New to this modding thing and I've attempted to make a mod that will blend the UUs and UBs of the Maya and Aztecs, as well as add a few new ones in. For some reason the two new building I am trying to add in don't work and I can't figure out why. I was hoping a more experienced modder would take a look at the code below and tell me why.
Code:
<GameData>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_MAYA</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_AZTEC_JAGUAR</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_MAYAN_ATLATLIST</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_MAYA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType>
<BuildingType>BUILDING_MAYA_PYRAMID</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MAYA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
<BuildingType>BUILDING_COUNCIL_HOUSE</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
<BuildingType>BUILDING_COUNCIL_HOUSE</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_TZOMPANTLI</Type>
<DefaultBuilding>BUILDING_TZOMPANTLI</DefaultBuilding>
<Description>TXT_KEY_BUILDING_TZOMPANTLI</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_TZOMPANTLI</Type>
<BuildingClass>BUILDINGCLASS_TZOMPANTLI</BuildingClass>
<Cost>75</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_POTTERY</PrereqTech>
<Help>TXT_KEY_BUILDING_TZOMPANTLI_HELP</Help>
<Description>TXT_KEY_BUILDING_TZOMPANTLI</Description>
<Civilopedia>TXT_KEY_BUILDING_TZOMPANTLI_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_TZOMPANTLI_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag>
<Capital>false</Capital>
<NukeImmune>true</NukeImmune>
<MinAreaSize>-1</MinAreaSize>
<Defense>100</Defense>
<DisplayPosition>0</DisplayPosition>
<NeverCapture>true</NeverCapture>
<IconAtlas>MAYA_ATLAS_01</IconAtlas>
<PortraitIndex>53</PortraitIndex>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
<Building_DomainFreeExperiences>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<DomainType>DOMAIN_LAND</DomainType>
<Experience>15</Experience>
</Row>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<DomainType>DOMAIN_SEA</DomainType>
<Experience>15</Experience>
</Row>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<DomainType>DOMAIN_AIR</DomainType>
<Experience>15</Experience>
</Row>
</Building_DomainFreeExperiences>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_TZOMPANTLI</BuildingType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
</Building_Flavors>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_TZOMPANTLI">
<Text>Tzompantli</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_TZOMPANTLI_HELP">
<Text>Adds +2 [ICON_PEACE] faith and grants +15 XP to newly trained units .</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_TZOMPANTLI_STRATEGY">
<Text>Build a Tzompantli to inspire military units and increase faith.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_TZOMPANTLI_PEDIA">
<Text>A tzompantli, or skull rack, is a type of wooden rack or palisade documented in several Mesoamerican civilizations, which was used for the public display of human skulls, typically those of war captives or other sacrificial victims.</Text>
</Row>
</Language_en_US>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_COURTHOUSE</Type>
<DefaultBuilding>BUILDING_COUNCIL_HOUSE</DefaultBuilding>
<Description>TXT_KEY_BUILDING_COUNCIL_HOUSE</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_COUNCIL_HOUSE</Type>
<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
<Cost>100</Cost>
<GoldMaintenance>5</GoldMaintenance>
<PrereqTech>TECH_MATHEMATICS</PrereqTech>
<Help>TXT_KEY_BUILDING_COUNCIL_HOUSE_HELP</Help>
<Description>TXT_KEY_BUILDING_COUNCIL_HOUSE</Description>
<Civilopedia>TXT_KEY_BUILDING_COUNCIL_HOUSE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_COUNCIL_HOUSE_STRATEGY</Strategy>
<ArtDefineTag>COURTHOUSE</ArtDefineTag>
<Capital>false</Capital>
<NukeImmune>true</NukeImmune>
<MinAreaSize>-1</MinAreaSize>
<DisplayPosition>0</DisplayPosition>
<NeverCapture>false</NeverCapture>
<IconAtlas>MAYA_ATLAS_01</IconAtlas>
<PortraitIndex>40</PortraitIndex>
<ConquestProb>0</ConquestProb>
<HurryCostModifier>50</HurryCostModifier>
<NoOccupiedUnhappiness>true</NoOccupiedUnhappiness>
</Row>
</Buildings>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_COUNCIL_HOUSE</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<BuildingType>BUILDING_COUNCIL_HOUSE</BuildingType>
<YieldType>YIELD_HAPPINESS</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_COUNCIL_HOUSE</BuildingType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>75</Flavor>
</Row>
</Building_Flavors>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_COUNCIL_HOUSE">
<Text>Council House</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_COUNCIL_HOUSE_HELP">
<Text>Removes occupation unhappiness, grants +2 [ICON_HAPPINESS] and +5 [ICON_CULTURE].</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_COUNCIL_HOUSE_STRATEGY">
<Text>Build a Council House after conquering a city.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_COUNCIL_HOUSE_PEDIA">
<Text>Mesoamerican Council Houses were prominent features of several Mesoamerican civilizations and served as gathering places for prominent lords who would advise Mesoamerican rulers on matters of law and war. </Text>
</Row>
</Language_en_US>
</GameData>