Afforess
The White Wizard
Is there any way to get the ai to start building walls? City states do, and puppets as well but the other cities don't.
The AI is not under modder's control, sorry.
Is there any way to get the ai to start building walls? City states do, and puppets as well but the other cities don't.
Before installing, I am wondering if there is any changes to the AI so they are aware of these concepts.
Keeping units nearby cities with military bases, for example.
Just wouldn't want to add an extra burden to the AI I can use against it, but it is still too stupid to use back.
Read the thread, I've addressed this question several times already.
still no attached file in the OP! Please!
Mod browser is not working, after some few seconds it goes all blank...
I don't believe it's possible to increase either hp or heal rate (to cities) via buildings.
re evalis
city healing rate is accessable...the question is whether it is possible to trigger a change by constructing a building.
... I just answered this.. it's not. City heal rate buildings increase the healing rate of units stationed in the city, not the city itself. I'm fairly certain you also cannot edit range via a building. These things are handled in the globaldefines.xml, so you can change it from the start of the game only.
... I just answered this.. it's not. City heal rate buildings increase the healing rate of units stationed in the city, not the city itself. I'm fairly certain you also cannot edit range via a building. These things are handled in the globaldefines.xml, so you can change it from the start of the game only.
Backing up Valk and others up here, look at the description of this mod. I clearly allow units to be healed that are ADJACENT to the city.
I could heal units from 5 tiles around the city, or any number. I could heal all the units in your empire, or injure them, or whatever I feel like.
I could heal units from 5 tiles around the city, or any number. I could heal all the units in your empire, or injure them, or whatever I feel like.
I could heal units from 5 tiles around the city, or any number. I could heal all the units in your empire, or injure them, or whatever I feel like.
That's a little un-White Wizard-like, isn't it?
LOL, you ARE god.
That could be a very evil thing to do
Speak of god, some kinda of cure-all building might be nice...something you can build over and over again, each time w/a higher cost, and upon completion you get a one time cure-all bonus? Or maybe let a WW have the ability to raise the HITPOINT of all units by 1? It seems that since Civ 5 uses hit points not just a percentage, it is possible to play around with that aspect of the game a lot. It does make sense for things like walls to increase the max hit points, rather than strength...or maybe you can build an improvement (named wall?) that creates a defense-only, high-hit points structure that is designed to block enemy progress for a time being?
Oh, there was one thing I was curious about, is there anyway to "repack" the great generals fort?
I.e. if you place the fort to defend your original borders - the corner of africa for example, but then expand, can you find a way of moving the fort to your new border edge?
I'd love to download this mod, it sounds great, however I can't seem to find a link to download it anywhere on the site...