Cannot get enough Science?

Tony.Uk

TonyUK
Joined
Jun 22, 2007
Messages
217
Location
Hemel Hempstead, Hertfordshire, UK
BNW-I have looked at a number of Diety videos, the latest by MadDjinn as Poland, who has 200 beakers by AD900. I can never get anything like this playing on Prince/King with latest Beta patch, even without the patch.

Usually I try and get NC by turn 100 with Tradition and 4 cities. He has 5. I go for Oxford University and grow my cities as much as possible. I have watched other Diety games and note similar science progress. I am sure this is why I am now struggling with King.I cant help think I am missing a trick here somewhere, to boost my science further, other than more cities. Strange also with these Diety vidoes I note the lack of aggressive tactics by the AI?

Suggestions anyone?
 
The key to science is population, not number of cities. In fact, since BNW each new city you found will increase the beaker cost of technologies by 5%.

Early on, use internal trade to send food to your capital to get it to grow fast. Each point of population will give you 1 science beaker and your palace will give you 2. A library will give you an extra science beaker for every two points of population.

Also, look at international trade routes for science as well - if you see a trade route available that is giving you a decent number of science per turn and which you are fairly sure you can protect from Barbarians, consider running it.

Also, keep an eye out for Natural Wonders that give science when worked. Explore well with Scouts - sometimes you will find ruins that add a point of population to the nearest city (which equals one science or 1.5 science if you have a library in the city) - and of course sometimes you get a free Technology.

Later on, look for jungles and prioritize Universities in cities that have a lot of jungle. Each jungle tile produces 2 science in a city with a University.

Also, if a city is settled next to a mountain you can build the best scientific building in the game - the Observatory. The boost that this building gives to Science is phenomenal.

Once you hit Education, you can form Research Agreements with civs who you have Declarations of Friendship with so consider early who you will be making friends with.

Finally, the general rule of thumb with Great Scientists is that you settle your first one (if it comes early) and use all the later ones to fast research through the tech tree.

Look for Wonders, Techs, Religious Beliefs, Policies etc that boost science and read very carefully what they do.

But in summary - growing your population will help you much more than settling new cities. It's one of the reasons why so many people start their games with the Tradition policy tree - the growth benefits it gives are just too good to pass up (particularly on higher difficulty levels).

Hope this helps! :)
 
A also have certain problems with Science. Right now I am playing Germany, turn 310 on Prince, I have 6 cites. Except my 5th and 6th city, all others have a pop of over 20. I have build all the latest Science Buildings in all cities except the 6th city. I have also put specialists in University and Public School in 3 of my cities. And above all that I am still making about 430 beakers, and I just hit Modern era and it's already 1880. So I suppose that except sending food to your new-found cities, that you should also send them to those built before? I am not sure what am I doing wrong is it that I have to use at least half of my trade routes as internal? Will that help me resolve the Science issue?

I have also noticed that my Science problems always start somewhere in Industrial Era. I never have problems with Science prior to it.
 
BNW-I have looked at a number of Diety videos, the latest by MadDjinn as Poland, who has 200 beakers by AD900. I can never get anything like this playing on Prince/King with latest Beta patch, even without the patch.

Usually I try and get NC by turn 100 with Tradition and 4 cities. He has 5. I go for Oxford University and grow my cities as much as possible. I have watched other Diety games and note similar science progress. I am sure this is why I am now struggling with King.I cant help think I am missing a trick here somewhere, to boost my science further, other than more cities. Strange also with these Diety vidoes I note the lack of aggressive tactics by the AI?

Suggestions anyone?

On deity ai has more tech so trade routes and RA gives you much more science, not to mention tech stealing.
Its just game difference and you're probably not doing anything wrong.
 
A also have certain problems with Science. Right now I am playing Germany, turn 310 on Prince, I have 6 cites. Except my 5th and 6th city, all others have a pop of over 20. I have build all the latest Science Buildings in all cities except the 6th city. I have also put specialists in University and Public School in 3 of my cities. And above all that I am still making about 430 beakers, and I just hit Modern era and it's already 1880. So I suppose that except sending food to your new-found cities, that you should also send them to those built before? I am not sure what am I doing wrong is it that I have to use at least half of my trade routes as internal? Will that help me resolve the Science issue?

I have also noticed that my Science problems always start somewhere in Industrial Era. I never have problems with Science prior to it.

No Jungles or Mountains in my area so that could be why so low. Also I trade mostly with CS to avoid giving science to AI. I think internal trade routes giving food is a good move, so I will split pure money trades with food/production internal trades. My
current Prince game is almost a walkover despite this, just trying out the new Beta patch which I think has made the game a little harder, particularly if you are next to a warmonger, you spend most of your gold building units and little else as they keep DOW when peace expires!!
 
No Jungles or Mountains in my area so that could be why so low. Also I trade mostly with CS to avoid giving science to AI. I think internal trade routes giving food is a good move, so I will split pure money trades with food/production internal trades. My
current Prince game is almost a walkover despite this, just trying out the new Beta patch which I think has made the game a little harder, particularly if you are next to a warmonger, you spend most of your gold building units and little else as they keep DOW when peace expires!!

Internal trade routes also give you money indirectly. Because I have noticed that my 4 trade routes (all that give most of the gold, the fifth one is food to my newly found city) make me about 50 GPT while my city connections make about 80 - 90 GPT! So long term, internal trade routes are, as it seems, more useful, because the bigger your pop is the more gold you get from city connections.
 
You don't need mountains or jungle tiles to win at science. Tall empires will generate the same science than a wide empire that has the same total population, with added benefit of not having the +%5 tech cost for each city you own. Coastal cities send more food via trade so try to settle on the coast.

If you win the International Space Station then all you need to do is select science focus in all your cities and you'll generate the same production as if you had select production focus, that is if you went Freedom and built the Statue of Liberty.

Since you are playing on Deity all other things must come second and that includes war. One way I've found to not make enemies is not to have enough delegates to make proposals at the WC, that way you you don't pee any one off. When you have researched Plastics and Rocketry then you can show your true colours.....
 
The lack of aggression you see most likely comes from good city placement, most experience players will know when not to settle an attractive location because the AI will get grumpy over it.

Try just playing 120 turns over and over with a civ that gets no science benefit like Russia and see if you can get your cities out and your bpt up to something good.
 
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