bossconian
Warlord
- Joined
- Jun 19, 2007
- Messages
- 130
Certainly simultaneous turns pose problems. One could just avoid them by playing team matches e.g 3v3, with consecutive turns for each team, but simultaneous turns for the 3 players of one team. If Civ5 has this feature. Could be a nice trade-off.
Simultaneous turns are not a problem at all. If you are not sure just have look at civ IV multiplayer. It's pretty rare that two player are making a move to occupy the same square. However if that happens "the lag wins". You then learn how to avoid such situations. It's true that some players cheating using so called "fast moves" but it's not a fault of simultaneous turns idea but its implementation (read a developer which ignores it and doesn't release a patch ).
Regarding CIV V simultaneous moves it sounds pretty scarry for me to move every single unit separatelly. They say that big armies are something about 20-40 units. Imagine clicking on 20-40 units and move them one by one every turn just to move them. I'm not talking about fights where multiple selectable clicking is often necessery but at least you can select all your 5 catapults at once and attack at once.... I'm just curious if there will be some group movements and attacks in civ V....
One more thing - the newly produced unit has to be moved away from city. What if player didn't move that unit before enemy forces proceed with their attack on the city.
will see....