I saw the archeology aspect in the video regarding ancoient wonders. GOod tag to making use of ancient civilizations and culture.
However, I am one that loves the map exploration aspect of the game, but once it's reveiled the game drags. I like the unknown which adds a level of strategy independent form the A.I.
I think the game needs prospecors instead of reveiling Mineral resources. Just because you have the tech to use Iron, or uranium you shoudl have to find them. Workers can do the prospecting. It could be as simple as that. Much of our industrial history even today is "There be Gold in them there hills, I think?, or Where's the oil?"
This would leave the map fully unexplored deep into the game and never be quite reveiled.
It could be made simple as I stated above, or more complex. Such as depleted resources which force you to keep looking for them if you are using them up.
However, I am one that loves the map exploration aspect of the game, but once it's reveiled the game drags. I like the unknown which adds a level of strategy independent form the A.I.
I think the game needs prospecors instead of reveiling Mineral resources. Just because you have the tech to use Iron, or uranium you shoudl have to find them. Workers can do the prospecting. It could be as simple as that. Much of our industrial history even today is "There be Gold in them there hills, I think?, or Where's the oil?"
This would leave the map fully unexplored deep into the game and never be quite reveiled.
It could be made simple as I stated above, or more complex. Such as depleted resources which force you to keep looking for them if you are using them up.