kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,568
I disagree. If I've seen the last of a CS coup ever, it will be one of the best things to happen to the game!That was a bad move - that and/or programming the AIs to favour diplomats over spies even if not going for cultural victory, and when the AI never requests support for Congress resolutions anyway. I suspect the fewer coups are just a consequence of the AI assigning fewer spies to city-states.
People who had trouble with AI coups were just the ones who didn't play diplomacy properly and relied on gold-rushing that generally gives you the bare minimum influence needed to retain an alliance. If coups broke that playstyle, so much the better. Back in G&K I very rarely had problems with coups with city-states I'd fostered game-long alliances with; past a certain point of relative influence, even a level 3 spy can't orchestrate a successful coup.
I do think, however, that AI interaction with City States need to change. I definitely feel that AI should pay more attention to player closing in on diplomatic victory, and if necessary throw some money into either buying out the city state or alternatively, conquer it to absorb votes.
I also wouldn't mind some more interaction between espionage and city states, but please give us something that's not so much of a pain in the *** as coups are. Suggestions could be:
- Use diplomats with city states to increase their opinion of you (Hostile -> Neutral -> Friendly).
- Use spies to decrease their opinion of others (Friendly -> Neutral -> Hostile).
- Use diplomatics to make propaganda, increasing the value of gifts you give to city state or even to give you a relationship boost.
- Use spies to make propaganda, decreasing the relationship between the city state and another civilization.
- Possibly a more refined option for election rather than the current deadpan 15-turn cycle.
These things should be activated ability with diplomatic consequences if failing!
As for the original topic, I'm not sure I agree DV is exactly "easy", but it's certainly boring. Buy all city-states, enter atomic era or whenever the vote starts, win. The vote starts way too early, btw. Can anyone ever win a Science victory when space ship parts lie in information era and voting for World Leader starts already in atomic? The sad irony is that often you will win a DV even though all major civs hate you. How diplomatic is that?