Deity-Lite(TM) game I - England

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Great Plains of North America
I don't want to water down all the great challenges that people are posting - but as I mentioned a while ago, I have grown weary of Deity. I personally do not enjoy being so far behind the AI for the early and mid-game. I also don't enjoy feeling I have to steal Workers to be competitive. I can win an SV on almost any map, but at some point (around Satellites) the games all begin to feel the same.

I enjoy Immortal so much more, as I feel I have many more options, and I feel I have the choice to leisurely pursue sub-optimal strategies that are more fun to me. But unless I purposefully screw something up, they become a cakewalk. So I have been looking into some kind of blend of the two, using Firetuner (part of the SDK) which allows you to place units, etc. I suppose I could just use the in-game mod thingy, but what I have been wanting to do is play test maps I generate if others want to try them. Which the Auto-play feature of Firetuner allows (with its own problems).

Specifically, my solution for the early game has been to start a game on Deity (to get the happiness penalties and other assorted AI crazy bonuses), and then add units for the human. In this game (England) I added a Settler, Worker and Scout, because I knew I could get a mining lux up early. On Deity, it appears the AI gets 2 Settlers, 2 Workers, 3 Warriors, and a Scout. So as the human, you are not too far behind early.

To mute late-game easiness, I decided to avoid Rationalism. I don't really know how else to make the late game harder, other than some self-imposed limits.

I have wanted to play England for a long time, so I rolled Random maps until I found several with promise (so you won't know what this map type is without spoilers). This map is loads of fun, to me anyway (and full of frustrations!). You have many options available early. In running Auto-play, there was always a lot of military activity in certain areas, which I enjoyed myself when I played.

I am not sure if Map Packs are on or off - I don't recall loading it, and I didn't see any Map Packs in the Mods panel. If someone wants, I can always upload the map separately, as I think it is cool enough to just do random starts on.

Also, if you think the starting location looks too easy, just go ahead and delete one or more of your units. :) (On my furthest personal play-through, I filled 3 trees before Ideologies on t204 - I obviously had horrible science and pumped out Pagodas early and hard.)

Start:
Spoiler :

http://forums.civfanatics.com/attachment.php?attachmentid=387169&stc=1&d=1419288778
 

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Here is the revised start and map, strangely - all victory conditions are disabled but you can still "win", obviously. All Map Packs disabled. Same civs, some changed starting positions, several of them optimizing UA's, etc. As before, if you think it looks too easy, go ahead and delete one or more of the extra units. Due to some unknown kink in either WB or Firetuner, no barb camps are present at the game start, but they do begin spawning around t20, I believe.

Map spoiler
Spoiler :
I opened up a 2 tile-wide path on the E end of the inland sea to bring a lot more naval movement into the game. The map scipt dropped Panama City there, which makes for a very interesting strategic location!)

http://forums.civfanatics.com/attachment.php?attachmentid=387361&stc=1&d=1419802739
http://forums.civfanatics.com/attachment.php?attachmentid=387362&stc=1&d=1419802739
 

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Up to t204 - I did not take many notes, so my summary will be lacking. DO NOT READ if you are going to play!
Spoiler :
Not all water is ocean! I settled the ocean Gold, and expo'd 2 SE of Uluru. DF, of course, into Tithe and Pagodas, and Religious Community and Itinerant Preachers. I decided to go Liberty, even though I'm no good at it, and fill up all of my space eventually, to get mondo desert fpt. But first I wanted Petra, so I stayed at 2 cities to get faster policies, and chose Collective Rule last. My plan was to settle 5-6 NE of London to snag more Gold and all those desert hills for Petra, but Pach beat me to the spot. In hindsight I probably should have built Petra in my cap, but instead I settled and Petra'd the coastal river hill 2 W of the mtn, 3 W of Uluru, as it had 3 sheep, Dyes, and lots of river tiles. The city is a beast. I built 2 Guilds there and Natl Epic, Machu, and put NC, Oracle, Art Guild, and Pyramids in cap.

I have 8 cities in the desert, and also the bigger island in the inland sea. This is where there were constant naval battles in my test games. Monte had taken Theo's first 2 cities early (she had an expo E of her start for her new cap). I created a ton of LB and SotL, and DOW'd Monte t179. He had a huge navy, but I had LB on every land tile in the sea. I eventually liberated her inland sea city, so was able to shoot at Monte in safety from her territory. I finally took Constantinople with a second navy in the actual ocean, stacked with wonders (Borobudur, Colossus, GLight, HG, MoH, and SH). I had to capture god knows how many of Monte's ships to pull both of these off, I couldn't produce enough with only London nearby especially. This is the frustrating part of the map - London is isolated. Strategically I would have loved to settle the hill, thereby having a pathway to the northern ocean - but the tiles were so bad there.

Fairly early Pach got on my boders, so I bribed him vs Gandhi - he razed a city, but Gandhi has rebounded some. For some reason Spain DOw'd Pach later, so that helped too. I have had constant DOF with Theo and Mor, and early with India. Captain Underpants was not happy with me settling in his face, but he never DOW'd, and eventually got my religion, and offered DOF which I denied because Spain was about to DOW him. He is also fighting Monte in the inland sea, but isn't doing much.

Won WF by 900+ hammers, LOL.

I was able to fill Liberty, took Patronage open and Consulates (love early Consulates!), then 2 into Exploration to get more production, finish Patronage, finish Exploration. So far my only GP gift was a Great Admiral, which I can faith-buy, sheesh. I am dominating WC, and Underpants put my religion forward, which is hilarious - no penalty for me and we might win it (Pach has it too).

My science has been horrible, as I focused expos on markets, mints, and stone works to keep happy and money coming in. Monte went Autocracy, and my whole plan has been for Order - but the turn I hit Ideologies BOTH Mor and Spain go Order! Just one Library sooner would have made the difference (or Rationalism, of course)! I have a policy hitting too, so my choice is one Order, or 3 Freedom. My guess is Pach goes Order too, so if I go Freedom it's gonna suck. I don't have enough food in many of my cities to run many specialists - I have never had a game that posed so many difficult decisions!
Spoiler :

 

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I wonder if a worker and a scout would be enough to tip the scales a little, or maybe just a worker.
 
I would love to play this type of map, but the map-packs were not disabled. Nige, could you disable them for the next one please old chap? Cheers.
 
@Budweiser - yeah, the second Settler is a huge advantage. On Immortal the AI gets 1 Settler, 1 Worker, 3 Warriors, and a Scout - so the difference on Deity is an extra Settler and Worker. I enjoy the game a lot more when there is more parity - good players have found ways to get to that faster, at least for close neighbors. I get frustrated when typical Deity techniques garner AI hate - there is enough of that just from proximity. Here is a graph showing my experience of Immortal Vs Deity:
Spoiler :


@Consentient - Doh! I will find the thread about how to disable Map Packs. Meanwhile, here is the map itself, it shouldn't be affected...?
http://forums.civfanatics.com/attachment.php?attachmentid=387199&stc=1&d=1419358024

Map spoilers:
Spoiler :
This map seems to be a cross between Inland Sea and Pangea. It is great for Liz in that naval warfare can be big, especially with Monte on the sea (and Theo's Dromons provide a possible threat, except she got rolled early) - but the starting spot that I rolled is so awkward. It is not OP for Liz either, as I've done many game starts on it and it always places at least 3 capitals off the coast. There are also some interesting choke points. The one change I am tempted to make is to open like a 3 tile straight at the E side of the lake...
 

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Shame you mistyped "deity" on the graph!

I might try this over Xmas. I hate the long grind of the late game, so I rarely finish them.
 
I love the idea of "Deity Lite", as I share some of the frustrations you described. Starting out behind in tech is only frustrating because some Wonders are 99% impossible to get. On Immortal, I'd always get GL, use the free tech to open Mathematics, build HG, and then off to tech military and conquer the world. Rinse, wash, repeat. Obviously, this doesn't work on Deity.

I can live with that, although I'd like GL to be attainable maybe 10-15% of the time instead of 1%.

What really bugs me is AI spam. Instead of making the AI smarter at war (ranged units not knowing how to move 1 spot and shoot?) the developers gave them uber-spam ability. This makes the game unrealistic and takes strategy out of the game.

The other change I'd want is for the AI to NOT SETTLE USELESS CITIES JUST BECAUSE THERE WAS ONE RING OF FREE DIRT LEFT!!!! This makes no sense, and with the exception of a certain period of Roman and British history, is nowhere near historically accurate.

Can you fix those things with a Mod? Of course not, but am hoping the game developers do so in the next iteration of the game.
 
I personally don't care about starting behind in tech. You can catch up easily enough by building NC+universities. But the unit spam is ridiculous. Anyone who can successfully patch or mod this issue will have my eternal thanks. But what Nige is trying to do is an interesting experiment. My hope is that we can find a way to make it possible to consistently end the game before the modern era on Deity.
 
Sometimes when I'm not in the mood for playing a Deity game which would require me to catch up as quickly as possible by beelining the same techs etc., I just use the IGE. I don't want to play the same game over and over again by applying the same tactics, I won't more liberty and a different game plan by opening different policies, filling the tech tree different and all that. So, what I do then (it's not always the same), is adding a worker t20, placing a holy site t15 untill I can get a pantheon and maybe adding an extra archer. I know it's blatant cheating, but I don't care if it ensures me to be competitive with the AI and playing my own game. It's also still big enough a challenge this way.

I also hear everyone thinking now, why don't you just play Immortal? I'm 99% sure of winning so It's not really a challenge anymore. Plus I like the deity game so much more! On Immortal, I almost never see a runaway except me, sometimes I see an Ancient Battle in which botch Civ's just beat up each others armies without taking cities, it just lacks the intensity a Deity game can offer. On Deity, Attila can really become an absolute beast by winning early wars, or Sejong can become an impossible science-monster. Thing I haven't seen on Immortal before.
 
Agreed. Immortal is almost always way too easy for me, especially if I aggress from T0 and smash my neighbours one by one. But Deity is just too formulaic. I'll know by T200 if I'm likely to win or not. What makes it so formulaic is that if I want to win by conquest then I know I'll face stupid levels of unit spam, and if I want to win by culture I'll have a culture runaway to overcome. And science and diplo victories are almost always the same on Deity, since its a race for beakers and gold. So the ways to win are almost all inseparable. I dream of being able to have as varied games as I had on King at the Deity level. I can remember one game trying for Domination with Austria where I employed really quite unique tactics with the UA in order to launch surprise attacks, etc. In theory I could do the same on Deity, but on Deity I'd be much more concerned with a host of other things at that point, and it would be too risky a strategy if I was too far behind in tech or unit edge.
 
Well if you played Spain all the time, on average it would even things up quite a bit on Deity. On Deity you get rid of excess enemy units by bribing to war. Its a good way to take out half their units. And its just a simple fact of how the mechanics work, you need about 6 shooting units if you want to defend in a war.
 
I could be wrong here but I see players like Glory_7, Acken, Tabarnak, Peddroelm, Hicks, Cromagnus... etc. having no problem clearing a map by around turn 145-155 on Stand/Stand Deity games. Not only do they clear the map in one game but in a very high % of maps/games. One common theme is getting Xbows with Log/Range Promos as we all know about. They do alot of worker baiting as well and Glory_7 uses workers to build roads everywhere for easy movement plus the pillage repair tactic.

Imagine if the AI does not have as many units as they do now. Im guessing you would see alot of pre 100 turn Dom VCs. This is why Immortal is so easy to warmonger and clear maps!

Another common theme is pumping out settlers very early and taking the land away from the AI which is very important. We all know to put the AI to war with other AI's to get the unit spam lower.

This being said... to lower the unit spam for Deity AI would not be the answer. Im pretty sure it would make the game even more watered down. Ofcourse they can program the game to react better but they made Civ V to be a combination for two types of players. They tried to make it a game for those of us who want Challenge and for those of us who enjoy Role Playing.

All in all it is about what is cost effective and what will reap the most profits. Such is life in the modern world. My case in point is the new Civ Beyond Earth. Do not expect the future of the game to be better but most likely to be more accessible to the casual player. I remeber seeing the statistics that only 3% of the players on steam actually play Deity.

This is another topic but my main point is Deity Unit Spam is not hard to overcome as these and other players have proven over and over again. I think it is more on the individual level of the player. I know for myself I run into problems and do not clear maps in a timely fashion. I would not want to clear the map before Modern Era anyway. I really do not like clearing it before Info as well. I do not see the point of having these Eras and "Fun" Units to play around with if you are going to finish in the Industrial every game.

As always this is just my opinion which does not carry much weight! Another point is that you still have die hard Civ IV players who will not even touch this game because of how simple it is compared. Ofcourse that game has Stack Attack which I do not prefer but you have to agree it is by far the more advanced game for Challenge/Strategy. It also has far more depth but since I made the switch a few years ago I do not see myself going back.
 
@F.A. It's not just about 'dealing' with unit spam. Yes it can be overcome, but it's friggin' boring. The reason I became interested in Peddro's strategies is that I HATE the Modern era, in any VC. You know by then whether you can win or not, it's just about playing it out.

@ Budweiser Bribing them into wars doesn't always get rid of their units. The units that survive can be made stronger.

Case in point: in the Poland game, I bribed Ramkhamhaeng to DoW everyone around him about 10-15 turns before I wanted to attack him. When I entered his lands there was not much resistance at first. The city directly north of Sidon on the coast fell easily. But then waves of elephants started pumping out of the 3 or 4 remaining cities at a rate that meant he must have been building one and buying one in every city, every turn.

I stopped the game not because I couldn't have won at all, but because it would be really unenjoyable for me to slog on. I play the game first of all for enjoyment and sometimes a good hard challenge can be enjoyable, but when it isn't, I stop and do something else.

@Everyone:

Yes the good players have posted results where they smash the AI emphatically, but I have three points on that:-

1. Not all of those victories are as fast as you make out. As Mongolia, Peddro cleared the map by T168, which is great, but on the continents maps he needs more than 300 turns, which is very different of course. He is one of the best players, but unlike other 'top' players, he works with what he is given...

2. ...which leads me onto my next point, which is that I am afraid I suspect that many top players, while much, much, better than me, usually play optimal maps for optimal results. I've not seen anyone take a jungle start or a really, really awkward spot between 3 warmongers, and struggle, and totally turn things around. Sometimes, there just isn't anything you can bribe those psychos with and your 3 archers are not gonna stand up to a large wave. A lot of those 'top' players also play mainly multiplayer, which is completely different. So different in fact, that MOST players cannot even play the game that way.

3. And lastly, the purpose of threads like this, is not to make the game easier but to make it more enjoyable. I can beat Deity. I have beaten it many times for each VC. I've logged 700 hours of Deity. If you put a gun to my head, I could probably complete ANY DCL with enough concentration. But, like F.A., I don't play optimally, and don't really want to. So modding the starts to make the game more enjoyable, is an initiative I strongly support, cuz Deity is really boring sometimes. My most recent game was a OCC with Sejong, just to see how quick I could do it (a rare excursion into OptimaVille), and I got bored and stopped. The next game was my first sub T200 DomV and I was thrilled, but far, far, from optimal.
 
I'd rather you delete the AI's extra settler than give me one more :lol:
And I can imagine barbs having a field day with your empire; the AI gets a couple extra warriors to guard their units on deity... with 2 settlers I think it's too much.
With tradition now reworked monarchy is much further away meaning that unless you get lucky with worker steals you won't improve your luxes in time to have uninhibited early growth
 
I'll be posting the updated map soon - there are some weird happenings when you use WB and Firetuner. For example, if you try to re-scatter resources in WB (so I wouldn't know what was where my second play-through) it does stupid things like only add 1 coal and 1 oil for the entire map, sheesh.

There is a huge problem with deleting the extra AI Settlers, I might be able to work around it, but I am skipping for now.

After many auto-plays, there are certain parts of the map that are "better," and certain AI's do better in certain spots (obviously). I think I found an optimal starting location for each now, and I have had many AI wars and DOF's. It really is a fun map, and there are many avenues for exapnsion, war, etc. for the human. I will write up some more detailed spoilers when I upload the revised map.
 
I have posted the revised start in the reserved second message slot. I am currently at t184, and I have found several aspects challenging enough even though I used all the extra units!
Spoiler :
This time I settled the bare desert hill in order to be able to do food ships between London and my 3rd expo at the chokepoint N of London and 1 SW of the fish. This allows ocean passage as well, which makes the start so much more flexible. This only made sense going for Petra, as London loses a lot of food tiles this way. Plus, tile acquisition did not favor freshwater desert, even after Petra was built, so I bought a fair number of those tiles. I'm sure my game will be worse than others, because I like to do things like this!

For some weird reason many of the AI's took nearby CS's, even more traditionally peaceful civs (??? - lack of early barb huts?). Pach took Prague early, which kind of stinks - losing a cultural CS and a nice buffer. I was DOW'd by Pach pretty early, but even though I only had archers it was no problem killing wave after wave of troops. (This start is one of the most defensible fronts I have ever had with 2 1 tile isthmuses.) Once I got CB I liberated it, so that has been nice. Monte has had a perpetual war with Pach, but surprisingly Pach hasn't lost any cities to him. I could have probably taken his cap, but my plan this game has been to build up a bit until LB and SotL, and then hit Captain Underpants. I can't say that I am trying to win this game, I just want the epic battles in the (formerly) inland sea!

My expansion W has been less this game, and I would say I am behind... Part of it is that Geneva was plopped where I had a nice desert/river/coastal city. Also, with Theo in the place where Underpants was, I could not spread my religion (hers was pretty strong). She was in several wars, and got finished off by Spain recently. The big change this map is that Underpants was started on the SE of the lower landmass (near where Monte was before)... He went Liberty and spammed like crazy, taking the inland sea islands, and even getting the GBR near India's start. I am about to take the GBR city, again, not because it will help win the game much, more because I think it will be cool (plus it hampers India a little). I have India and Monte at war with Underpants as well.

Monte is a beast, with a large amount of land to himself. He hit ideologies even faster than when he started near where Underpants did this game. I did settle near Pac's cap to get furs and gems, and settled the E end on the copper. I have had a near-constant DOF with Monte, and Pach is trading full price. I assume Monte will eventually come at me, but again, I like my location, and as long as I don't fall further behind in tech I should be able to hold him off. Plus I may go Autocracy with him just for funsies anyway.

I started Spain near Krakatoa, as in all my autoplays, whoever starts on that peninsula lags, so I figured the early gold boost will help (for some reason, all the AIs are swimming in cash, again, I wonder about WB/Firetuner. My next challenge will be less edited, so less buggy). Mor's start is as is, and he will do well there.

A big reason why I am behind on this game is that there are fewer cultural CS (and India took Kyzyl). Last map there were 4 Culture CS and I had full Patronage (AND Liberty AND Exploration by early 200s). This game, full Liberty, 2 in Exploration, and 5/7 Honor so far. I just finally got my first logistics LB - one of the drawbacks of going into Honor w/o constant war. Underpants DOW'd me 5 turns before my agreement with Monte kicked in (I have never asked an AI to join a war before). He had a bunch of weak units floating near London for a long time before, I probably should have hit him before he got Frigates. Plus, he almost took Panama City (my ally) - perhaps I should have let him and then liberated it.

I am also trying to crush WF this game - so even though I have it won already, I am continuing, to try to keep anyone from getting silver. I don't know that I plan to finish this game, it is more a playground. I would be very interested to see what approaches others take, and I do hope others finish!
Spoiler :



 
Gah - for some reason all victory conditions are disabled. So this really is just a sandbox game I guess. I'm sure it had something to do with when I loaded the map into WB and created a scenario - then loaded the scenario, added English units, and saved. I didn't look at every single option in WB or Civ. If I create a second scenario, I will figure that stuff out, obviously. As it is, there was only one download of the revised start, so clearly there's not really any demand. :lol:

Spoiler :
I am on t221, and have had a really fun game. Underpants had spammed all over the formerly inland sea, so I basically worked counter-clockwise. First I had to kill off a huge navy in the sea, take a coastal city there and sell it to Pach, then take his 2 eastern ocean cities (including Honolulu). Then I liberated Kabul, 2 more coastals, then took Delhi - hiding behind the GBR some (Clossus, Gr Light, HG, MoH). Then DOW'd Spain who had taken out Theo - I took Constantinople and liberated Adrianople. Ghandi was left with 2 culture CS's cities on the ocean side of the land, and I didn't have the firepower to take them easily (my navy is doing most of the work). So I made peace and started heading W towards Spain, but Monte finally took Pach's city in the mtn pass S of Cusco, which has Machu, clearing a route to Cusco.

So I made peace with Spain for Zanzibar (liberated) and 5,200g, which is a record for me. I started sailing for Cusco, but with Gr Light, Exploration opener, and the UA, I have 9 movement, sweet! :D

Meanwhile, Monte has had a pretty nasty flotilla off my cap, with some units in the drink - he is still 15% ahead in tech, has had Arty forever, Cavalry, and Ironclads. So I bee-lined Steam myself, built/bought a bunch of Caravels to prep, plus bought some Rifles as I had only one. I just took Cusco, and may have to DOW Monte now. I finally have 2/3 of his military, although all my elite land units are swimming back from the W. I was hoping to wait for Flight and Battleships - I have about 7 SoL with Range now. I still need Arch and Biology before Flight, and Rep Parts before BBs. My teching is slow with no Rat. I can't build Natl Wonders because they take like 19 turns.

Monte went Autocracy, then Mor went Order, then the idiot Underpants went Autocracy, so I had to go Order just to get a free policy. Gandhi and Spain went Freedom. Took the first 2 happy tenets, not sure about Workers Facilities as I am about done with most of my big city Factories already. Will likely take 5 year plan as I need to build so many things in the small expos. I don't really want to sell any cities, other than to Pach because they will make my life hell later in the inland sea. So Full Liberty, full Honor, 2 in Exploration, 3 in Commerce (R side), and 2 in Order. Currently running -90 gpt and 19 happy.

You can see from the mini-map that I will face 4 fronts with Monte - my cap area, the inland sea opening to Honolulu, the Cusco area, and the E coast where I have a nice production city. I had hoped to plan my attack later, and be ready to start liberating CS immediately (he has 3 coastal and 1 inland), but if I hit him now his first wave is going to be nasty. If I can take the Machu pass city, I can wear him down because of the GW.

If anyone does play this (or the original, which works) for DomV, I would think it might be wise to go after Monte early, as he is in beast mode all game. I am surprised he hasn't settled wider, but so far he has gone full Honor, full Aesthetics, and 7 in Autocracy. I will probably get hit with Klauswitz, LOL.
Spoiler :
 

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t234 - I hope someone tries this game, the SE neighbor is one tough nut to crack!
Spoiler :
So I did DOW Monte, and it has been a huge slug-fest. I must have seen 30 Artillery, and now he has GWI AND GWB. I dropped 2 Citadels, one in the N pass, which he has not gone after very hard. I also dropped one just a few tiles from London, as I had some units not doing anything - he has been bombing and lobbing any unit there, and my Rifles don't stand up long, I may actually lose my first citadel ever.

I sent about 2/5 of my navy around the E side of the continent, and have liberated 2 CS, one twice. They can't stand up to the onslaught. I puppeted both of them once, to grind him down on the GW, but I was one hit short of killing a GWI on like the 5th turn and he took the better one back too (Wellington is all hills so I can't hit land troops inland). I have so much of my navy with water promos - I could easily have used a lot more land promos on my SoLs. I am still something like 20+ turns from Battleships. I finally got oil, but Biplanes take like 9 turns to build, ugh. He only has 3 oil, but is somehow fielding 5 GWB, hmmmmm. More AI cheating. I don't know if I'm going to continue - I'm pretty sure I can win as I'm teching OK now, 700s bpt w/o any Labs. But it's just such a grind to try and potshot his land troops and kill the mini navy swarms he spits out.

This has been an interesting adventure - ignoring Arty to keep the GW active. My plan is to use Battleships for that, as most have Range and some are getting Logistics now. I will finally be able to hold his coastal cities with those...
Spoiler :
 

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