TSG3 After Action Report

Boukev

Chieftain
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Oct 6, 2010
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Defeat in 1951 AD. Just 3 turns away from finishing all the req SP's, terrible game for me and I guess my non-warfare tactic just blew up in my face when my opponents (Askia) were getting too strong to handle.

PS. Furious with my defeat, I went for a rematch (off record ofcourse) and had a cultural victory in 1902AD. One Capitol City and puppeted the entire west country with 3 horseman (Later Knights) (razed below 4 cities) Had too much money to spend and techs came very quickly, made a fast move for Christo with GS and a TechWonder. I also scouted the east country but found only one cultural CS alive so bad luck there. Never saw any west-side opponent land on the east side after medieval times it was just purchase all buildings in capitol while wonderbuilding and next turning while keeping allies up and happiness maxed. Haven't attached saves since illegal second try anyway :)
 
Please attach your Civ5Save file, saved AFTER the victory ceremony if you were not conquered.

Please also state your HoF score, or post a Civ5Replay file so that I can extract it, as it isn't recorded in the Civ5Save.
 
Hi everyone and welcome to the TSG3 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory! This post will be updated with the results at the end of the two week period (sorted by date and score). Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in afterwards.

For this game, please let us know whether you used the sell your cities strategy, or not? :thanx:
 
Please attach your Civ5Save file, saved AFTER the victory ceremony if you were not conquered.

Please also state your HoF score, or post a Civ5Replay file so that I can extract it, as it isn't recorded in the Civ5Save.
It was changed in the patch so you could "just one more turn" after a defeat I thought?

For my game, I decided to try a small ICS then gift cities away. I plan to replay it to see what kind of a difference there is.

The low down:
Spoiler :
Started off with a general look around, meet a number of the city states first for some reason, but I enjoyed the gold. Built a settler rather early, and then had it taken barbs. I destroy the camp, only to have that warrior killed by barbs and my settler retaken. I hate barbs.

Built Orleans on the ivory to the west and hooked up the horses right about when Ramses settle right on my northern border. That was enough, and I bought 2 horses and took him out. Shortly afterward I hit Askia and took 2 of his 3 cities.

The iroquis guy then DoW on me, so I had to rush down to save myself. He had briefly conquered one city. Peace with both for a bit, then the Iroquis attack (and made it painfully obvious they were planning on it. I had just gotten tech for Musketeers, and ended up thoroughly stomping him. After some clean up, and me hoping to get the achievement (which I did in the long run) and about to launch deep into core Iroquis territory, I notice China has 8 riflemen in the water not far from me.

Make peace, and run back there. China declares, takes a city for 2 turns. By the time I had it back it only had a collosuem left after it had all the buildings you'd want from the first 2-3 ages. I finish off the Chinese troops, and Wu never sets foot on my land again. She asks for piece numerous times where I would give her all of my cities. Considering I had razed one of hers, and made her military value go from 1st to last for a while, this seems rather a dumb offer from the AI's pov.

I end up gifting/selling my cities that aren't puppets, end up 1.75 policies short, and have to wait out 30 turns after finishing the Cristo Redendtor. Got Paris to make the Project in 12 turns in the end, GA for the last ~25 turns of the game.

Mistakes on my part:
Spoiler :
I took the +1 culture in each city before I started saving up culture. It cost 600 or so at the time, and through increases cost later, made me cost another 300 or so. The amount I gained maybe pulled out in the end, but I am not sure. I am thinking it would have been wiser to hold until later.
I missed out on Stone Hedge, Oracle, and the Great Library. My tech was all over the place in the ICS style, but missing the Oracle is a huge loss in a cultural game. If it weren't for the rules of the TSG, I normally probably would have restarted when that happened. Turned out Ramses had both the Oracle and Stone Hedge. I should have taken him out as soon I met him considering my game goals.
For various reasons I messed up culture in Paris for a long time. I didn't even know that the Garden had a culture specialist spot.

Thoughts on selling cities and ICS:
Spoiler :

I'm not convinced this is the best way to be honest. While I am not by any means a fantastic player, it seems doing the ICS method would be quite costly and end up being a wash in the long run. It becomes hard is not impossible to gain things like Oxford, Ironworks and culture isn't based on population, the biggest plus of ICS. Perhaps a player better at ICS will prove me wrong, but I think the difference for this particular style of game will be quick limited.

I got bored at the end, and rush bought every building available for Paris. Once I can, I'll post of a screenshot of the strength 99 city I had at the end.
 

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Barely made this one.
Too much war going on, but in the end all worked out great thanks to a lot of great people and golden ages.

Save attached

To say a little bit more about my experience:
Spoiler :

Settled on the marble for the wonder bonus it provides, and built a monument. When techs came in, the Wonder race started for me, while my warrior was out scouting. (see that I should have made another city before I started the wonder "spamming". (learing point for me). But I got many early wonders except Great Library (had Stonehenge, Oracle quite early.)
Met Egypt to the north an Hiawatha to the west after a while, and started to feel boxed in by them.
Settled Orleans nexst to the ivory and horses, and Lyon to the south close to Cape Town. Allied with cape town for the extra incense they provided (and food).
Then I went to war against egypt as they started to grow too big. Luckily I was in front tech wise of them, but lost too many units during the war, with Paris being focused on wonders.
Got peace with egypt along with a lot of their citys (5 or 6). Puppeted them all.
Then Askia came along and wanted to play. War again and this was some fierce battles where I managed to take some of his cities. During this war I met Japan and China who was on the continent (or something) across the waters. Since I didn't have any coastal cities I just stacked a few of my ranged units in the cities close to the coast. Thankfully for that, when peace was offered from Askia, China and Japan DOW's me.
Managed to hold them off for quite a lot of time, while culture was flowing. BUUUUT, here was my big error. I thought I was done with the sosial policies, but turns out I was missing a tree. My bad...

War goes on on the eastern front, while in the north and west Askia again is building his army strong.

When peace is offered, it does not take many turns before Askia declares on me again, and takes 4 cities quite fast. I am able to push my units to the west front and push forward taking the egyptian capitol and some other cities from him. Finally I have reached the amount of social policies needed, but Askia is building his spaceship parts fast. Will I make this?

Thankfully I went into a golden age at the same time I start the utopia project. Build time is 15 turns. GA is for 8. And there are 20 turns left of the game...

Maximizing production in Paris, and use of the great people I have, I mange to win the game in turn 491.

This was my second ever win on King difficulty in any civ game. Civ4 I barely managed above warlord.


PS. Did this one without selling cities, and was applying SP as fast as I could get my hands on them.
 

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Made one bad mistake (which given competent AI should have led to me being wiped out), eventually managed to recover, but obviously not an impressive score...

Spoiler :
Started the game intending to only have one city the entire game, but after a while I decided to add a second to be able to access horsies. Unfortunately, I waited to long and by the time I built the second city and built my horsemen, the Iroqouis had gotten rather large. Still with 4 horsemen and a archer, I was massing my forces to attack, when I got a message from the Hiawatha asking me what I was doing. I order to preserve my reputation with the other CIV's, I DoW, which cost me an archer and a horseman before I could act. I did manage to take one of his cities, but he promptly took it back. I spent the next long while barely hanging on to my second city.

SP were Tradition, Piety, Commerce, Freedom and Order. I grabbed 2 in tradition early for the Wonder production bonus, then stockpiled until I was able to access Freedom. For the record, Order was the last one I picked and I wanted it as much for the combat bonus as anything else.

Never saw the eastern continent. By game end, Japan ruled all of it. On my continent, Askia had about 2/3rds of the continent, with Egypt and the Iroqouis reduced to a single city each.

None of the AI's seemed to show much interest in trying to win the game. Nobody else had more than 2 SP tracks completed, and no one had even entered the space race.




One non-spoilery note: When I finished all my SP's, I immediately tried to start building the Utopia project, but for some reason I couldn't. I hit the next turn button 2 or three times before I realized what the problem was. One of my puppets had started it. The PTB should probably prevent puppets from building stuff like that.
 

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Had a quite awesome start but could have performed better towards the end I think.
I didnt go for city selling strategy even though I probably could have benefitted from anexxing my puppets and buying buildings since I had some sick gold income in late game (~500-600 per turn)

Finished by turn 226 just before 1600 AD.

As for gameplay balance - they really need to patch the fact that you can virtually take all gold from the AI by selling him a luxary and then declaring war. :s

Gameplay breakdown:
Spoiler :
Settled on marble. Built an early scout (5 turns) by harvesting both cow and hill. Then I built worker.

I remember I found a culture ruin quite early but for france it wasnt such a huge item, anyway I took tradition and then aristorcracy.

I met the AI and took thier gold. At turn 18 I allied my first martime state which is a huge bonus.

Early Stonehengh -> GL -> Pyramid (I find that it is needed to build all those tradeposts when u conquest the puppets)-> Oracle. GS + GL bulb aucustic.

After this I built 4 horsemen and started the conquest. I puppeted one city after another but ran into some happiness issues. After horsemen tech I went for biology (oxford + 1 GS to bulb it partially).

At turn was turn 130 I had conquered Aioska and Egypt to 1 city left each and I have:
Puppeted 4 cities. I have 4 martime allies, 2 cultured (dont think there are more on the map) and 1 militaristic. 5 horsemen about to be upgraded to knights.
Tech is Biology + just completed chivalery. Got patronage tree completed. Aristocracy from Tradition tree, And Freedom+ 2 SPs there.

About 6 workers are spamming tradeposts with pyramid bonus.

After this I attack Haiwaska or whatever he is called (the guy living in the jungle :)).
No resistance whatsoever for my 3 knights and 2 horses. (egypt actually built some spears)

After I captured his 4 cities I took one additional from Asoaka and razed him out of the game. (probably a mistake, could have abused him futher). Lateron I also invaded all of egypts cities (same here, you should leave one enemy city).

I got huge amounts of cash from all my puppets and I bascially allied all city states on the map (except for one that I didnt find). Initially I had some happiness problems but later that solved.

I used 2 GS to buld radio for broadcast tower. Then I teched for Cristo Rendator? At this point I spent many culture points (I had what is mentioned above + communism before). After I spent all there was 4 policys to go for victory and I was making 450 culturte/turn.

I bascially just ended turn and then built utopia project in 11 or 12 turns.

I never invaded other side of the map even though I guess I could possibly have benefitted from it, as my happiness score and my gold was almost unlimited towards the end.

Won by turn 226, 1590 AD?
 

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Well, I got a win, though it took a little longer than I had anticipated. Was hoping for a higher score too, but you can't have everything I guess. Cultural victory in 1958.

Gameplay as it happened!
Spoiler :

Just settled where the settler started, I usually don't like to waste time at the start without a good reason. Explored with the warrior to make sure when Animal Husbandry was researched I'd know where to build my cities. Went for a scout first, then a Worker, and finally a Settler. After Animal Husbandry I researched Calendar for Stone Henge, which came after the next Settler. I managed to grab a city spot to the east by the Iroquois with the 4 horses, and planted one by the two horses, which Egypt bought before my culture popped.

Got going on a early Horseman rush, after popping a few Archers whilst Horse Riding was researching, and quickly took out the Iroquois who only had two cities at this point. Rolled on quickly to Egypt, and took them out to, only to find out that Songhai hadn't expanded much either, and only had 3 cities. I called it a day on my continent until he expanded more, and researched on until I could embark onto the (not so very far) shore.

On the other side China had been cornered to the West coast, and had 3 (at the time) cities, and Japan, the Aztecs, and Siam were all doing pretty well, with Siam looking the strongest in the north. I decided, after exploring with open borders to try to take out China. First mistake! Had a very difficult time, and we went back and forth over one city for a very long time - massed Cho Ko Nu are devastating. I had, however, diverted my research towards the gunpowder units, as the horseman rush always slows down in this stage, and the musketeers proved very effective. While this was going on Siam had taken out Japan, and after I had got a strong foothold on Chinese territory the Aztecs decided to declare war on me.

One of the reasons for a later win, I think, was not focusing enough on the appropriate research, as I had been cautious about military research. Due to this, however, I had, just after the Aztecs declared on me, the Foreign Legion. One very heroic Foreign legion killed all of the Aztec army that they sent, and as this was going on my Bombers were researched, which allowed me to conquer the entire eastern landmass very quickly.

After this I mopped up Songhai and left him his capital, then sat collecting polices and swimming in money.

Oh, first time a City State gave me a Giant Death Robot. 2 turns before the end of the game, of course. :)


/edit
Oh, and I had to reload due to crashing in 1900, from the 1900 autosave, conveniently enough.
 

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Turn 437 in 2017 with a score of 1522

Spoiler :

Didn't keep a written log, as I thought the notification log would have the whole game in it :( Is there some way to make that work?

Anyway...
Settled in place and raced for Stonehenge. As I was planning to only go with two cities. Got it with ease.
Settled second city at mouth of river to the north.
Annoyed Ramses by buying tiles to keep his settlers out of my area.
Went on a wonder build spree, but missed out on GL, did get the Tower, but mis-clicked the scientist and got a golden age instead on acoustics :mad:
I was seriously behind on techs the whole came, but only wonders I lost, that I wanted, were Chichen Itza and Statue of Liberty.
SPs I went with Tradition -> Piety -> Freedom -> Patronage -> Order
I was running massive happiness surpluses all game, usually in 30-50 range, so Piety was rockin the house. I was popping golden ages like mad, so losing CI hurt.

Only two wars, Ramses DoW'd me and blitz my northern city, just as I finished researching Gunpowder, so it was the Three Musketeers to the rescue! Got my Three Musketeers Achievement. I retook Orleans, razed his city in the desert to north of Orleans, then took his eastern most city as my own. After that, Ramses settled down and gave me a pocket full of change to stopped slaughtering his troops.
About 20 or so turns later, my maritime CS wanted Amaty dead, so I obliged, and sent a couple of Foreign Legions to take em out. Kept it a puppet till the end. After that, it was teching and building.

Viva la France!



Had to reload on 2015 as I forgot to make an end-game save, doh!
 

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My strategy's set out in the game in progress thread. Basically was a 2-city puppet-everything approach, followed by lying back and waiting for social policies to flow in. Fairly straightforward game, displaying why puppet states probably should not be so good for a cultural victory.
 

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Well, just finished my game here, a fairly detailed report is already in the "Game in progress" section.

In the end it was basically down to clicking till all 5 SP trees were filled, build Utopia in 7 turns.

I am fairly sure that even running my second game with selling cities from turn 165 onwards that I will be a bit faster.

A second or even third city earlier mainly focused on building wonders (for the +100% culture) should be able to shave 10+ turns off, maybe even allowing for a finish around 1500.

Made more than 1k gold each turn during the later turns and had saved up 25k-30k, so buying culture buildings lost during the reconquests should be easy.

edit: Just took a look again at turn 200, made 612 science, 1115 gold (GA - with 11k in the bank) and 410 culture each turn.

Will add the save tomorrow (edit: now;) ).

CharonJr
 

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If I lost do I still upload my game?

I lost by like 1700, although it took a ton of turns for Askia to finish me off.

I've never played above Warlord before, so it was a rude awaking.
 
I played a pretty boring 3 city + 1 puppet game. Mostly just hitting end turn while the Siamese conquered all of the east side.

Final date of 1943. Can't recall the score - no doubt not very impressive.

I never really had a glut of cash to spend, or particularly impressive production. Or science... Or anything for that matter. I can't help thinking that many many puppets really is the best wat forward for a cultural game. Kind of backwards thinking though, that you must wage massive wars to show the world your awesome culture.
 
save turn 313 1886

I have no idea how to play culturally, as game does not provide any information.

Well, settle on second turn, moving settler so I have 2 3 food ties at start.

Went to liberty branch, expanded to 4 cities and try to play peacefully, but game really does not design for that.

Egypt insult and annoy me settle near, so I finish taking him out with swords/horses.

I raze 1 city and that probably was a mistake. game it seems count raised city as forever yours and increase culture cost of policies.

After that went by research branch and then production.

Idea was, all this culture multipliers come in industrial age, so if I run to it I should be able to get culture faster.

Just about before industrial age siam become supper power and hit it shortly after me. They begin to own 3/4 of other continent.

well, I build factories/railroad and begin to cranch foreign legions. wen to kill siams, then china, then everyone on my continent, leaving only Mounty alive.

I really would be finish game faster any other way..

I did not use city selling orlux trade/war dec thin..

I barelly had patience to finish the game.
 

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Cultural victory in 2022, score a pitiful 1107.

Forgot to save the game :blush:, I've attached the last auto-save which was in 2020 with 2 turns to go to complete Utopia project. If that means it's invalid as an entry never mind it was fun anyway.

Will also attach some notes shortly if anyone is interested.

Not sure what the 'selling cities' strategy is so I can't comment on that.
 

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Just reached turn 200 in my second game where I will abuse gifting away cities to some extend. As mentioned earlier this one was started from a turn 165 save of my earlier game since I felt that by then there was essentially nothing left to do but wait for the culture to accumulate.

I build 2 additional cities, one right to the north at the river with marble, sugar, sheeps and hills around, which looks like a nice place to build wonders. The second one right to the east of it by the sea in order to connect the other continent via harbor. In addition I annexed Shanghai on the other continent to build a harbor there.

All 3 cities build a wonder for the +100% culture.

At turn 190 I was pretty much at the same production levels as in the original game at turn 200, bit less research (588 vs. 612), same gold and more culture (426 vs. 410).

I engineer rushed the Redentor in Paris at turn 191 and once my research agreement with China ran out on turn 192 I gifted my 3 additional cities to China and DoW.

I got the frist of my cities back (bought some Foreign Legions) on the same turn, the other 2 on the next turn. My SP culture cost went down from about 2.5k back to 1.3k, allowing me to buy 5 SPs with 5 more to go.

Since my annexed cities got 5 turns of unrest I think it might have been better to send a settler to the other continent and establish one of my own cities there (no unrest for taking back own cities).

At turn 200 my production is way improved vs. the original game - 662 research (+50), 1211 gold (+98) and most important 498 culture (+88). In addition I now have the option to build the Sydney Opera, but I am not sure if I will get a high enough production to build it before I accumulate enough culture to buy the remaining 5 SPs the normal way.

So yes, even at this fairly late point in the game I am sure that gifting away does help and should be considered as an exploit.

CharonJr
 
Just complete the game I mentioned before, Culture Victory at turn 220.

By turn 211 I completed the Opera, even without having to use the GE I was building in Paris (essentially never got to use that one in the end). Then I gifted the 3 cities to Monty and Dows him, by turn 212 the Aztec empire ceased to exist ;)

I bought the remaining 4 SPs right after getting rid of the extra cities (cost went down from 3845 for the next one to 2025) and started Utopia in Paris (9 turns).

Finished the game in 220 with me producing 1030 research, 1417 gold and 514 culture (without having rebuild all culture buildings in the reconquered cities).

While shaving off 5 turns by using the exploit may not seem that huge we have to keep in mind that I only used this for about 1/4 of the game. I still believe that by using it right from the start it might be possible to end the game around 1500AD.

And keeping in mind how close ssjos and I finished in our original games I think that about 15 turns gained by using this exploit is enough to warrant at least not counting games using this tactic in the same way as "normal" games.

Especially the additional money from being able to set up a traderoute to the other continent is a huge advantage.

CharonJr
 

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Started off not to bad. once I got Ramsees knocked down a bit, things went well. Once I controled the west side, I started checking out the East side. By they had a lot of cities over there! They got to the future era before I got to the modern era. I was worried he would attack, but he never did.

He built the UN and started voting, I missed it by one 2 or 3 times :)

Finally finished Utopiea in 2038~

How do you upload a replay?
 

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Spoiler :
Since puppets dont count toward policy cost but get the french culture bonus my overall strategy will be to only found about 2 cities and

then conquer the rest of my side of the map. I will also take up liberty to maximize the per city culture bonus to 3 and plan to delay

researching steam as long as possible.


T0: I decide to not move my settler, looks like a nice spot. Normally i dont bother with early wonders but in this case i think stonehenge

might be worth it. I will try take the marble and aristocracy first tho. This should also allow me to get a settler out first.

T39: I settle my second city down the river next to the sugar, so the elephants and wine are in 3 hexes reach.

T45: I complete stonehenge.

T56: I complete the pyramids.

T67: I discover iron working. There are 2 iron near paris, more up to the north in already egytain lands. i begin war preparations.

T72: I move on Memphis

T74: Memphis falls to 2 Spears and one Swords.

T79: I make peace for all of his gold and luxuries. (and i want him to settle more cities anyways)

T82: I get notified that my archer scouting/healing in the west died from bombardment. Horray for quick combat! Never realized he was under

attack.

T89: I complete the oracle and adopt piety. Hiawatha has 2 cities near orleans and almost no military. i declare war.

T91: I take Osininka.

T93: I take Awesasme (This is all too easy)

T96: I make peace with Hiawatha for the city of Grand River and his other stuff.

T100: I have 6 cities (4 puppets), currently researching civil service. I have adopted 4 policies in 3 branches. Demographics tell me i'm first in Crop Yield, MG, GNP and Land. Second in Population, 3rd in Soldiers and Literacy. I make 36 bottles of bubbly water 35 shiny coins

and 36 culture. Since there are no more nice city spots left i decide not to settle another city and attack belgrade instead.

T121: I declare on Askia.

T124: I capture Tomboucto.

T129: I capture Gao.

T130: Peace.

T134: I send my scout east.

T146: I enter the renaissance.

T157: I complete the Porclain Tower.

T158: Sistine Chapel

T159: Ramses has build up quite some units and declares war on Askia.

T162: I've updated by catapults and explain to Ramsess that he cant go around warmongering on this continent.

T164: I capture Thebes.

T164: I capture Heliopolis and make Peace (he has one city remaining)

T180: I complete Notre Dame and declare war on Hiawatha.

T183: I capture Brantford.

T184: Onondaga.

T186: I make peace (he has one city remaining)

T194: I complete the Forbidden Palace

T200: I have 11 puppets and produce 202science, 270 gold and 169 culture. Demographics place me in the first place everywhere except soldiers.

T202: I complete the Taj Mahal and decide i dont need Askia anymore.

T204: I capture Jenne.

T206: I complete the Oxford Uni and capture Tondibi.

T209: Taghaza

T211: Kumbi Saleh, Askia is gone now.

T213: Himeji Castle

T217: I complete the Kremlin and enter the industrial era. I adopt communism.

T223: It's Ramsesses time

T224: I capture Pi-Ramesses and Alexandria

T226: I complete the Lpuvre and capture Almaty by popluar request.

T227: I capture Elephantine, Ramsess is gone now.

T237: Hiawatha finally settles the last spot, i declare war.

T239: I capture Buffalo Creek

T241: I complete Big Ben and take the last AI city on my side.

T248: I'm forced to discover steam. It takes me from 475 culture to 407.

T250: I complete Brandenburg Gate

T259: Cristo Redentor

T266: Eiffel Tower

T257: I enter the modern Era

T268: Statue of Liberty

T270: Policies are complete. I cant rush Utopia with my Great Engineer :(

T282: Victoy Score 6853. 1824-AD



Fazit: Micromanaging research is very difficult with only 2 cities. When doing ICS one can stretch the output quite a bit, here avoiding

huge waste was very difficult and annoying. a kingdom for breaker overflow!

I dislike quick combat.

Was interesting going for a cultural victory, but the AI was not really present in this game. They never challenged me, all i did was sell them luxuries and take their cities.
 

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Native Cities
I founded Paris on the desert in 3960bc. Build order: 2 scouts, worker, Henge (2360bc), monument, 2 axes, Oracle (1360bc), library, Nat College, temple, settler (625bc)... Orleans went northwest over the river to grab the horses and ivory, and was the only other city I built. The most interesting thing about Orleans was that it kept getting beaten to wonders, which I was only trying to build in order to get the 100% culture bonus. Otherwise, I wanted Orleans to be my military town while Paris built the important wonders. It didn't work out that way; it only ever made only one unit. Instead, I mostly relied on upgraded early game troops and gifts from city states; there were more of those than I could practically use. I considered deliberately not allying with the mil states, but I had so much cash there seemed no reason not to buy them onto my cause and pay for the upkeep of their many free scouts and flak cannons :p.
I did also take control of one puppet right at the end, once the policies were all acquired, in order to rush a harbour and hook up the two halves of the map.

Research
Husbandry, Calendar, Masonry, Philosophy (classical at 1760bc). I did Civil Service the hard way to go medieval in 300bc, then Riding in 225bc to prepare for some conquest. Theology (450ad) allowed me to build a garden in Paris, I think because the oasis counts as a lake? I rushed Acoustics with a G.sci (renaissance in 1060ad) and immediately used a G.eng on Michelangelo. I went industrial in 1585ad with Biology, on my way to Telegraph (1675ad) for Redentor, but dawdled quite a bit for the sake of micromanagement, i.e. prefering to delay techs on which I could not avoid large beaker over-runs (lack of beaker carry-over :gripe: remains my single largest dissatisfaction with this game, not because it is the game's biggest flaw, but because it is the most inexplicable). Radio (1705ad) was the only important tech left, as I didn't get time to build Sydney Opera.

Wars
The first war was with the Quois, who dowed me in 50ad. Not sure why they did that - I was quite capable of defending myself from the start of the war. I finished them off in 560ad, then once the army was rested up, I attacked Egypt. That war was over by 1110ad and I started preparing to move against the Songhai. But at this point Wu started picking on my East-Bank ally, Tyre. So I split my forces, sending a task force to Tyre's defense in 1190ad while the attack on Askia began in 1240ad. These civs were destroyed in 1400ad and 1420ad respectively, and Japan followed over the period 1770ad - 1810ad. This left just the Aztecs and Siamese. Ramkha was the guy responsible for many of my lost wonders at Orleans, and was actually often ahead of me in tech! A worthy opponent then: I dowed in 1824ad, and made steady progress against his rifles and infantries, but gave him peace for everything he had in 1838ad; I was getting into a happiness hole, and it was hurting my Utopia build.
Throughout the game I puppeted all captured cities (about 30 of them), although I gave Ramkha two of his big cities back right after the peace settlement, to help get unhappiness under control.

Policy
I started with the Honor tree as far as Mil Trad (double XP) and Discipline (combat bonus for supporting units), to support my anti-barb operations and prepare for beating on the other civs. I then concentrated on the Piety tree, except for a detour to Aesthetics (min influence 20) in Patronge as I entered the city-state-recruiting phase of the game. I hit Free Religion (2 free policies) in 1250ad, moving up to Constitution (double cult for wonder cities) in the Freedom tree. Free Speech (-25% policy cost) was done in 1340ad, and I then turned to the Liberty tree, aiming for Representation (+1 cult per city). After getting that in 1605ad, I stopped taking more policies until after Redentor completed; I picked up 6 policies in 1760ad and 1765ad, leaving just 4 policies outstanding, which I had finished by 1836ad. Utopia was built in Paris, taking 11 turns.

Victory in 1858ad = turn 299. In-game score was 5326, and HOF score was 8979.
I didn't use city gifting/selling and didn't break any deals with the AI.
 

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