The Community Deity Game #5 - Indonesia

I'd forgotten there was a science penalty connected to running out of gold.

It's not a pillage-repair issue; it's an issue with debt disappearing and the science penalty being erased so long as you accumulate some gold during your turn; pillage-repair simply happens to be the method through which you are abusing this exploit.
I can think of a few other scenarios:
1) You are at -100gpt on a mass domination spree. You sell 1 building per turn from a city that is being razed; as you also get gold for capturing a city, you wouldn't have to sell that turn, if # of buildings < # of turns until city is razed.
2) Late game, you are +gpt during Golden Age but -gpt otherwise, perhaps because you traded gpt for lump sum gold during GA. You spend the gold (ex. city states) and sell 1 unnecessary building per turn when -gpt
3) Micro-manage city tiles and specialists
*select city tiles and specialists to avoid gold; let's say you're at -100gpt
*start of turn, you're at 0 gold
*select city tiles and specialists (Market, Bank, Stock Exchange), bringing you up to +1gpt. Sell that 1gpt to AI friend
4) ...delete 1 unit per turn in your territory. This could be workers that are no longer needed, a badly wounded unit you've withdrawn from battle, or a cheap unit you're able to mass produce in a high production city. Workers cost 70 hammers and sell for 17 gold; all you need is one high production city or multiple cities producing workers, averaging 70 hammers per turn of production.
5) Finish Honour. Run massively -gpt. Kill a unit each turn.
 
I'd forgotten there was a science penalty connected to running out of gold.
It is a game killer, I admire that Hans Tork was able to work through it -- but the times I have the most trouble I am peace -- so pillage repair is not an option!

I can think of a few other scenarios:
I have done some of those, especially the deleting one-worker-per-turn. It is a little crazy that you can running triple digits negative, but ending the turn with 17 gold prevents the beaker crash.

Late game, when your beakers are high, running negative just removes some. It is only early or mid game when -gpt > beakers that you really need to worry!
 
Spoiler :
Epic game
Got DOWed early by Spain and was at perpetual war from there
Had to finish Byzantium as they were ahead in tech and culture
A - Clear the continent before T100 - 4 points
No, failed

B - Spread a religion to every city on your continent - 4 points
did not get one
C - Spread a religion to every city on the map - 5 points
nope

D - Complete the Exploration tree - no i went commerce as gold was a major issue

E - Complete the Piety tree - nope
 

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I'm going to give this one a go, since it hasn't seen much play. (I looked at the spoilers to decide whether to play it, so starting with an advantage there.)

It looks like the start and initial achievements are both difficult. The plan is to go for achievements, roleplay for exploration and piety (raze most landlocked cities, go coastal and focus on faith) and try to get a sub t300 victory at least.
 
Yeah, I gave this one a try and noped out around t210. The starting location is pretty poor, and because of
Spoiler :
difficult terrain
clearing the continent takes ages, and somewhere else you have
Spoiler :
Poland and India and two faith civs
happily growing and amassing faith and culture. Add in massive warmongering penalties, DoWs and constant pilfering of your trade routes and the game was just too stressful. I wasn't having much fun with it so I quit:)
 
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