New Featurette

Status
Not open for further replies.
Also, the East India Company is definitely a National Wonder, not a Wonder:

"Must have built a market in all Cities." +4 Gold for the builder and +2 Gold for the trade route.
 
I'm a bit worried the screen might become a little cluttered with all the trade units running around....especially in war.
 
I'm a bit worried the screen might become a little cluttered with all the trade units running around....especially in war.

I would imagine there is a way to turn off this overlay, kind of like displaying resource icons, or the hex grid. At least I hope so. Would be silly not to.
 
I would imagine there is a way to turn off this overlay, kind of like displaying resource icons, or the hex grid. At least I hope so. Would be silly not to.

I do hope so. I also fear for the turn times...
 
What was the wonder (National Wonder?) that gives three missionaries upon completion?
 
The thing 2 tiles away from Lisbon? I was about to ask that... it's positions looks like an improvement?

Well, the gate looks pretty distinctive:

 
I'm a bit worried the screen might become a little cluttered with all the trade units running around....especially in war.

It may have different layer from civilian units and military units, unless in a war, trade units should overlap other civilizations' non-trade units.
 
What was the wonder (National Wonder?) that gives three missionaries upon completion?

Borobodur - it's a World Wonder.
 
What was the wonder (National Wonder?) that gives three missionaries upon completion?

If you're talking about the Borobodur, it's a World Wonder. It gives plus 5 faith per turn and three missionaries.


EDIT:
And yeah, that's the Red Fort. I heard something around the forums about it being the Order Wonder (replacing Kremlin). Is that confirmed? It seems strange.
 
Cristo Redentor is unchanged except the Great Artist points have been removed. Ironworks gives +8 production (like before) and +2 happiness, but the happiness is probably from an Ideology.
Pentagon is the same, but with 1 culture instead of 3.
 
What were those 3 units at 0:25?

Also, there wasn't anything specific about escorting Trade Units. That was a major oversight on their part IMHO.

Aussie.
 
I don't know how often Barbarians have battleships (I've never seen it happen) but there are two Barbarian colored battleships inside a Portuguese City attacking one of Portugal's units at 1:11.
 
There's a view of Kabul on the trade route list (0:41) , showing as being a Zulu city, but I can't see a reason the Zulus would have that as their city from the start. Possibly a hint at a new civ, maybe the Timurids or something?
 
There's a view of Kabul on the trade route list, showing as being a Zulu city, but I can't see a reason the Zulus would have that as their city from the start. Possibly a hint at a new civ, maybe the Timurids or something?

Kabul is a new City State. Shaka has clearly conquered them.

Interesting about the Battleships though. Normally Barbs can spawn them because they require strategics. I'd say this gives a lot of credence to the idea of a new Civ being able to disguise their units as Barbs in order to conduct raids.
 
Status
Not open for further replies.
Top Bottom