Psyringe:
If you must know, then here are the things I object to in his review:
He notes a lot of things good about the game, but he does not acknowledge that these make the game good, by giving the game a "C."
First thing he notes is that the AI is bad, and even says that previous Civ AIs have always been bad. Where he fails is that he doesn't realize just how bad Civ IV combat AI actually was. In fact, it was generally much worse than Civ V AI!
Civ IV combat is based on SoDs, and in general, you do not want to be the first to be in the target sights of your enemy's SoD. The most successful wars in Civ IV are first waged defensively, to cut down on WW and to leverage defensive advantages. The Civ IV AI obliges by marching his SoD right in front of your SoD to be slaughtered. No human would be that idiotic, and the only reason the AI offered any challenge was because they fielded stacks five times your size.
In point of fact, that kind of differential can also be seen in Civ V Deity levels. The fact that he can perceive this more in Civ V is a triumph of transparency. He could not tell how bad the AI was in Civ AI, apparently.
Second thing he notes is that Policies are bad because they do not change (or if not, then he cites no reason other than baldly stating that Religion and Civics are better). It's badly criticized, and I'm not entirely sure he really knows what's what in terms of the Policies.
Then he notes that he can't plainly see whatever the other Civs are doing. He perceives this as a missed gameplay opportunity. I do not. Being fed this information for free is both good and bad. I also don't perceive how knowing that the other Civ has Writing does anything for its character.
Here's something more:
Tom Chick said:
But you'd never know that in Civilization V. Diplomacy is a small dark room where you can't tell what's going on, so you're left to wonder whether something sketchy is happening on the other side of the wall. There is literally no way to tell whether or how much a civilization likes you. Undocumented features like pacts seem to play a role. Traditional factors like close borders and army size seem to have some effect, but you can't be sure. You're sometimes presented with diplomatic choices, with no indication why you should choose one answer or the other. All this obfuscation is particularly curious since the new city-states feature a wonderfully simple diplomacy system.
This is whole and completely in context.
Civ V diplomacy is more opaque than Civ IV's dial-a-puppet diplomacy system, but it is not so opaque that you can't tell what's going on. Maybe Chick can't, but that's his failing, not the game's. He is wrong on this count.
The Civs have different animations and opening statements depending on how much they like you, and they'll even point out aspects of your Civ they respect or fear. Secret Pacts are just that - secret pacts. There is nothing non-obvious about it. If you deal with the guy you just agreed not to deal with, the other Civ you formed a Secret Pact with will get annoyed with you. This is not rocket science. It's perfectly obvious.
Not being able to see modifiers for AI behavior is a plus for me, not a minus. He cites this as being an obvious lack, and states it like this is how it is for everyone.
He goes on about the interface as well. The numbers on the top of the screen are actually useful to me. I'm not sure why he finds them useless and "messy," because he doesn't say.
He notes that you can't queue up orders for units, which hurts pacing in the endgame. I'm again not sure how this can be, since Civ V doesn't feature that many units to begin with. Does he have thousands of Riflemen that need units? He wails about 15-second bomber runs. Exactly how many Bombers is he fielding anyway? I mean, we were fielding gobs and gobs of Bombers in Civ IV.
The review is so bad, I'm highly inclined to call it a malicious misrepresentation of the game, if I didn't think that he was honestly that clueless.
I would not recommend this review to anyone who wished to find out what the game was about. Too many inaccuracies and purely interpretative statements.