Shark Diver
King
Very fun map, even if I couldn't get the mods to work.
A. Keep 10 Immortals alive to the turn of victory. You can upgrade them, obviously. - 3 pts. - Nope. Even if mods had worked I didn't get 10 Immortals built.
B. Raze 15 cities throughout the whole game - 2 pts. - Easily. I stopped counting at 20.
C. Enjoy 100+ turns of Golden Age across the game - 3 pts. - Easily. Freedom really helps here, and with the exception of a 5-turn wait for one last GA, I had Golden Age for 64 straight turns at the end.
D. Win a DomV without ever having built trained (including bought) a ranged unit. - 5 pts. - Yes. My only ranged units were an upgraded scout and a CS gift.
E. Finish with a (base) points score of over 3000 - 3 pts. - I went over 3000 upon the capture of Dehli (2nd to last capital).
Modern warfare was a bit of a long ordeal and it would have gone much more quickly if I had been able to upgrade my very experienced former Immortals. Instead, they just went home as garrison units while my FL's and Arties did all of the heavy lifting.
Cathy and Hiawatha both put up a decent fight, but once I got bombers, I beelined to stealth bombers and mowed through everyone. I did build up an 8 unit navy and sailed it to India, but there wasn't really anyone to fight and the fleet never made it around the cape to harass Morocco during that very short war.
Diplomacy was outstanding/lucky all game. Despite my constant warmongering, I was always able to bribe my next target into a war a few turns before launching my invasion. I spent the last 50 or so turns just pumping out units at home to protect previously conquered lands, but nobody ever DoW'd me.
Happiness was a constant struggle until I captured Prora pretty late. Gold was tough and upgrades were only affordable because I was constantly razing cities and selling off their buildings. I had to compromise between selling buildings with specialists, which produced more gold but decreased Freedom happiness, and selling weaker buildings.
I had a couple of nukes at the end but didn't need them so only used one for fun on an unneeded Moroccan city. Morocco also had nukes so using one before the final turn might have delayed the end.
Stealth bombers and jet fighters combined with a very experienced land force were just way too much for stupid AI.
I finished Honor about 10 turns before the ending, so didn't really benefit from all of that gold. Also, Egypt snaked Pentagon from me around t265. I was tempted to go liberate that, but Pharaoh had rebuilt pretty well out in the open ocean after I took his capital and I don't think I could have survived his naval onslaught.
Spoiler :
A. Keep 10 Immortals alive to the turn of victory. You can upgrade them, obviously. - 3 pts. - Nope. Even if mods had worked I didn't get 10 Immortals built.
B. Raze 15 cities throughout the whole game - 2 pts. - Easily. I stopped counting at 20.
C. Enjoy 100+ turns of Golden Age across the game - 3 pts. - Easily. Freedom really helps here, and with the exception of a 5-turn wait for one last GA, I had Golden Age for 64 straight turns at the end.
D. Win a DomV without ever having built trained (including bought) a ranged unit. - 5 pts. - Yes. My only ranged units were an upgraded scout and a CS gift.
E. Finish with a (base) points score of over 3000 - 3 pts. - I went over 3000 upon the capture of Dehli (2nd to last capital).
Modern warfare was a bit of a long ordeal and it would have gone much more quickly if I had been able to upgrade my very experienced former Immortals. Instead, they just went home as garrison units while my FL's and Arties did all of the heavy lifting.
Cathy and Hiawatha both put up a decent fight, but once I got bombers, I beelined to stealth bombers and mowed through everyone. I did build up an 8 unit navy and sailed it to India, but there wasn't really anyone to fight and the fleet never made it around the cape to harass Morocco during that very short war.
Diplomacy was outstanding/lucky all game. Despite my constant warmongering, I was always able to bribe my next target into a war a few turns before launching my invasion. I spent the last 50 or so turns just pumping out units at home to protect previously conquered lands, but nobody ever DoW'd me.
Happiness was a constant struggle until I captured Prora pretty late. Gold was tough and upgrades were only affordable because I was constantly razing cities and selling off their buildings. I had to compromise between selling buildings with specialists, which produced more gold but decreased Freedom happiness, and selling weaker buildings.
I had a couple of nukes at the end but didn't need them so only used one for fun on an unneeded Moroccan city. Morocco also had nukes so using one before the final turn might have delayed the end.
Stealth bombers and jet fighters combined with a very experienced land force were just way too much for stupid AI.
I finished Honor about 10 turns before the ending, so didn't really benefit from all of that gold. Also, Egypt snaked Pentagon from me around t265. I was tempted to go liberate that, but Pharaoh had rebuilt pretty well out in the open ocean after I took his capital and I don't think I could have survived his naval onslaught.