Belzhorash
Warlord
Hello dear friends!
I ran into stupid confusement with my XML code so I converted it file by file manually to sql. Now it's clean and simple and kind of beautiful.
Also, I ran into a bug I can't find. The game just crashes to desktop (the XML version worked fine, though).
database.log shows some TXT_KEY errors - afaik that should not result in crashes.
lua.log doesn't show any error so I assume the game starting mechanism runs fine.
Here is a link to my mod (mod + art pack): http://1drv.ms/13eagel
Additional information:
- On mod setup the UI shows the correct civs, but with vanilla maps and vanilla civ name (I renamed the vanilla civs and deleted the rest, like FA does with Faerun)
- The mod is in German but I suppose that would not be a problem at all because the code itself is pretty self explanatory (I wanted to get it stable before translating to English)
- Running the SQL files on a loaded standalone copy of the Civ5CoreDatabase works fine, too.
- The mod changes civilizations, adds leaders, traits, units, buildings. Just 6 new civss to get a stable start so there is not sooo much code by now.
I don't expect you to find my bug, to be honest. I know you guys have a lot other things to do. But I appreciate every bit of help showing me the way to help myself (actually, I wouldn't mind if you found the bug ^^).
Thank you very much in advance!
Belzhorash.
PS: Cat tax for help
http://i.imgur.com/F8NTEju.jpg
I ran into stupid confusement with my XML code so I converted it file by file manually to sql. Now it's clean and simple and kind of beautiful.
Also, I ran into a bug I can't find. The game just crashes to desktop (the XML version worked fine, though).
database.log shows some TXT_KEY errors - afaik that should not result in crashes.
lua.log doesn't show any error so I assume the game starting mechanism runs fine.
Here is a link to my mod (mod + art pack): http://1drv.ms/13eagel
Additional information:
- On mod setup the UI shows the correct civs, but with vanilla maps and vanilla civ name (I renamed the vanilla civs and deleted the rest, like FA does with Faerun)
- The mod is in German but I suppose that would not be a problem at all because the code itself is pretty self explanatory (I wanted to get it stable before translating to English)
- Running the SQL files on a loaded standalone copy of the Civ5CoreDatabase works fine, too.
- The mod changes civilizations, adds leaders, traits, units, buildings. Just 6 new civss to get a stable start so there is not sooo much code by now.
I don't expect you to find my bug, to be honest. I know you guys have a lot other things to do. But I appreciate every bit of help showing me the way to help myself (actually, I wouldn't mind if you found the bug ^^).
Thank you very much in advance!
Belzhorash.
PS: Cat tax for help
http://i.imgur.com/F8NTEju.jpg