Faustmouse
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- Joined
- Jan 31, 2012
- Messages
- 3,524
Overall that looks good. Also the Sand could be used to make the silicon needed for the Solar Panels.
True, but as I said: The reduction of Silicon (SiO2 -> Si + O2) is a VERY energy consuming process. So what generates the Power for it? I assume here that the lunar base you build before founding the city already had some panels from earth since they are quite light weighted. But we want to go BIG.
So these are the options I had so far:
a) You have to send at least one more supply ship that delivers solar panels. This is quite feasable since solar panels are light and generate lots of power. With that power you can make your own solar panels on the moon.
b) Fusion is somewhere around that techwise, we have He3 and we have H2 either from electrical water splitting (power again...) or from the algae (under the right conditions, algae can produce something like 500 mL pure H2 per L culture in 3-5 days.) But a fusion generator is very high tech, sensitive and heavy. So it can't be easily constructed on the moon and transport is diffiicult. Also, it needs quite a lot energy to start working.
c) Use biomass powerplants with plant/algae waste.
d) Use the CO2 which expands when heated (by the sun) and can therefore drive a dynamo.
e) Use solar satellites. You don't need much less fuel then actually send solar panels to the moons surface, and solar panels have a better Energy / weight relations due additional stuff needed for satellites.
Thoughts?
Actually I like a the most... I wanted to force the player to send some supply to the colony anyways.
And good you like the overall picture, I will get in detail now
Oh and I was thinking about lifestocks on the moon. But they's eat from valuable agricultural fields so they'd actually consume more food than they generate...