elderotter
Otter King
Just fell in love with this, does any one else like it? Want to discuss strategy? I am still learning it - started on aggressive Chieftain.
I have played 3 - 2 I liked - Final frontier and Crossroads, and 1 I didn't like - The FFH one. I am probably going to play the 2 I liked again before I play any of the others. I might even go to multiplayer and see if I can find a FF game there. Not sure if it is MP though.I only played the demo for now, since I don't have BtS yet, but really liked it.
I have the feeling that the scenarios are going quite far this time!
In my current game I have had 2 scout ships attacked and destroyed by stealth ships - not sure if they are pirate or AI Civ tho because it doesn't tell you nationality.Yes, I too like this Mod very much.
I truly shows new heights on 'modability' (is that a word? ) for Civ4.
But as MusX pointed out there are still a few kinks in there, e.g. the AI doesn't use any stealth ships, and is totally hapless when my Stealth ships wreck havoc on their supply lines, attack construction ships etc.
It also is quite passive when getting attacked; I recently knocked on a neighboring AI's door with my fleet and almost withdrew when I saw their amount of Anti-Ship missiles in the system. But then I thought, ah what the heck, let's try. Well, I took the system without them firing a single one of those missiles... And I don't think there's many strategies that could explain that as a good thing.
The other quite annoying thing are the constant sneak attacks of Barbarian ships somewhere on your supply routes. As tame as the opponents are on this (see above), the constant flood of Pirates forces you to secure and patrol each sector of your empire.
I would suggest adding a better visibility range to Scouts or Patrol ships, it would help to make it less tedious.
But again, the Mod is a GREAT start, and I can only begin to imagine what some Star Wars, Star Trek, Stargate, Battlestar Galactica, etc. fans could mod into it...
I might try the Old Gods one though - it looks good.I have played 3 - 2 I liked - Final frontier and Crossroads, and 1 I didn't like - The FFH one. I am probably going to play the 2 I liked again before I play any of the others. I might even go to multiplayer and see if I can find a FF game there. Not sure if it is MP though.
Most Buildings cost increase parallels the number of Buildings already there. For example, if a Library costs 40 production, the second you build will be 80, the third will be 120, and so on. Some Buildings' cost ramps up more quickly though (Factories, Training Compounds and Manufacturing Plants). Theirs would rise twice as fast, e.g. 40, 120, 200.1. What determines the cost involved with building duplicate buildings on additional planets? I noticed there appears to be an additional cost for building the same building more than once in a system, is there a way to find out what that cost is?
Not right now, but it's something I'm adding for the next patch.2. Is there a way to determine the potential productivity of a system before settling in it?
Still poking around in this mod - looks interesting, but there are some things that a manual would help with greatly.
A few questions:
1. What determines the cost involved with building duplicate buildings on additional planets? I noticed there appears to be an additional cost for building the same building more than once in a system, is there a way to find out what that cost is?
2. Is there a way to determine the potential productivity of a system before settling in it?
Both very good questions, I haven't even noticed the first one.
Jon Shafer posted somewhere on the productivity of a system, and that the sun's color should be telling, but that this part hadn't been documented yet.
I totally agree with, right now it's a bit tedious to check each planet in a system and then try to compare it to another system.
The way I play it, which might be totally wrong..., is to take any available system, the closer the better. There's far less systems in FF than cities in 'normal' play, so you run out pretty fast in my experience...