Dunkah
Emperor
Last time we heard from Gedmon was back in mid September.
Here's to hoping he is just busy and this Mod isn't dead.
Here's to hoping he is just busy and this Mod isn't dead.
Please could u add the Napoleonic Austrians from Bernie14?
why u didnt put danrell's greek infarty?i think it is very nice and i found no reason for it to be out
is there a chance that gedemon makes a new version???
.can u please give me a name for ur mod so i can get informed when it is ready?
<!-- Greece -->
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_GREEK_INFANTRY</Type>
<fScale>0.09</fScale>
<Granny>Infantry_Greece.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<bHasShortRangedAttack>1</bHasShortRangedAttack>
<Weapon>
<WeaponTypeTag>BULLET</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
</Weapon>
</Combat>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_GREEK_INFANTRY</Type>
<Formation>UnFormed</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_GREEK_INFANTRY</MemberType>
<MemberCount>18</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
-- Greek infantry
INSERT INTO "Units" ('Type', 'Description', 'Civilopedia', 'Strategy', 'Help', 'Requirements', 'Combat', 'RangedCombat', 'Cost', 'Moves', 'Immobile', 'Range', 'BaseSightRange', 'Class', 'Special', 'Capture', 'CombatClass', 'Domain', 'CivilianAttackPriority', 'DefaultUnitAI', 'Food', 'NoBadGoodies', 'RivalTerritory', 'MilitarySupport', 'MilitaryProduction', 'Pillage', 'Found', 'FoundAbroad', 'CultureBombRadius', 'GoldenAgeTurns', 'IgnoreBuildingDefense', 'PrereqResources', 'Mechanized', 'Suicide', 'CaptureWhileEmbarked', 'PrereqTech', 'ObsoleteTech', 'GoodyHutUpgradeUnitClass', 'HurryCostModifier', 'AdvancedStartCost', 'MinAreaSize', 'AirUnitCap', 'NukeDamageLevel', 'WorkRate', 'NumFreeTechs', 'RushBuilding', 'BaseHurry', 'HurryMultiplier', 'BaseGold', 'NumGoldPerEra', 'SpreadReligion', 'IsReligious', 'CombatLimit', 'RangeAttackOnlyInDomain', 'RangeAttackIgnoreLOS', 'RangedCombatLimit', 'XPValueAttack', 'XPValueDefense', 'SpecialCargo', 'DomainCargo', 'Conscription', 'ExtraMaintenanceCost', 'NoMaintenance', 'Unhappiness', 'UnitArtInfo', 'UnitArtInfoCulturalVariation', 'UnitArtInfoEraVariation', 'ProjectPrereq', 'SpaceshipProject', 'LeaderPromotion', 'LeaderExperience', 'DontShowYields', 'ShowInPedia', 'MoveRate', 'UnitFlagIconOffset', 'PortraitIndex', 'IconAtlas', 'UnitFlagAtlas')
SELECT ("UNIT_GREEK_INFANTRY"), ("TXT_KEY_UNIT_GREEK_INFANTRY"), "Civilopedia", "Strategy", "Help", "Requirements", "Combat", "RangedCombat", "Cost", "Moves", "Immobile", "Range", "BaseSightRange", "Class", "Special", "Capture", "CombatClass", "Domain", "CivilianAttackPriority", "DefaultUnitAI", "Food", "NoBadGoodies", "RivalTerritory", "MilitarySupport", "MilitaryProduction", "Pillage", "Found", "FoundAbroad", "CultureBombRadius", "GoldenAgeTurns", "IgnoreBuildingDefense", "PrereqResources", "Mechanized", "Suicide", "CaptureWhileEmbarked", "PrereqTech", "ObsoleteTech", "GoodyHutUpgradeUnitClass", "HurryCostModifier", "AdvancedStartCost", "MinAreaSize", "AirUnitCap", "NukeDamageLevel", "WorkRate", "NumFreeTechs", "RushBuilding", "BaseHurry", "HurryMultiplier", "BaseGold", "NumGoldPerEra", "SpreadReligion", "IsReligious", "CombatLimit", "RangeAttackOnlyInDomain", "RangeAttackIgnoreLOS", "RangedCombatLimit", "XPValueAttack", "XPValueDefense", "SpecialCargo", "DomainCargo", "Conscription", "ExtraMaintenanceCost", "NoMaintenance", "Unhappiness",
("ART_DEF_UNIT_GREEK_INFANTRY"), "UnitArtInfoCulturalVariation", "UnitArtInfoEraVariation", "ProjectPrereq", "SpaceshipProject", "LeaderPromotion", "LeaderExperience", "DontShowYields", "ShowInPedia", "MoveRate", "UnitFlagIconOffset", "PortraitIndex", "IconAtlas", "UnitFlagAtlas"
FROM "Units" WHERE (Type = "UNIT_INFANTRY");
INSERT INTO "Language_en_US" ( 'Tag', 'Text' )
VALUES ( 'TXT_KEY_UNIT_GREEK_INFANTRY', 'Greek Infantry' );
INSERT INTO "Unit_AITypes" ('UnitType', 'UnitAIType')
SELECT ("UNIT_GREEK_INFANTRY"), "UnitAIType"
FROM "Unit_AITypes" WHERE (UnitType = "UNIT_INFANTRY");
INSERT INTO "Unit_ClassUpgrades" ('UnitType', 'UnitClassType')
SELECT ("UNIT_GREEK_INFANTRY"), "UnitClassType"
FROM "Unit_ClassUpgrades" WHERE (UnitType = "UNIT_INFANTRY");
INSERT INTO "Civilization_UnitClassOverrides" ( 'CivilizationType', 'UnitClassType', 'UnitType' )
VALUES ( 'CIVILIZATION_GREECE', 'UNITCLASS_INFANTRY', 'UNIT_GREEK_INFANTRY' );
INSERT INTO "Unit_Flavors" ('UnitType', 'FlavorType', 'Flavor')
SELECT ("UNIT_GREEK_INFANTRY"), "FlavorType", "Flavor"
FROM "Unit_Flavors" WHERE (UnitType = "UNIT_INFANTRY");
INSERT INTO "Unit_FreePromotions" ('UnitType', 'PromotionType')
SELECT ("UNIT_GREEK_INFANTRY"), "PromotionType"
FROM "Unit_FreePromotions" WHERE (UnitType = "UNIT_INFANTRY");
INSERT INTO "Unit_ResourceQuantityRequirements" ('UnitType', 'ResourceType', 'Cost')
SELECT ("UNIT_GREEK_INFANTRY"), "ResourceType", "Cost"
FROM "Unit_ResourceQuantityRequirements" WHERE (UnitType = "UNIT_INFANTRY");
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i have to import the no gloss file too?
kk thanks.i will try to use the instructions u gave me for the other units too.thx a lot.
have u published the unoficial update for red?or the ethnic diversity?
Spoiler :
I need to figure out the glaring bug with tanks and ships being rotated 90 [not 45] degrees, first