OnFound command + Oceans

Monty_Droppings

Chieftain
Joined
Nov 23, 2014
Messages
13
Hey guys, I've worked with LUA before in other games, but I have not done anything extensive with it yet in this game. (I also understand I know far less than I think I do, I have always been a tinkerer, cut and pasting parts I need to get thinks to work for me, I could never write from scratch)

I am not sure how the game would handle it graphically, but I would like to remove the cannot found cities on water limitation for a specific UU, the Sealandic Settler.

I was originally thinking of a terraforming type deal where I have the script listen for the "OnFound" event and if it was a sealandic settler it would locate the plot and change it to a grassland. But that won't work (and terraforming is held back by the graphics to my understanding).

So I don't really care what it looks like graphically at this point, so I was wondering if I could bypass this and just give the ability to found on water to the Sealandic Settler (given that it already starts with the ability to embark over ocean)

Any help would be greatly appreciated!

Thanks,
Monty
 
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