Pilot -->
Oh, forget it. I'm sure you're playing at like Chieftan or something anyway. (i'm just annoyed; for reference - I'm playing Immortal)
Is it too much to expect some reading comprehension from people? I mean.. sometimes you do your best to explain something important, but nobody seems to have actually considered your point before they reply.
Just one thing - I should know what makes a good strategy game, as that's basically what I've been doing my whole life, since I got a strong math background and went pro at SC1 (bronze medal at WCG, which for SC especially has been super hard). Since then I've killed online poker for a living and have always had more students than I care to coach and I've coached a lot.
I've played pretty much every strategy game worth bothering with (and I've played most of them to the max) and it is perfectly clear to me that the best Civ installment was actually Alpha Centauri. Admittedly I didn't give Civ 4 much chance, because I didn't like the production values.
Funnily enough - I'm noticing the same pattern of deteriorating strategical quality in SC2 as in Civ 5. It's blatantly obvious that the sort of super-intelligent and solely interested in making a great game guys who made SC1 and Alpha Centauri have now gone to something else, where they don't have to endure slaving under a battalion of marketing/economics majors whose only line of thinking can be summarized as 'let's do ponies - girls like ponies - it's a statistical fact'
Actually, I didn't realize that while I was writing it, but those cartoonish horsies are basically ponies. I think I can stop here.
Just for your consideration - the way the game is balanced as of now makes it so that 95%+ of the time the best bet would be to go tradition/honor/patronage and don't really care about the rest and focus on tactical play and the occasional necessary timing attack. There is hardly any reason to build more than 3 cities, which I knew from my 2nd game or so (because simple calculations made it apparent that quite often even your best expo spots would take like a 100 turns to become useful), but there was this guy who put up a lot of Deity wins on youtube who proved that and spared me the trouble to argue over it. He also likes to skip religion completely, not that he has to - I guess he's just annoyed by how useless it really is. If those videos don't persuade you, then I'm afraid you lack any strategical understanding.
So I don't know what game you've been playing, but considering that 2/3 of the policies have little to none meaningful effect on the game now (and it wasn't the case before - I would actually take Piety and Commerce occasionally, while now I wouldn't and the the new ones are just as bad) I just don't think you know what you're talking about.
Oh, forget it. I'm sure you're playing at like Chieftan or something anyway. (i'm just annoyed; for reference - I'm playing Immortal)
Is it too much to expect some reading comprehension from people? I mean.. sometimes you do your best to explain something important, but nobody seems to have actually considered your point before they reply.
Just one thing - I should know what makes a good strategy game, as that's basically what I've been doing my whole life, since I got a strong math background and went pro at SC1 (bronze medal at WCG, which for SC especially has been super hard). Since then I've killed online poker for a living and have always had more students than I care to coach and I've coached a lot.
I've played pretty much every strategy game worth bothering with (and I've played most of them to the max) and it is perfectly clear to me that the best Civ installment was actually Alpha Centauri. Admittedly I didn't give Civ 4 much chance, because I didn't like the production values.
Funnily enough - I'm noticing the same pattern of deteriorating strategical quality in SC2 as in Civ 5. It's blatantly obvious that the sort of super-intelligent and solely interested in making a great game guys who made SC1 and Alpha Centauri have now gone to something else, where they don't have to endure slaving under a battalion of marketing/economics majors whose only line of thinking can be summarized as 'let's do ponies - girls like ponies - it's a statistical fact'
Actually, I didn't realize that while I was writing it, but those cartoonish horsies are basically ponies. I think I can stop here.
Just for your consideration - the way the game is balanced as of now makes it so that 95%+ of the time the best bet would be to go tradition/honor/patronage and don't really care about the rest and focus on tactical play and the occasional necessary timing attack. There is hardly any reason to build more than 3 cities, which I knew from my 2nd game or so (because simple calculations made it apparent that quite often even your best expo spots would take like a 100 turns to become useful), but there was this guy who put up a lot of Deity wins on youtube who proved that and spared me the trouble to argue over it. He also likes to skip religion completely, not that he has to - I guess he's just annoyed by how useless it really is. If those videos don't persuade you, then I'm afraid you lack any strategical understanding.
So I don't know what game you've been playing, but considering that 2/3 of the policies have little to none meaningful effect on the game now (and it wasn't the case before - I would actually take Piety and Commerce occasionally, while now I wouldn't and the the new ones are just as bad) I just don't think you know what you're talking about.