First PRINCE Win: Feedback + Few (Many) Questions

GunnarStahl

Chieftain
Joined
Jan 7, 2015
Messages
63
Location
Chicoutimi, QC, CAN
Hey there guys! I'm pretty new on the forums and on Civ 5. I got the game as a gift from my girlfriend few months ago and I played a few games: winning them all military style at difficulty 1, 2, 3.

Two days ago, I decided to give a try at Prince difficulty. Here was my initial plan:

Civ: Austria
Difficulty: PRINCE
Victory: Cultural

Nothing went like I wanted. I think I was awarded a pretty bad spot for the first cities and I struggled a lot with Luxuries and Happiness overall. I ended up opening Tradition with 4 Cities. Two were coastals and Cultural growing was privileging Coast/Ocean tiles... instead of growing to the inside of the land. That gave me a few headaches!!

Then I used Diplomatic Marriage (puppet) to get my hand at a Lux (Gold). And from then, it went a lot better. I had good relationships with every civ. However, I was getting confused with my plan regarding the tech tree.

Anyway, I finally won the game, with something like 8 cities (I developped an Island with lots of Luxuries I didn't have), over 80+ Happiness.

I won a Diplomatic Victory. I had ally the other 15 city-states (since I bought Budapest) so getting World Leader was a piece of cake, since I got LOTS of money from my many Great Merchants deals so I could buy Influence with CS. However, I ended with a +325 Tourism output. 6 of 7 civ were "domined" by my culture. So, I was disapointed a lot by that since I really wanted to achieve a Culture victory.

Final stats:

WON (Diplomatic Victory) on T368
6 civ out of 7 were "Domined" by my culture (I had Internet tech.)
Portugal was the only civ who weren't "dominated" (94%)

Overall, I am really happy I won on Prince. But maybe it was a bit too easy? I'll try another game soon, still on Prince and I'll see if I'll be able to win again... if so, I may give a try to "King" :king:.


So... now for my many questions... I'll try to separate them so it will be easier for you to /quote 'em and answer the one you want (if you don't mind :D) I am really liking this game and I'd like to be better at it so, if you want to share your knowledge...

1. Using Austria or any other civ, is it better to Puppet or to Annex? What is your general rule of thumb?

2. In my last game, since I had control over the World Congress, I voted for World Religion. But, nothing happened after that. I know I am missing something there...

3. What is the best general strategy to win by Culture? What tech is to be rushed? Are trade routes useful for those?

4. Spy system. I used my 5 spies as Diplomats and it occured me the Diplo win. How can I use the spy efficiently?

5. A few times, the other civ were offering stuff like 2GPT for a Horse. When I clicked "OK", they replied they didn't like the offer. What the f***? It happened for some other kind of deals too, not only 2GPT - Horse.

6. I had a lot of difficutly at the beginning to trade with the CPU. Was offering them Wine (had 5) for 240, and they never accepted. Same with 7GPT for a Wine. Why?

7. I am using EUI and I was wondering... in the upper corners where the other meeted civ are... you can see two rows of Luxuries. What are they? Is there first row is Lux I don't have I could trade with them, and the second row is Lux I have they don't?

8. Is it normal I was getting denounced by civs at almost the end of the game?

9. What are research agreements? What are they used for? Got offered a LOT of these. (I was leader in techs...)

10. Had a few problems with my cities: Once I settled, I tried to buy some tiles to get to a certain tile but... it never happened. I could NEVER buy that tile. (Truffle and Silver I needed.) Is there a "max range" for these buying action?

11. For a Culture win: What is a good/best way to spread your culture/tourism? I tried to pump as best as I could both these Great People: Musician, Writer and Artist. But I am not sure if I was doing it correctly. All of them, I used them for Great Works, almost all of these works were in the Capital.


I guess that's all... I know you guys won't probably answer them all, but be certain that every answer will be read and noted in my book. (yeah, I take LOTS of notes)

Thanks for reading guys.
Have a nice day!

I'd like to play ARABIA, on PRINCE difficulty, aiming - once again - for the Culture Victory.
 
1. Using Austria or any other civ, is it better to Puppet or to Annex? What is your general rule of thumb?
most of the time RAZE... if city is goog placement, have lux yo are looking for: PUP
If you really want to Annex for diferent reasons, like great Wonders effects, or you want to strategicaly buy militry units there... or whatever... STILL PUP, when they stop whinin, buy court house, and then ANNEX

2. In my last game, since I had control over the World Congress, I voted for World Religion. But, nothing happened after that. I know I am missing something there...
Well world religion is great for cultural victory... cant tell you the nubers but means more Tourism for the Holly city of that religion and some other benefits.... nothing really special is supposed to happen...

3. What is the best general strategy to win by Culture? What tech is to be rushed? Are trade routes useful for those?
definatelly a few important cultural wonders (national or world) like Sisteen Chapel, Hermitage... try to pop great works faster using specialist management... open and close esthetics... pump your tourism as much as you can (if possible even after CN tower) before going for internatianal games (make sure you are the one building it) and save faith (to buy few great musicians) and save a few great musicians to go for concerts between turn 10 after you finnished Intrernational Games and 10 turns after the 20 tourism boost end. Send them to the toughest civs to infuence with your culture. take freedom ideology...


4. Spy system. I used my 5 spies as Diplomats and it occured me the Diplo win. How can I use the spy efficiently?
really depends... if you are behind in science... use them as spy to steal tech... if you are aiming for diplomatic... as diplomat to get info and more votes after globalisation... influencng elections in city states can be good too early in the game to pump up your culture from cultural CS or even better.... get some FREE Military inits from ilitaristic CS... Ajust as the game flows!

5. A few times, the other civ were offering stuff like 2GPT for a Horse. When I clicked "OK", they replied they didn't like the offer. What the f***? It happened for some other kind of deals too, not only 2GPT - Horse.
ok its just becaus it was an ongoing trade to renew... so they just metion to you its to renew... they are still interested in the horses but price is no good to them anymore... renegociate... or find another buyer

6. I had a lot of difficutly at the beginning to trade with the CPU. Was offering them Wine (had 5) for 240, and they never accepted. Same with 7GPT for a Wine. Why?
depends of you relationship with them... its not exact science (maybe someone can correct me) but usualy Friends will be more likely to pay more, and Hostle will give you peanuts...

7. I am using EUI and I was wondering... in the upper corners where the other meeted civ are... you can see two rows of Luxuries. What are they? Is there first row is Lux I don't have I could trade with them, and the second row is Lux I have they don't?
sorry cant help

8. Is it normal I was getting denounced by civs at almost the end of the game?
well... again its not perfect science, but depending of AI personality and what you did or did not... its likely possible that they were upset of something... nothing to do with the fact it was close to the end... imho

9. What are research agreements? What are they used for? Got offered a LOT of these. (I was leader in techs...)
They are very usefull... nomatter if you re leader or last they will boost your tech serch by a few tech per cycle.... that said if you are in lead, I think its better to save the money and the extra you have to pay for being upfront in science to buy buidings or units...

10. Had a few problems with my cities: Once I settled, I tried to buy some tiles to get to a certain tile but... it never happened. I could NEVER buy that tile. (Truffle and Silver I needed.) Is there a "max range" for these buying action?
I dont have the exact math here... but indeed there is a max range and a max progression rate.... I dont think you can buy more than 3 rile away from your capital befor you finnished the 1st orbit... then it would be 4.... but hey.... wait for better answers on this one...

11. For a Culture win: What is a good/best way to spread your culture/tourism? I tried to pump as best as I could both these Great People: Musician, Writer and Artist. But I am not sure if I was doing it correctly. All of them, I used them for Great Works, almost all of these works were in the Capital.
yes you want to fill you great work buildings and wonder as soon and effectively as possible.... that said at some point, when your tourism is hight enoug... using musician for concerts if WAY more effective!!


hope it helps
 
1. Using Austria or any other civ, is it better to Puppet or to Annex? What is your general rule of thumb?

It kind of depends what you want out of the cities. If you capped a border city, that has its production still, you may want to annex it to kick out military units. If the infrastructure hasn't been badly damaged in the war, and there's a unique luxury nearby, definitely keep it. If it's a happiness sink, burn it.

2. In my last game, since I had control over the World Congress, I voted for World Religion. But, nothing happened after that. I know I am missing something there...

The holy city of the world religion gets the tourism bonuses, if that's what you mean. How much exactly, I can't remember. But it's good

3. What is the best general strategy to win by Culture? What tech is to be rushed? Are trade routes useful for those?

Get universities up early and try to get Sistine Chapel, Louvre and try to get Hermitage as early as you can. Then build Hotels as soon as available, and then rush to Internet. In the meantime, trade routes to other Civs are situational, because while they do increase your tourism to them, it won't really matter until your tourism hits big. And it won't really hit big before Internet

4. Spy system. I used my 5 spies as Diplomats and it occured me the Diplo win. How can I use the spy efficiently?

That's how I use them. Basically Diplomats will give you the insight into what the AI is thinking, what's on the building menu and stuff like that. If you're not that behind in tech, don't use spies as spies. It also helps decrease the negative modifier for a different ideology.

5. A few times, the other civ were offering stuff like 2GPT for a Horse. When I clicked "OK", they replied they didn't like the offer. What the f***? It happened for some other kind of deals too, not only 2GPT - Horse.

Terms have changed. That happens often. They either don't want to pay for your horses or they think 2GPT is too much. Same can happen with luxuries.

6. I had a lot of difficutly at the beginning to trade with the CPU. Was offering them Wine (had 5) for 240, and they never accepted. Same with 7GPT for a Wine. Why?

See above. If there was a diplomatic penalty, they won't pay full price. Also, the prices vary depending on the game speed

7. I am using EUI and I was wondering... in the upper corners where the other meeted civ are... you can see two rows of Luxuries. What are they? Is there first row is Lux I don't have I could trade with them, and the second row is Lux I have they don't?

Can't help with that, but I'd assume that is the case

8. Is it normal I was getting denounced by civs at almost the end of the game?

Yes and no. Different ideologies tend to piss them off, as is warmongering, aggressive expansion, forcing your religion if they already have one of their own, stuff like that. Not to worry as long as troops are not on your borders.

9. What are research agreements? What are they used for? Got offered a LOT of these. (I was leader in techs...)

Those are used to speed up your science, basically once you sign them, the sum of your science and the science of the other side in that period is then scaled by a number of factors and at the end of they day, you get XYZ amount of science. In my experience, it's good when you're behind, but a waste of money once you catch up. I have also learned that it saves you some time to catch up on the parts of the tech tree you skipped because you rushed something else. Usually, that happens when you delay Sailing and Optics for faster Education, or, when you beeline to Schools, the bottom part is left, stuff like Gunpowder, Metallurgy and Dynamite. With a couple of RAs, you can just pick all of those up in a single turn

10. Had a few problems with my cities: Once I settled, I tried to buy some tiles to get to a certain tile but... it never happened. I could NEVER buy that tile. (Truffle and Silver I needed.) Is there a "max range" for these buying action?

City has a range of 3 hexes of tiles it can work and you can only buy tiles up that far away. Anything past that and it must be acquired 'naturally'

11. For a Culture win: What is a good/best way to spread your culture/tourism? I tried to pump as best as I could both these Great People: Musician, Writer and Artist. But I am not sure if I was doing it correctly. All of them, I used them for Great Works, almost all of these works were in the Capital.

Right up my alley :D Basically you want to plan ahead with your great works. First it's the Writers, generally you could use 6 of them, 2 for Oxford, 2 for Great Library and 2 for Globe Theater. Do a lot of wheeling and dealing to meet the theming bonuses. Anything other than that, you should save up for when your culture output is big and then burn them for a (basically free) social policy. Same with Great Artists. Except you will need a lot more than what your cities can produce over the course of a game. So don't overshoot. As for Great musicians, I find their involvement in Great works a waste of talent. They are super effective in very late game where your tourism is already in 500s where their concert tour would just increase your tourism over than civ instantly
 
I will try to answer #3 and #11.
Try to research key tech's like Archeology very fast. There is a race for the antiquity sites and you can get a lot of tourism from it if you get the majority of the antiquity sites. It is a very easy way to get to get 2-3 culture+tourism (note that digging a site in another civ's territory has a diplomatic penalty and you will probably ruin the relationship with them to the point they will never open borders to you in the future if you do it multiple times - so getting it early will help because there are more sites in neutral territory). Other key techs are Refrigeration (for Hotels), Radar (for Airports), and of course Internet (if you haven't won by then). Also have a list of wonders that you want and prioritize the techs for them. Good wonders to get are Sistine Chapel, Uffizi, Louvre, Broadway, Eiffel Tower, Sidney Opera House, CN Tower. Of course other wonders may help you depending on the situation.
A good trick to do in Cultural Victory games is to research Electricity and while you are doing it work on Oxford University (time it so that it finishes exactly at the same turn or a few turns later). This way you will get Radio (and unlock two very good wonders before anyone else - meaning you have a solid chance of completing both of them). Also you enter the modern era (and pick an ideology if you haven't already)
Another important thing is to build the guilds as fast as you can and try to do them in a city that has the most bonuses for great people generation (garden + national epic, also leaning tower of Pisa would be great to have, if possible - as it is not quite on the tech path). I would say to work the guilds as fast as you can and get great works of the GAWM's you will get, but another strategy would be to not work the musicians guild until later in the game and get late game cheap Great Musicians that can perform concert tours.
When you get wonders that have great work of arts slots try to get the theming bonus for the extra tourism as fast as you can (plus finishing aesthetics gets double theming bonuses). A good practice is to periodically check when your Great people will spawn so you know what era the great work will be (for example if you need to have 3 great works of art from the same era and you already have two from the current era, and will spawn another great artist in the next turns maybe it will make sense delaying entering the next era. This can go both ways, you may want to delay the great people spawning instead). Also you can swap great works with other civs in order to get the theming bonuses.
A good strategy is to have all the wonders that have great work of art slots in the same city and also build the hermitage and national visitor center there, for maximum bonuses.

In order to spread tourism most efficiently you can do the following:
-find all other civs as fast as you can, because tourism only adds up from the point you discovered them
-get a religion that will generate a good amount of faith (and also culture if possible) you will use that to buy great people late game when they generate slowly
-get open borders (tourism spreads 40% faster - so if you are generating 100 tourism will will influence that civ with 140 tourism)
-have at least a trade route with any other civ (tourism spreads 40% faster)
-try to spread your religion to neighboring civs that do not have a religion (you can also do it to civs that have a religion but it will be harder and will also upset them), if they have it in the majority of the cities tourism spreads 40% faster
- also if you do this you could probably get World Religion (25% faster religion spread, 50% more tourism in holy city and 2 more delegates for each civ that has adopted that religion) which will help you a lot especially if you have all great works over there
- get Cultural Exchange from aesthetics policy track as fast as you can and double the tourism modifiers for spreading tourism (so 40% becomes 80%) L.E. sorry about this, I got a little mixed up, the above +40% is with Cultural Exchange, without it you have +25% tourism modifier. And it doesn't double it, it adds 15%.
- try to get your ideology the world ideology, because you get a -34% tourism modifier for civs that have a different one, if you do it before some civs have even adopted an ideology they will most likely choose your ideology. Another important thing is that with world ideology and a good tourism output your cultural pressure may be enough to make civs following a different ideology go into revolution and get your ideology.
- in later game using diplomats also increase the tourism modifier by 40% (but i think you already need to be Exotic or Popular with that civ in order to work)

Freedom is probably best for cultural victory but Autocracy is also good in certain conditions. I find order the least suitable for cultural victory but it is has some decent tenets.
 
1. Using Austria or any other civ, is it better to Puppet or to Annex? What is your general rule of thumb?

2. In my last game, since I had control over the World Congress, I voted for World Religion. But, nothing happened after that. I know I am missing something there...

3. What is the best general strategy to win by Culture? What tech is to be rushed? Are trade routes useful for those?

4. Spy system. I used my 5 spies as Diplomats and it occured me the Diplo win. How can I use the spy efficiently?

5. A few times, the other civ were offering stuff like 2GPT for a Horse. When I clicked "OK", they replied they didn't like the offer. What the f***? It happened for some other kind of deals too, not only 2GPT - Horse.

6. I had a lot of difficutly at the beginning to trade with the CPU. Was offering them Wine (had 5) for 240, and they never accepted. Same with 7GPT for a Wine. Why?

7. I am using EUI and I was wondering... in the upper corners where the other meeted civ are... you can see two rows of Luxuries. What are they? Is there first row is Lux I don't have I could trade with them, and the second row is Lux I have they don't?

8. Is it normal I was getting denounced by civs at almost the end of the game?

9. What are research agreements? What are they used for? Got offered a LOT of these. (I was leader in techs...)

10. Had a few problems with my cities: Once I settled, I tried to buy some tiles to get to a certain tile but... it never happened. I could NEVER buy that tile. (Truffle and Silver I needed.) Is there a "max range" for these buying action?

11. For a Culture win: What is a good/best way to spread your culture/tourism? I tried to pump as best as I could both these Great People: Musician, Writer and Artist. But I am not sure if I was doing it correctly. All of them, I used them for Great Works, almost all of these works were in the Capital.

1. Same rules as all captured cities, keep it puppeted until the end of revolution. Annex it when you can tank the extra unhappiness for the time it takes to make a courthouse. Puppet are managed by the AI with a gold focus, they suck hard. Annexing is just better. I recommend against buying courthouses, they have a terrible hammer per gold ratio, just build them and put your city in prod focus while doing so.
Crappy captured cities should be razed though.

2. The vote has to pass you have a summary of votes the next turn

3. Internet, Archeology and Refrigeration are the key techs. Then you need the normal science stuff to be able to reach internet. Trade routes give a 25%/40% bonus to tourism toward connected civs.

4. Use diplomats on other ideology leaders when going for a culture victory. Or sue diplomats if you want to pass something difficult in the WC. Use spies to catch up in technologies. Use defensive spies to level them up and avoid steals. Use well leveled spies in city states to rig elections or steal the CS.

5. Pay attention to what they really say, sometimes the deal just lost value in their eyes or they dont like you enough for that value.

6. Because they don't like you enough. If a civ will only give 5 or 6 she likes you less (either she is planning something or you have angered them).

7. Yes

8. Angered many people, need more context. Also if AIs are friends they will tend to mass denounce the same person.

9. They are a boost in science for both partners.

10. 3 tiles from core.

11. The best would be to watch a let's play of where tourism comes from. I can suggest my Mayan or Theodora let's plays. Tourism comes from works, wonders, landmarks and theming bonuses. Then you have % bonuses like trade routes, open borders etc. And finally musician can go on a concert for a massive increase on a specific civ.
 
Wow guys, thanks a lot for the informations.

It will really help! At least, now I need to know what to focus :)

I just remarked that my last game with Austria, by going Trad/Commerce... I was really going for a Diplo win, without knowing it. ;)

Also, I guess I should prioritize the Faith/Cultural CS while going for a Culture win.
 
Woohoo congrats on the win!

If you're playing for hardcore culture wins, make sure you have the wonders and fulfill the theming bonuses, they help quite a bit. And filling out aesthetics is much more important than, say, commerce. It allows you to buy artists/writers/musicians with faith if you finish the tree.
 
Woohoo congrats on the win!

If you're playing for hardcore culture wins, make sure you have the wonders and fulfill the theming bonuses, they help quite a bit. And filling out aesthetics is much more important than, say, commerce. It allows you to buy artists/writers/musicians with faith if you finish the tree.

Thanks for your kind words Sessy!

But I am confused with the bolded part of your comment... would you care to explain a bit more? Please. :confused:
 
Welcome!

In general, it's way too easy to get all the city-states in your pocket in the late game. That's because gold-per-turn can get way out of hand, and the AI is not programmed to use gold to buy favor with them. I've seen Alexander sit on five-digit amounts of gold and still complain about me allying with city-states. Worse still, civ's don't like to declare war on you if you have lots of city-state allies, so leveraging city-state influence is kind of a cheap way to walk the bases to a victory.

1. Using Austria or any other civ, is it better to Puppet or to Annex? What is your general rule of thumb?
Puppeting exists as a way to protect a conquering civ from being crushed by sudden influxes of unhappiness. Puppet until A) the anarchy period is over and B) your empire can handle the extra unhyappiness.

2. In my last game, since I had control over the World Congress, I voted for World Religion. But, nothing happened after that. I know I am missing something there...
I'm not clear on whether you're saying it passed or failed or you simply didn't see anything at all. Even with control of city-states, it's conceivable that the other civ's pooled enough votes to cause it to fail.

3. What is the best general strategy to win by Culture? What tech is to be rushed? Are trade routes useful for those?
There are many useful strategies. If you explore the culture panel, you'll see that your tourism gets a variety of positive and negative multipliers applied against each civ:
Open Borders agreement
Trade Route (at least one)
Shared Religion (in a majority of cities)
Diplomat in their capital
Ideology (no bonus for shared ideology, but a penalty for differing ideologies)
Of course, you'll want hotels and airports ASAP, and Internet seals the deal.
Obviously, you'll want to prioritize the various guilds (writer, artists, musician), and put them in a city where you built a garden. You'll need places to put those great works, which is (by design) a bit of a problem with paintings in particular. Museums come a notably later than the artists guild, which encourages you to build wonders that have slots for paintings (which come in during the renaissance era) or get a religion so you can get the cathedrals belief.

Some say you should use the World Congress to propose things like cultural and natural heritage sites. Personally, I don't do this since they actually will boost the culture output of other civ's, which helps them resist your tourism's influence. Maybe somebody else can explain the reasoning. I guess once you have hotels, they're helpful.

4. Spy system. I used my 5 spies as Diplomats and it occured me the Diplo win. How can I use the spy efficiently?
Like I said, having them as diplomats provides a tourism bonus as well (although I think you don't get that bonus until they have an ideology). Usually, I use them at first to steal techs from a remote civ that doesn't like me anyway. They will (hopefully) level up this way. Eventually, all the AI civ's build constabularies so stealing becomes a waste of time. They're an effective (too effective, honestly) tool for flipping city-states.

5. A few times, the other civ were offering stuff like 2GPT for a Horse. When I clicked "OK", they replied they didn't like the offer. What the f***? It happened for some other kind of deals too, not only 2GPT - Horse.
Those were probably previously-made agreements that came up for renewal. If the AI doesn't like you anymore, they won't renew the previous deal.

6. I had a lot of difficutly at the beginning to trade with the CPU. Was offering them Wine (had 5) for 240, and they never accepted. Same with 7GPT for a Wine. Why?
Well, you seem to know the base trade amounts pretty well for a newb. :) If they don't accept those kind of deals, they're not well-disposed towards you.

7. I am using EUI and I was wondering... in the upper corners where the other meeted civ are... you can see two rows of Luxuries. What are they? Is there first row is Lux I don't have I could trade with them, and the second row is Lux I have they don't?
EUI?

8. Is it normal I was getting denounced by civs at almost the end of the game?
If you were doing things to annoy them, yes. If you allied with all the city-states, for instance, then that's a significant annoyance.

9. What are research agreements? What are they used for? Got offered a LOT of these. (I was leader in techs...)
Those are among the primary reasons the AI will offer a declaration of friendship. Both sides spend money, and once the deal expires they both get a big influx of science.

10. Had a few problems with my cities: Once I settled, I tried to buy some tiles to get to a certain tile but... it never happened. I could NEVER buy that tile. (Truffle and Silver I needed.) Is there a "max range" for these buying action?
Three is as far as you can buy with gold and work, although your borders might actually expand out to five tiles.

11. For a Culture win: What is a good/best way to spread your culture/tourism? I tried to pump as best as I could both these Great People: Musician, Writer and Artist. But I am not sure if I was doing it correctly. All of them, I used them for Great Works, almost all of these works were in the Capital.
You pretty much asked this already, but I'll add that you often have one or two civ's that are resisting your tourism very strongly, so in those cases sending musicians into their lands to perform concerts is a better use of them than creating great works.
 
I'm not clear on whether you're saying it passed or failed or you simply didn't see anything at all. Even with control of city-states, it's conceivable that the other civ's pooled enough votes to cause it to fail.

The World Religion passed easliy. I had like 32 votes. But after it passed... I could'nt notice any effects of it? I thought I would have more pressure, or other civs would convert to my religion... I know I am wrong now, but I wonder what you get from World Religion.

Well, you seem to know the base trade amounts pretty well for a newb.

I watched lots of Youtube long-plays. But now many casters are very explicative. They know what they are doing and aren't explaining a lot :D

sending musicians into their lands to perform concerts is a better use of them than creating great works.

Awesome to know!


Thanks for your inputs!
 
Passing World Religion just get civs that follow that religion more diplo votes. I think it also helps the religion spread (but not dramatically so). It does not effect happiness like world ideology does. So yeah, the effects are easy to miss.

Great Musicians bulbs == 10 turns of tourism based on the turn they spawn. Converting early ones into GW makes sense.

Great Artists and Great Writers are better used for golden ages and huge culture boost. The first few though might get you theming bonuses, so no harm turning the early ones into GW.
 
The World Religion passed easliy. I had like 32 votes. But after it passed... I could'nt notice any effects of it? I thought I would have more pressure, or other civs would convert to my religion... I know I am wrong now, but I wonder what you get from World Religion.



I watched lots of Youtube long-plays. But now many casters are very explicative. They know what they are doing and aren't explaining a lot :D



Awesome to know!


Thanks for your inputs!
Regarding world religion, you do get more pressure, but the thing to understand is that even when religious pressure is through the roof, it's still a slow way to convert cities, particularly in the late game where they have large populations and other religions are exerting pressure. My understanding is that it takes 100 units of pressure to convert a single unit of population to a religion. And I may be mistaken, but I don't think any amount of pressure alone will ever convert a unit of population from one religion to another, so even with oodles of pressure you won't get more followers until the city's population increases, and then you're still battling the pressure of any rival religions.

Missionaries and (especially) prophets are where it's at if you're serious about flipping cities. As with pressure, missionaries are also an ineffective means of converting populations that are already following another religion, but they can speedily convert the faithless. Of course, in the late game, your faith may well be better spent purchasing other great persons, depending on what social policy trees you've completed.

Bear in mind that while it may initially seem like a good idea to try to convert everyone everywhere to your religion, you may find that with your follower beliefs you are providing them with a valuable resource with which they can compete with you. For instance, if you're going for a cultural victory, be careful about who else you give cathedrals. On the other hand, feel free to give Swords to Plowshares to a warmongering civ.

World Religion is a great way to get yourself a couple more votes (although you're also giving those votes to any other civ's you've converted over), but it's mainly a nice tourism bump.
 
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