Of course I made the statement about clicking assuming everything else is equal. In fact, MP doesn't HAVE to be played with simultaneous combat. In the few frustrating games I've had that ended prematurely, me and my friend set it to hybrid, so that we take our turns during combat. This made sense as it then stays turn based.
So, even though MP is mostly the domain of unemployed people who have 4-14 hrs spare to finish a game (not to mention those people have a lot of luck not to experience technical difficulties), those same people play on Quick speed and simultaneous turns because they cba to wait for each other.
most people play it for fun, and I think it's around prince, there's absolutely no pressure, and one gets to enjoy the game bashing the AI.
players on cfc are much more interested in the game and have considerable experience. I wouldn't be surprised if 90% of people here have won on immortal
I had a friend use nukes when I let him borrow civilization 4 back in 07 but recently i've seen tmit's Byzantium where many nukes were used. I was surprised, never thought that possible.Well, more players have thrown a nuke than won a game on chieftain difficulty.
My personal belief is that they realize that the most glorious moment in the game, end their session in awe, uninstall the gmae and write a positive review about how wonderful their experience was before recommending it to all their friends (who probably already own the game themselves.
My personal beliefs may or may not represent reality.
^^I agree with CraigMak. I know I don't finish a lot of games because the outcome is already certain. If I know I'm going to win a cultural victory in 30 turns, why bother continue to play? Or if I need one part left for my spaceshape, and no one is even close: Why continue playing?
There are people on here who supposedly play casually and win often on Deity. The game's description for the Deity difficulty however is that only the best players in the world will be able to beat it.
If you had to guess, what difficulty do you think the average Civ player could play comfortably on and win most, if not all of the time?
BQ: What is your comfortable difficulty?
Wouldn't you want to see the pay-off at the end? At least for your very first game/victory?I think a lot of people have not finished a game because the game gets boring once you realize that you have won. After a certain point you're just going through the motions because the outcome is already clear and the AI's are abysmal.
I don't know why everyone thinks only mathnerds would ever be good at this game
The mathematical law of averages suggests that the average Civ player most likely plays Below Prince and enjoys spamming Wonders that they like (but perhaps not what they should build). So I am going to go with rating the average Civ 5 player at Chieftain, sorry folks.
I can't help but suspect there might be some sampling bias .
How you define a "civ player" is crucial to the issue. How much must they have played, and how recently? Do you want to count people who played Civ II but never again? What about people who own Civ V but have 0 minute playing it? What about someone who played it for three hours in vanilla and then never touched it again?
Setting the inclusion criteria to "all people who own or have played civ" would knock the average level down profoundly. Setting it to "people who have played at least ten hours in the past week" would bias it pretty high in the other direction (given the game's age, this would likely push the average level above prince).
For the purposes of determining which average is useful, I will assert that players who have not/never will reach their potential should be factored out...not because they aren't valid, but rather to gain some usefulness from the calculation. If you want to know which difficulty causes the "average" person to hit a wall when they're trying to play the game and is thus the current limitation of their ability in the game, counting people who are obviously not trying to play the game in its present form will skew your data.