Unique Units elimination thread

I think who vote the maori down, does not really play with it.
Basically what it does, it creates a warrior, that is 11% stonger than a normal warrior. And it carries over. And it affect the arches behind him. It it is available from the beginning of the game to the end.
It is one of the strongest unit in the game (in SP, where you can be carefull not to kill them)
Jaguars, horse archers, immortals, ballista, mohawk warriors etc all put maori to shame in terms of usefulness. Just compare maori Vs jaguar. Jaguar would simply crush a force of maoris. Jags are better for barb hunting, exploring & heal after kill is insane if u know how to use it. Fear promo alone doesn't do much.
 
Minutemen 21
B17 19
Camel Archer 21
Hussar 18
Jaguar 18
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 24
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 15
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 20
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 7
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 21
Hakkapeliitta 18
Carolean 21
Cataphract 20
Dromon 20

Added Cataphract and Dromon.

Upvoted the B-17. It's late, but it's awesome when you get to use it. Downvote Quinquereme. I just never have found a use for the things. City strength is too high early to capture with just boats.
 
Minutemen 21
B17 19
Camel Archer 21
Hussar 18
Jaguar 18
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 24
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 15
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 7
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 21
Cataphract 20
Dromon 20

Turtle ships are an ill-designed unit simply because the caraval is meant to explore the ocean and a UU that prevents that makes it useless.

Up-voted the conquistador simply because I like the idea behind it, especially when you tie it into their history. Cool ability to settle cities giving it great synergy with an all-or-nothing UA.
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 18
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 24
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 15
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 5
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 21
Cataphract 20
Dromon 20

B-17 - With Brandenburg, barracks, armory and military academy you can build/buy these and give them both air repair and logistics instantly. Add in the +50% evasion and +5 ranged strength and these are beastly bombers.

Maori Warrior - If the -10% to opponent strength stacked it'd be a much better unit. However, no matter how many of these are surrounding an enemy, it's still just -10%.
 
Turtle ships are an ill-designed unit simply because the caraval is meant to explore the ocean and a UU that prevents that makes it useless.

No, the Caravel is meant to be a naval ship. It can explore the ocean, but then so can any embarked unit once you get Astronomy. It also isn't "ill-designed" to make a unique unit that differs from the unit it replaces - indeed that's rather the definition of unique... As others have noted, that's analogous to calling the Keshik, Camel Archer or Dromon ill-designed because they can't capture cities (or the Battering Ram ill-designed because spearmen are "meant" to be survivable melee units, Naruesan's Elephant because Knights are supposed to be fast and able to execute flank attacks etc.).
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 18
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 24
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 13
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 5
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 22
Cataphract 20
Dromon 20

Slingers are just useless to me.

Caroleans let your melee troops get another high end promotion after Drill/Shock 3 while still having march.
 
Maori Warrior - If the -10% to opponent strength stacked it'd be a much better unit. However, no matter how many of these are surrounding an enemy, it's still just -10%.

Holy crap, that would get broken super fast. :D

Actually, now that I think about it, it's actually quite rare to completely surround an enemy unit outside of a city....actually, it's quite rare to even have more than two units next to an enemy unit.

Making the Maori buff stackable would certainly give incentive to mass produce MW for reasons other than having a bunch of them available to upgrade later.
 
Even if the bonus capped at -30% if 3 MW's are next to the enemy, they'd be far more useful than they are now. Even without a cap, it would max out at -60% so a unit with 10 strength would only have 4 strength without promotions.
 
Added Cataphract and Dromon.

Thanks :goodjob:

I revisited Trickster's civ5 guide and Byzantines are missing there too :dunno:

I don't have the game right now but when i will have time i will add their specific traits in the OP.
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 18
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 25
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 13
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 3
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 22
Cataphract 20
Dromon 20

Got to give my daily downvote to Maori, a weak unit for UU esp. by itself.

CKN are awesome. When I played as the Chinese, I was amazed at how powerful they were (assuming you get them early enough, which I did).
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 19
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 25
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 13
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior 1
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 22
Cataphract 20
Dromon 20

Pretty obvious votes, as Jaguar > Maori essentially in every way. The Jaguar also goes way too well with Aztecs' jungle bias and UA. While Maori is just... way too tame in comparison. It's kind of like a open/rough promotion except worse since it doesn't get you closer to March or any of the other top tier promotions. Maybe just give them one extra strength or something, making them more durable to upgrade.

I'm guessing ranged units will go far in this game while horse units will likely die off around the midway point.

I will be rooting for Caroleans as the best melee unit. Well, it's tough between it and Janissary and Jaguars as autohealing monster tanks, but March don't require me to defeat anybody, which is much more versatile.
 

According to this thread(another thanks for Peng Qi) :

Dromon : Replaces trireme, -2 combat bonus but the only ranged unit of his group(10 ranged combat bonus), bonus vs naval(15%?)
Cataphract : Replaces horseman, +3 combat bonus, -1 movement, -8 penalty attacking cities(25% instead of 33%)

Is this correct? It says bonus vs naval only for Dromon but i suspect a free promo.
 
According to this thread(another thanks for Peng Qi) :

Dromon : Replaces trireme, -2 combat bonus but the only ranged unit of his group(10 ranged combat bonus), bonus vs naval(15%?)
Cataphract : Replaces horseman, +3 combat bonus, -1 movement, -8 penalty attacking cities(25% instead of 33%)

Is this correct? It says bonus vs naval only for Dromon but i suspect a free promo.

The Dromon's bonus vs naval is a special promotion that gives it +50% strength vs naval units and stacks with the standard promotions. So with Targeting 1, 2 & 3 a Dromon would have +95% vs naval.
 
The Dromon's bonus vs naval is a special promotion that gives it +50% strength vs naval units and stacks with the standard promotions.

Wow...didn't realize this until now. This unit should make his way to the top 5 list.

I did build 1 or 2 of them but never used against ships so far.
 
Tabarnak, you should add the faith bonus for Pictish Warriors (they earn faith every time they defeat an enemy (50% of the enemy's strength is converted to faith)).
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 19
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 25
Berserker 20
Norwegian Ski Infantry 18
War Chariot 11
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 13
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 23
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Maori Warrior -1
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 22
Cataphract 21
Dromon 20

I will explain my love for cataphracts in two words. Defensive ability. sure higher strength is nice, sure have -25% as opposed to -33% is convenient, but why I love them is simple they get defensive bonuses. Unfortunately none of those carry over upon upgrade.

And I guess I`ll kill the Maori warrior. much cooler in real life than in game.
 
Minutemen 21
B17 20
Camel Archer 21
Hussar 18
Jaguar 19
Bowmen 20
African Forest Elephant 20
Quinquereme 18
Pictish Warrior 21
Chu-Ko-Nu 25
Berserker 20
Norwegian Ski Infantry 18
War Chariot 9
Longbowman 25
Ship of the Line 21
Mehal Sefari 20
Musketeer 20
Foreign Legion 20
Landsknecht 21
Panzer 18
Hoplite 20
Companion Cavalry 20
Horse Archer 22
Battering Ram 21
Slinger 13
War Elephant 21
Mohawk Warrior 21
Samurai 18
Turtle Ship 18
Hwach'a 19
Atlatist 21
Keshik 24
Sea Beggar 21
Janissary 22
Sipahi 20
Immortal 21
Legion 22
Ballista 20
Cossack 18
Naresuan's Elephant 21
Mandekalu Cavalry 16
Tercio 20
Conquistador 22
Hakkapeliitta 18
Carolean 22
Cataphract 21
Dromon 20

Keshik: Destroy entire armies without taking any casualties. Pretty cool, eh?
War Chariot: An almost useless unit. Not even considerably better than the chariot archer that it replaces, and I don't even use those. Would be great if it could move after attacking.
 
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