With forests. You can build roads in a friendly civ's territory.Gufnork said:Your workers cannot do anything in another civs territory.
With forests. You can build roads in a friendly civ's territory.Gufnork said:Your workers cannot do anything in another civs territory.
Whomp said:Hill forests on a river seem to make the most sense first. Then the hill can be mined for production.
Vizzini said:Ye gads no.
A hill with a forest should be left alone. It has the exact same production as a hill with a mine, but you also get the benefit of the +health and you don't need techs or worker turns to get that tile to produce at its maximum. Forest+Hill == Leave it alone unless it has a resource that demands some other improvement to exploit.
That's highly resource dependant. In my worst health game, the (large - was going for cultural win) borders of my 6 cities encompassed exactly 3 health producing resources. Having only 1 ocean resource from a largish pensinsula was particularly rotten luck. On the other hand, I've had games with 3 different land and 3 different ocean health resources in basically the same amount of space. By the time you double the benefit from the tech and buildings, that's a difference of 6 health.EridanMan said:I have never had a city with health problems... forests or not, a diverse food selection seems to do a great job of keeping your populace healthy.
emoe said:um actually no you are wrong sir.
Grassland/Hill/Forest = 1F 2P
Grassland/Hill = 1F 1P
Mines: any Hill tile - can build on resources
Tech: Mining, Railroads +1P if a railroad is added
Mine = 2P
Whomp said:The way I see it forest management will be a critical part of long term civ4 strategy. What do you see the order of chops being?
With my limited experience this seems to be the order that makes sense.
Hill forests on a river seem to make the most sense first. Then the hill can be mined for production.
Plains forests would be next since there's not as much to develop early game on plains.
Off river grass forests seem to be next due to health.
River grass forests seem to be the chop of last resort. They can be useful for health reasons and the early shields.
Last but not least making sure the forests are somehow connected for that potential regrowth.
What are your thoughts?
Vizzini said:Ye gads no.
A hill with a forest should be left alone. It has the exact same production as a hill with a mine, but you also get the benefit of the +health and you don't need techs or worker turns to get that tile to produce at its maximum. Forest+Hill == Leave it alone unless it has a resource that demands some other improvement to exploit.