Good good good. Been wanting to see someone win on this map.
? A lot of people beat this map
Good good good. Been wanting to see someone win on this map.
? A lot of people beat this map
Im pretty excited about this map. It seems like an ideal opportunity to explore an idea Ive tested a bit but havent yet completed a full game with: beelining Optics for super-early Patronage*. Detailed writeup of the first 50 turns follows.
*Optics is the fastest way into the Classical Era, which is necessary for opening Patronage. It only takes 3 techs if you go through Optics, while any other path requires at least 4 techs. Its a pretty significant difference.
Spoiler :First, lets talk about ruins. I got a lot of em, which is a nice change of pace from the last couple of these games. Heres the full list:
T2 Spear upgrade, T5 Culture, T8 Gold, T8 Map, T10 Culture, T11 Pop, T20 Faith
For the T8 ruins, I couldve had both a turn earlier but delayed since I was one turn short of growing and wanted to see if I could boost to Pop3*. It didnt happen, but fortunately I didnt lose either ruin. Similarly, I found the T20 ruin in time to grab it a turn earlier, and waited a turn for a shot at faith. This time, I hit.
*I'm not actually sure what happens to your food when you hit a Pop ruin. If it would just put me at Pop2 and a turn away from hitting Pop3, then delaying here was pretty dumb
Capital Build Order: Scout Scout Granary Work Boat (buy Work Boat) Scout Lighthouse Settler (buy Archer) Archer Caravan in progress
I built early Granary and skipped the Shrine because rushing Optics puts a huge burden on your early science. I needed to grow as fast as possible in order to get my science up. I still managed to get a pantheon through a ruin, and decided to go for God-King. I didnt plan on founding a religion and felt that the extra science/gold/culture from God-King would be worth more than an eventual one extra hammer from my second Work Boat. I guess Stone Circles could have been an interesting option, but whatever.
For Workers, I gambled a bit trying to steal one from Austria and ended up losing both the Scout and the Worker. Ouch. Fortunately, my second Scout stumbled into a fortuitous situation in which I was able to recover two captured barb workers without having to DOW any city-state. I wasnt actually too worried about quick worker steals this game anyway, as I didnt have the tech for anything but Farms and my city was working a lot of sea tiles.
For Social Policies, I went Tradition Opener Legalism Monarchy Patronage Opener. Next will be Consulates. I got Patronage opener on T34, exactly one turn after completing Optics.
Picture:
Spoiler :
Obviously, Ive settled Sigtuna in a very vulnerable place. But its just suuuch a nice location. So many bonus tiles!
For now, Ive sent Shaka after Darius for a very affordable 9gpt. But I need to be careful and make sure to build up some defenses. Because of my national-defense needs, Im planning on sticking with a two-city National College. I actually have the happiness to support more (I currently have two Whales exports, Gold from Manila, Monarchy, and will shortly connect Truffles and Ivory), but for the moment I would rather spend my happiness on gold, and then spend that gold on security. I will probably settle a city a bit to the north after Ive finished National College, but well see how it goes. Maybe I can take some cities from Shaka instead.
Oh, and Im going for a Diplo victory. In case that wasnt obvious.