PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,448
Actually, it's because the Beastmaster will lose the poison thing.
And lose some strength but get it back as fire. So they will probably be 12 + 2 Fire instead of 14.
It's because of their lore. It will also get the base +1 Strength and 70% damage limit that all my skirmishers have.
And for immortal, as said, I will think about it.
Now I need some sort of idea for the names, and for the Divine Spell.
And lose some strength but get it back as fire. So they will probably be 12 + 2 Fire instead of 14.
It's because of their lore. It will also get the base +1 Strength and 70% damage limit that all my skirmishers have.
And for immortal, as said, I will think about it.
Now I need some sort of idea for the names, and for the Divine Spell.