Nightguard
Warlord
- Joined
- May 11, 2008
- Messages
- 131
@bill2505 & Nightguard
Well I am trying to make it so its not giving any type a civ of an advantage. We could just as well have the Apache civ making an embassy with the Ottomans and then produce Janissary units. Remember in out games there is no possible way to make it play out exactly like it did non Earth. This is not suppose to be a replication of history but a way to play a civilization in the world that happens to be in the world of that specific game.
We want to make it so you can have some games where the timelines are very similar to history while others are completely different from history. Its all depends upon how you play and what situations play out with the terrain, AI and random events.
At the core of this concept is not what civ you pick to play but how you choose to play the game. I hope you guys understand that. Because really Iam seriously thinking of just naming each civ like Blue, Red, Yellow, etc so people don't get so hung up about the civilization name.
Its all about the "What If" factor.
That's actually what I was trying to imply you were doing in my last post. So, new plan. I'll let you defend your own ideas and shut up on that front.
Dynamic leader traits? I'd never heard of that before, aside from a much less robust version that I'd seen in some FfH modmods. This looks very impressive. Seems like you've put a LOT of thought into making the gameplay as adaptive and flexible as possible. I can't wait to see where you go from here.