Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
No, it greatly reduces the possible weak points for attacks. If rams can only attack at your gate, then there are fewer to deal with at the same time and you can predict the attacks better.
Ditch -> Moat sounds like a clear upgrade path, I agree.
@Faustmouse
Here are some more ...
City Dry Moat
Button/Icon: ?
Req Tech: Siege Warfare
Req Buildings: High Walls
Req Resources: -
Req City Size: 6
Cost: 120
Req Power: No
Obsolete Tech: Rifling
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
Castle Dry Moat
Button/Icon: ?
Req Tech: Engineering
Req Buildings: Castle OR Star Fort
Req Resources: -
Req City Size: 6
Cost: 130
Req Power: No
Obsolete Tech: Artillery
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
City Water Moat
Button/Icon: ?
Req Tech: Canal Systems
Req Buildings: Aqueduct AND High Walls
Req Resources: -
Req City Size: 6
Cost: 120
Req Power: No
Obsolete Tech: Rifling
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
Castle Water Moat
Button/Icon: ?
Req Tech: Engineering
Req Buildings: Aqueduct AND (Castle OR Star Fort)
Req Resources: -
Req City Size: 6
Cost: 130
Req Power: No
Obsolete Tech: Artillery
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
City Spiked Moat
Button/Icon: ?
Req Tech: Siege Warfare
Req Buildings: High Walls
Req Resources: Wood OR Prime Timber OR Bamboo
Req City Size: 6
Cost: 120
Req Power: No
Obsolete Tech: Rifling
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
Castle Spiked Moat
Button/Icon: ?
Req Tech: Engineering
Req Buildings: Castle OR Star Fort
Req Resources: Wood OR Prime Timber OR Bamboo
Req City Size: 6
Cost: 130
Req Power: No
Obsolete Tech: Artillery
Replaced By: -
- -1
- +2
- Exerts Zone of Control over all Adjacent Tiles
- +10% Defense
---
Please put all 9 of these in my Tower Mod. Also you will want to chnage the stats for the existing Moat. I am thinking it should become the Castle Water Moat since that's what its icon looks most like.
Thanks!
@Faustmouse
Ok I have an idea. I will just hve us combine each set of 3 into one. Please do them like this ...
City Moat
Button/Icon: ?
Req Tech: Siege Warfare
Req Buildings: Irrigation Canals AND High Walls
Req Resources: Wood OR Prime Timber OR Bamboo
Req City Size: 6
Cost: 120
Req Power: No
Obsolete Tech: Rifling
Replaced By: -
- -1
- +2
- +30% Defense
---
Castle Moat
Button/Icon: ?
Req Tech: Engineering
Req Buildings: Aqueduct AND (Castle OR Star Fort)
Req Resources: Wood OR Prime Timber OR Bamboo
Req City Size: 6
Cost: 130
Req Power: No
Obsolete Tech: Artillery
Replaced By: -
- -1
- +2
- +30% Defense
Notes: Use Old Moat Tag.
---
@Faustmouse
These are to be added AFTER the release.
Murder Holes
Button/Icon: ?
Req Tech: Siege Warfare
Req Buildings: City Gatehouse OR Castle Gatehouse
Req Resources: Oil OR Tar OR Olive Oil OR Ghee Oil OR Fish Oil OR Whale Oil
Req City Size: 6
Cost: 120
Req Power: No
Obsolete Tech: Artillery
Replaced By: -
- -1
- Repels Attacker (like Bee Bombs)
- Adjacent Enemy Units will Receive 10% Damage Per Turn
- +20% Defense
- +10 Flammability
- +10 Air Pollution
---
Pitch Ditch
Button/Icon: Here
Req Tech: Ancient Ballistics
Req Buildings: -
Req Resources: Tar
Req City Size: -
Cost: 110
Req Power: No
Obsolete Tech: Mine Warfare
Replaced By: -
- -1
- +2
- Adjacent Enemy Units will Receive 10% Damage Per Turn
- +20% Defense
- +10 Flammability
- +10 Air Pollution
---
Rolling Logs
Button/Icon: Here
Req Tech: Masonry
Req Buildings: Walls OR High Walls
Req Resources: Prime Timber
Req City Size: -
Cost: 30
Req Power: No
Obsolete Tech: Rifling
Replaced By: -
- -1
- +2
- Adjacent Enemy Units will Receive 5% Damage Per Turn
- +10% Defense
---
Also if you (or anyone else) have better stats for these be my guess to suggest them.
Actually what I would like to see when it comes to realistic siege is the ability to actually besiege a city, just as pirate ships can do, but on land. A great deal of sieges historically were accomplished by starving out the citizens until they surrendered.
This + Realism Invictus military support system could be awesome
In Pie's Ancient Europe huge stacks of units can revolt and turn to barbarians. More units = more chance to rebel.