Food specialists and Great Farmers?

Food specialists are those citizens you've assigned to till your farms and herd your sheep.

+1 to the idea for a faith-oriented priest/priestess specialist associated with Shrines/Temples or certain UB's. They could be buffed by policies in the Patronage tree or by specific religious tenets.
 
The thing with having food specialists is that they would essentially be working inside of a city, not out in the countryside. It's not very often that you walk through a city and see a couple of farms next to skyscrapers. If you want to have farmers, go have your workers build farms in the countryside.

But then, the whole model in civ where the population of a city works the land around the city is a little ridiculous to begin with. People go to cities to work in the cities. The whole point of civilization is that the population no longer needs to subsist off the land. So the game has had it backwards all along.
 
Exactly. Agricultural corporations (or great tile improvements a la Civ 5) such as Monsanto, Potash, Archer Daniels Midland would be great examples of "great farmers."
All of which are more science-oriented than food-oriented and none of which are people.
 
this has been brought up several times, although may/may not have been suggested as "Great Farmer".

agree with those saying that GS's most closely match with what a "GF" would be. some suggestions for GF's :

Johnny Appleseed (yes he was a RL person, did have an real impact on the fruit in America, not as much of a scientist per se)

Norman Borlaug (agronomist, Nobel Prize recipient, credited for "saving a billion lives" via his work with wheat modification.)

Monsanto Corp. (controversial, yet it would make sense with the general aim of modifying crops for yield purposes and ease of use in challenging environments.)


any other ideas?
 
It would just seem too strange to "make" a farmer by taking them out of working the outlying countryside in order to plop them into a city.
 
Johnny Appleseed (yes he was a RL person, did have an real impact on the fruit in America, not as much of a scientist per se)

Norman Borlaug (agronomist, Nobel Prize recipient, credited for "saving a billion lives" via his work with wheat modification.)

Monsanto Corp. (controversial, yet it would make sense with the general aim of modifying crops for yield purposes and ease of use in challenging environments.)


any other ideas?

Mr Kraft Foods &
Mrs Uni Lever
 
On top of that everyone would anger over the idea of getting a Great Farmer over a Great Artist..... again.

yeah but what's better than a GA when you really need a golden age at the time? i mean who doesn't complain when they pop a GMusician which are utterly worthless. at least a GF would be like building HGardens or something like that and not too many people would object to more population.
 
Jean Nicot
Antoine Parmentier

maybe Gregor Mendel?
 
there's also the German chemist who developed the first industrial fertilizer processes, Justus Von Liebeg. Mendel is a good one too.
 
It would be cool if you could use a Great Scientist to choose a permanent boost to one of your improvements (e.g., +1 food from farms or +1 production from mines) on top of the regular boosts from technologies.
 
there's also the German chemist who developed the first industrial fertilizer processes, Justus Von Liebeg. Mendel is a good one too.

A chemist or a farmer?

We are getting really far afield from what the specialists were originally supposed to represent here. The whole idea was to represent the stage of civilization where people were efficient enough at gathering food that not every person had to go out and get food; creating a place for priests, specialized workers, etc. Farmer doesn't work--"Great Spy" was bad enough . . .
 
It is an interesting idea, but it breaks the system for specialist. All specialists costs 1 population to work inside a building, which incurs a -2 food to the city (disregarding freedom traits).

So having a specialists that grants food, but costs food to work inside the city is pretty pointless as there a lot of better ways to grant food. I agree with everyone else here that other specialists fill the niche that a farmer specialists would fit into. Scientists for the research breakthroughs, and engineers for the construction mthodologies which have increased food production.

Now I would like to see a way to make settled great people give +1-2 food to a tile, in addition to their normal bonuses. That way settling great people wouldn't be nearly equivalent to working a specialists, especially if there is a city that has limited grassland around.
 
"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."

qoute from the Agriculture Tech

I think you could found the great farmers you said most in Asia or Africa or South America. just sayin.
 
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