mrkingkong
Young Padawan
Oh and just read the post above mine- how do you build vampires? I forgot to ask, as i cant seem to build them??
mrkingkong
mrkingkong
mrkingkong said:Misc Questions, Ponderings, Suggestions, general babble:
#1- What happens if you drink the Burning Blood with a Moroi and then kill Orthus? (just wondered if you had considered it)
#2- Are there going to be more "promotions" that are actually items and weapons and whatever? Because i really like this feature and think if you give heroes something valuable like this it will be worthwile killing them (other than to stop them romping you of course!)
#3- Love the magic, basically i would just like more of it!
#4- What do adepts get their random added Exp from? When more mana nodes are discovered?
#5- When does the "You use so-and-so magic" come into effect? Is it the first spell you use, which 1 you have used most, etc??
#6- To make magic better, maybe if you have 2 Spell Abilities (eg. Death I and Dimenional I) you would get an additional, combined Spell ,using both Death and Dimensional, eg Summon Daemon-Zombies or whatever
#7- Taking one sort of magic means you cant take the opposite of it (eg. if you take Death you cant then choose Life after aswell)
mrkingkong said:Oh and just read the post above mine- how do you build vampires? I forgot to ask, as i cant seem to build them??
mrkingkong
Kael said:Only the Calabim can make vampires.
Is there a tech you need?
Burevix said:I was wondering what units can recieve the gift of vampirism from the vampire unit. I tried it on several macemen but they did not become vampires but it worked on my hero unit, Sphener the vampire angel. Can only my hero units become vampires?
Also, will there be a tech sheet released at some point that shows what units/buildings/abilties each race does or does not have access to? I was playing as the Calabim and I noticed that I could not build druids, high priests, or inquisitioners and I was not sure if that is a civ limitation for them or i was not missing something.
Starship said:Oh one other thing....Rather than creating a huge civpedia right now...Why don't you just post a Q&A forum/readme/spoiler tag for frequently asked questions...I want you guys working on the next version, not answering questions about nodes and dancing bears all the time.
Caleb_kreegan said:Hi Kael & Team. Very nice mod, congratulations.
Possible bug :
When you summon a fireball with arcane barge it appears with 0 points of movement so I can't use that fireball through land or sea. By the way, why the ships can't enter in the cities?
Sometimes I can gift vampirism to a unit, sometimes I can't, How it works?. The same question to Regeneration spell because i can't use it with vampires to other units.
Kael said:Id love a community member to volumteer to keep and update a Q&A thread in the FfH forum. Anyone willing?
mindlar said:It would be nice to be able to build lumbermills in ancient forests.
In my last game I found myself often building a mine on a hill (to destroy an ancient forest), casting bloom with a priest of leaves, and building a lumbermill during the period of time that the hill was forested, but not ancient forested.
Hian the Frog said:As an old player of classical RPG and wargames, i feel happy to find in this mod the same pleasure. Is this "world" a creation of your own or an existing one (novel, RPG or other) ? If you create it by yourselves, your brains must be severely damaged ...
The Frog.
Kael said:Id love a community member to volumteer to keep and update a Q&A thread in the FfH forum. Anyone willing?I could do that, especialy giving answers to older questions about FfH, but there are still things I don't know. For example, if caster has combat promotions, it will make his summons stronger (They start with same combat promotions) But will other spells, such as Pillar of Fire and Contagion also be more powerful?