted to start the push from there, but I only had 6 panzers available for the first week, and they were destroyed in the Allied counter-offensive, which was even more massive than I had imagined, perhaps 80 or 90 divisions in a stack approaching Halifax." Hyperborean

A heavy counterstrike!

"True, the size of the SOD is a concern, but I think 4 German 88, 4 infantry divisions, 20 panzers, 15 artillery units, and one half of the Luftwaffe, plus the bombardment of almost all of my capital ships should be enough to repel the attack."
Hyperborean

I think Luftwaffe will have key role here.

"In North Africa I have conquered Algiers, Rabat, Casablanca and Marrakesh. I made a slight error in estimating the resistance in the south, so I sent too many divisions to Marrakesh/Rabat, and too few to Algiers/Tunis. But that doesn't change the fact that the French are doomed, caught between the hammer and the anvil. It looks like the Japanese juggernaut has swung south, so that means all of Northwest Africa will be in German hands soon." Hyperborean

Overall a very good strategic situation.

Thank you and welcome back with more reports.

Rocoteh
 
Adler17 said:
I think it is a good idea to stop civs stealing techs, however for Germany you should perhaps give them a bonus because of the fact the Germans were the technological leading nation in 1939.

Adler

Adler,

Yes, I will look over the which at start techs Civs have with
regard to version 2.0.

Rocoteh
 
Operation Karneval got diverted into taking Georgetown and driving north. A a second thought Brazil didn t offer much but proximity to Africa.
I guess I got bored because the game was woo easy for me, so I revamped the scenario for my personal use again. This is what I altered and why:

- beefed up Norway and Sweden with more infantry. They should NOT (edit) be that easy to take.
-put Berbara and Nairobi on hill squares. In my last game Berbara was the last city in Africa to fall because all that elie infantry an that mountain.
- put Crete on hills to make it tougher to take (even considering mountains)
- added a road from Grozny to Teheran
- irrigated the field north east of Basra
- gave Bushire a little more culture for "better borders"
- added railroadds to Spain. Even with the civil war they were quite developed
- added railroad to Sweden
- [edited] beefed up France
Trying a new concept[removed]: axilary transports
A very very weak naval transport with only one move and capacity, but cheap. This should help both players and AI to bridge small waters. I will test, if the AI uses them.
Made regular transports even more expensive
 
IarnGreiper said:
Operation Karneval got diverted into taking Georgetown and driving north. A a second thought Brazil didn t offer much but proximity to Africa.
I guess I got bored because the game was woo easy for me, so I revamped the scenario for my personal use again. This is what I altered and why:

- beefed up Norway and Sweden with more infantry. They should be that easy to take.
-put Berbara and Nairobi on hill squares. In my last game Berbara was the last city in Africa to fall because all that elie infantry an that mountain.
- put Crete on hills to make it tougher to take (even considering mountains)
- added a road from Grozny to Teheran
- irrigated toe field north east of Basra
- gave Bushire a little more culture for "better borders"
- added railroadds to Spain. Even with the civil war they were quite developed
-added railroad to Sweden

Trying a new concept: axilary transports
A very very weak naval transport with only one move and capacity, but cheap. This should help both players and AI to bridge small waters. I will test, if the AI uses them.
Made regular transports even more expensive

IarnGreiper,

Thank you for the report.

Interesting ideas. Based on my work with the ACW-scenario I can
say that its close to 100% that AI will not use the bridges.

My work with 2.0 continues. I have added auto-producing improvements
for Soviet. Soviet will be able to build 5 of them and they will produce
Mig-3 units. This is to reflect the growing strenght of the Soviet airforce
during WW2.

Welcome back with more reports.

Rocoteh
 
I see, removing that unit.

New Report: Week 36
Fall Weiß
With combined use of Luftwaffe and Reichsmarine we captured Danzig by sea, circumventing the Polish ground forces northwest of Danzig. Meanwhile the Wehrmacht formed 3 armies and gathered some tanks and used that gap opened by the control of Danzig to blitz Warsaw from the northwest. The defenders crumbled to our SS and tansk troops. With the capital gone, the rest of the Polish troops unconditionally surrendered and freed many troops for other Operations.

Operation Weserübung
As espected, the Danes almost immedeatly surrendered.

Fall Gelb
Took the Low Countries without casualities. Now the Wehrmacht is entrenching in Brussels in preperation of a Frensh counterattack and Fall Rot.
 
IarnGreiper said:
I see, removing that unit.

New Report: Week 36
Fall Weiß
With combined use of Luftwaffe and Reichsmarine we captured Danzig by sea, circumventing the Polish ground forces northwest of Danzig. Meanwhile the Wehrmacht formed 3 armies and gathered some tanks and used that gap opened by the control of Danzig to blitz Warsaw from the northwest. The defenders crumbled to our SS and tansk troops. With the capital gone, the rest of the Polish troops unconditionally surrendered and freed many troops for other Operations.

Operation Weserübung
As espected, the Danes almost immedeatly surrendered.

Fall Gelb
Took the Low Countries without casualities. Now the Wehrmacht is entrenching in Brussels in preperation of a Frensh counterattack and Fall Rot.

IarnGreiper,

Thank you for the report.
It will be interesting to see how much impact your special rules will have.

With regard to version 2.0 I am still considering if Poland shall start as
an independent Civ or as French control.
In reality Poland only survived 4 weeks. Its hard to see that it will
survive longer in this scenario, even with the new map.


Welcome back with more reports.

Rocoteh
 
krazydude said:
I don't know if this just happens to me, but the Italians seem to raze every single city they capture in Africa... The continent now looks like a bunch of bricks piled up :lol:

krazydude,

Thank you for the info.

It seems that I have to add a lot o wonders in Africa also.

Rocoteh
 
Rocoteh, I fear that adding Poland to France will lead to the remaining Polish troops destroying tile improvements, since the AI will find nothing better to do. At least in my last game the remaining British forces in India did that.
 
krazydude said:
Rocoteh: I'm very sorry if I sounded rude... I mean, I've already said it: This scenario is awesome, I just wish there were more like it :)

krazydude,

Thank you.
No problem. I really appreciate the information on AI razing cities
in Africa, since it shows that more wonders must me added.
Adding wonders is the only effective way to stop city-razing.
I was a disappointment when Firaxis abstained from including a "never
raze cities" in their last C3C patch.
Such a option would have made scenario-work much easier.

Rocoteh
 
IarnGreiper said:
Rocoteh, I fear that adding Poland to France will lead to the remaining Polish troops destroying tile improvements, since the AI will find nothing better to do. At least in my last game the remaining British forces in India did that.

IarnGreiper,

Are you sure they did that?
The reason I ask is that no unit have "pillage" checked in WW2-Global.

Edit: I will look over the British units to find out if there is bug
with regard to this.

Rocoteh
 
Rocoteh said:
IarnGreiper,

Are you sure they did that?
The reason I ask is that no unit have "pillage" checked in WW2-Global.

Edit: I will look over the British units to find out if there is bug
with regard to this.

Rocoteh
I am note sure on how they did it, but the roads were gone for sure. Maybe it was the British airforce or artillery.
I am sure that both the British and the Japanese have bombarded empty tiles in my last game destroying improvements.

Report from the front: week 37, 1939
AI turn
Germany lost some subs to allied navy. However the Wehrmacht did excellent at Brussles, no casualities. The Soviets removed most of their units from the German border [which is strange since, I didn t alter the Soviets].

German turn
Fall Rot
With the reevaluation of the situation the Hauptquatier decided to stop Fall Rot for a while taking advantage of our elite German 88 at Brussels. The stubborn Frensh will spoil some of their troops on our guns for sure.
Operation Barbarossa
With the Soviets retreating the Oberkommando decided on a surprise attack on Russia now. Captured Lwow, Odessa, Lublin and Vilnius.
Operation Weserübung
Because of the fact our transport capacity is limited and osla is well defended [my alternate rules] the HQ decided to use Västervik as bridgehead. The Swedish forces are good on paper but lack tanks. Västerwik fell quickly to our combined forces.
other operations:
took Belgrad with Hungarian auxilary troops

Week 38
We took Riga, Minsk and Thesaloniki
Sevastopol is still under siege, Kiew will be hard as well.

Week 39 Took Kiev in an epic battle. Destroyed at least 20 enemy planes. The Soviet airforce is gone now. Captured Talinn and Gothenburg as well.

Week 40 Soviet counterattacks at Talinn and Kharkov costed some infantry, but were unsuccessfull. France declared war on Spain and took La Curuna. Italy captured Crete [although I added units and rougher terrain there]! Maybe this relates to the fact that the cowards don t want to fight France without my help?

Week 41 took Tula, Smolensk, Kharkov and Kursk. We were very pleased with Operation Zitadelle, although the counterattecks were fierce and we lost some troops even one Panzer III unit.

Week 42 Russians and French are pressing, Italy declared war on Turks. The HQ sees the danger of overstretch and tries to consolidate our frontlines. Took Novgorod and Athens

Weeks 43 Russians tool back Novgorod, we made them pay for it and retook it soon afterwards. With their armored reserves diverted I managed to siege Moskow from Tula. Meanwhile the Sveden Corps took Stockholm. The French are slowly braking up my defenses.

Week 44 The French give me headches. They shoot down two Me109. However I can savely reallocate the Luftwaffe west since both Sevastopol and Moskow are secured at last. Gorky followed. I have to take back some parts of the eastern front in favor of the western front. However we expect the bolchevistic defense to crumble now. Meanwhile the British took the Canary islands from Spain [scenario edit showed results, the Bristish vastly improved their position in northwest Africa with this move.
 
Rocoteh said:
krazydude,

Thank you.
No problem. I really appreciate the information on AI razing cities
in Africa, since it shows that more wonders must me added.
Adding wonders is the only effective way to stop city-razing.
I was a disappointment when Firaxis abstained from including a "never
raze cities" in their last C3C patch.
Such a option would have made scenario-work much easier.

Rocoteh

I saw a post on another game where just raising the map maximum city rating to 999 solves the whole problem. They stated that if the number of cities is over the map max the AI will raise them all the time. Have you tried that, Rocoteh?
 
Rocotech,

I might have an idea for a challenging German vs AI scenario

One of the biggest problem the German had late in the war was manpower. Yes, they had technological advantage but they were short on trained personnel.

What if German units also had a cost in population in order to build them?

For instance, a 1939 infantry would cost one population to build, in addition to their shield cost. Later unit (1940+) could even be higher like 2 or 3 population to simulate a shortage of manpower, or at least make it harder to build a lot of these high quality units.

This would create a situation where the player would be ill-advised to draft unit every turn since regular unit would also cost population points. Perhaps late in the game we could actually be in a situation where population would become a limiting factor: Germany would have a lot of high industry output cities but building units would reduce their population hence reducing the production capacity of these cities.

Some costs idea:
- regular 1939 infantry: 1 Pop
- security infantry: 0 pop
- improved infantry (panzergrenadier?): 2 pop
- Panzer III: 1 pop
- Panzer IV or Tiger: 2 pop
- Fighter: 1 pop
- short range bomber: 1 pop
- long range bomber: 2 pop
- small navy unit (destroyer, light cruiser, U-Boat): 1 Pop
- Big navy unit (carrier, cruiser): 2 Pop
- Bismarck class cruiser: 3 Pop

Or perhaps an entirely (simplier) different system: 1 Pop / 100 shield cost

The overall idea here would not be historically acurate at all but instead create a strategic situation where population would become a valuable ressource and be a limiting factor in the number of units the German player can build per turn.

What do you think?
 
I like the idea. The immense SOD wandering around indicate to me that too many units are being produced. Handicapping only Germany with this would be quite unfair, though.

On another note, does anyone have a list of nation-specific units. I am constantly frustrated by not knowing what units I get access to by researching certain technologies. A list with all units specific to a particular nation, with the required technology next to it would be AWESOME! :)

Thanks.
 
Germany - v 1.9 - Sid - Week 48, 1941

I have just experienced my first major setback in this war. The Americans took Halifax. Apparently they had more tanks than I knew (I really should check my spy reports more often). They had 40 tanks, and I think they used every single one of them against me.
The loss of my artillery was particularly hard, not to mention all the fighters I lost. But this only serves me right for allowing myself to get distracted and sending units to Greenland when I had more use of them in Halifax. I also made a poorly coordinated surprise attack on Havana. The infantry arrived on Cuba before the panzers did, and the Americans had tanks on the island, so that didn't go so well. I have learned my lesson, and am currently building up a large invasion force on Newfoundland. The Allied airforce is constantly attacking the island, but I have over 30 fighters there, so they are rapidly losing planes. They can't keep it up for much longer. And the Americans are airdropping a unit on the island every week. I don't know why they're doing it, I just bomb it to oblivion every time. In Africa the Japanese has tried to cut me off from going further by conquering Mederdra. They did the same thing in the Middle-east. When I tried to take it, they hurried every division there, and razed all the cities. After they took Suez I tried to take Riyadh, but the Japanese reached that city first, and razed it. There is definitely a pattern here. They are deliberatly trying to prevent me from conquering enemy-cities. I will not let them stop me this time, my conquest of Africa continues. Tunis and In Salah taken. And I took Tripoli and Abelessa right in front of the Japanese. Ha ha! Malta has finally fallen thanks to a combined Japanese-Italian-German air-assault, possibly the biggest of the war. I have no real use of Malta, nor Crete, nor Corsica, so I'm probably going to give it to the Italians.
There will be no invasion of North America this year, I need to build up my forces on Newfoundland first. I have 60 divisions there, but it's not enough to counter the Allied forces. I need at least 100 divisions first. And more transports.
 
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