[Religion and Revolution]: Overview, Project Organization

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Ok guys, this is my suggestion for Release 1:

Those are already implemented:
(Simply need to be integrated.)

Rebuild of Missioning Natives
Abandoning Cities
Changes at Entering Peaks
Bargaining with Natives like in Original CivCol
Bonus-Ressources on Peaks configurable in CIV4BonusInfos.xml
Little Roundwise Income of Native Villages
Native Raids like in Original CivCol
Changes to Custom House
Natives and Treasures
Cannons in Citadel bombarding Enemies outside City
Musketmen firing from Stockades
Stirring Up of Natives by Missionaries
Savannah like in Original CivCol
Founding Fathers become available again when Nation is eliminated

These are in work:

Adding New Native Nations (Inuit, Hurons, ...)
Storms, Wind and other features on Ocean
No More Hidden Variables (Game Option)
Totem Pole and Sacrifcial Altar
Wild Animals

These are things I would start working on:

New DLL-Diplo Events with King
New DLL-Diplo Events with Natives
New DLL-Diplo Events with Europeans
Postponing Founding Fathers
Some more Diplomacy Trade Options

------------------

Explanation:

In Release 1 I would like to finish the features we have already started working on or are rather small considering effort.
Also I would like to have separate releases for our large topics (Economy, Inventions, Religions, Satisfaction, Changes to Military, ...) later on,
because these really have serious effects on balancing and need special care.

------------------

Feedback / Objections ? :)
 

Great. :)

I'm working on the two screens (Europe and Domestic Advisor screens).
We'll probably add them later on. Will we add new yields now or not (I think we said we were going to add them later on)?

I would like to have new yields and everything around economy in Release 2.
But if you want to finish the screens now already, that would be great, too. :)
 
Very nice. Cannot wait for TAC 2.02c to be released now. Please do it tonight. hehe

And with your speed we probably would have a workable testversoin of version 1 within hours. ;)

Great work!
 
The Religion and Revolution team is extremely happy to announce, that Androrc the Orc has joined us !

Androrc is a very experienced modder, almost a legend in the CivCol-scene. :)

Looking forward to creating a lot of cool features together. :thumbsup:

Welcome to the team ! :high5:
 
Hi guys,

I would really suggest we follow these basic priorities for our work on Release 1:

1. Testing and fixing of Bugs
2. Implementing and improving features planned for Release 1. (List of planned features might change.)
3. Merge with TAC 2.03.
4. Balancing (after merge with TAC 2.03)
5. Texts and translations (after merge with TAC 2.03)

--------------------------

Of course, we can still do brainstorming and preparations for other features. ;)
(But the points above should get some priority to my opinion.)

--------------------------

As I said, I will continuously work on these planned features in the next weeks:

New DLL-Diplo Events with King
New DLL-Diplo Events with Natives
New DLL-Diplo Events with Europeans
Postponing Founding Fathers
Some more Diplomacy Trade Options

--------------------------

It would be great if you could give some update on work for these features:

Adding New Native Nations (Inuit, Hurons, ...)
Storms, Wind and other features on Ocean
No More Hidden Variables (Game Option)
Totem Pole and Sacrifcial Altar
Wild Animals

Is it necessary to clarify the concept of one of these ?
Is somebody working on these or will somebody be working on these in the next weeks ?
Is something missing in order to continue work ?
Is help from other team members needed ?
Should we better put them into Release 2 or another later release ?
Is there a feature not on the list that you would like to do for Release 1 ?
 
It would be great if you could give some update on work for these features:

Adding New Native Nations (Inuit, Hurons, ...)

Hi Ray,

As you know I've collected and composed all the needed infromation for the Huron. However, it is just in a basic notepad format. I lack the programming skills of the other team members, but as you guys are swamped with lots of other projects, do you want me try and put this information into a text document? I could go through the XML files and see how it is structured for other civs and try to duplicate this. Obviously I don't want to create something that is going to take one of you guys twice as long to fix or tidy up, but if the text documents are simple and easy things to do, I don't mind taking a crack at them if it would save you guys some time.

If not I will just continue to look at the biographical data for other civs we have, and and collect and add what is needed, and try to do some testing when I have some spare time. If the team wants/needs me to do some historical research on any, leader/civ/technology/founding father, etc, just shoot me an email, I'd be more than happy to oblige.

I'll continue to throw in some ideas and give feedback on other concepts, as always. In regards to the technical threads, I'll remain relatively silent as to be honest most of it content is beyond me.
 
colonialfan, drjest2000 had created a Huron native civilization for his Col Gold mod. That will probably help us get started.

This is the entry he created for the CivilizationInfos.xml:

Spoiler :

Code:
		<CivilizationInfo>
			<Type>CIVILIZATION_HURON</Type>
			<Description>TXT_KEY_CIV_HURON_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_HURON_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_HURON_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_HURON_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_HURON</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_HURON</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_NATIVES_EAST</ArtStyleType>
			<bPlayable>0</bPlayable>
			<bAIPlayable>1</bAIPlayable>
			<bWaterStart>0</bWaterStart>
			<bOpenBorders>1</bOpenBorders>
			<bWaterWorks>1</bWaterWorks>
			<bEurope>0</bEurope>
			<bNative>1</bNative>
			<iAdvancedStartPoints>3000</iAdvancedStartPoints>
			<iAreaMultiplier>100</iAreaMultiplier>
			<iDensityMultiplier>100</iDensityMultiplier>
			<iTreasure>100</iTreasure>
			<FavoredTerrain>NONE</FavoredTerrain>
			<DefaultProfession>PROFESSION_BRAVE</DefaultProfession>
			<Cities>
				<City>TXT_KEY_CITY_NAME_BAAWITING</City>
				<City>TXT_KEY_CITY_NAME_STADACONA</City>
				<City>TXT_KEY_CITY_NAME_WABANAKI</City>
				<City>TXT_KEY_CITY_NAME_TONGUE_RIVER</City>
				<City>TXT_KEY_CITY_NAME_LAC_LA_RONGE</City>
				<City>TXT_KEY_CITY_NAME_NDAKINA</City>
				<City>TXT_KEY_CITY_NAME_SHAUGAWAUMIKONG</City>
				<City>TXT_KEY_CITY_NAME_BLUE_CREEK</City>
				<City>TXT_KEY_CITY_NAME_BLACK_HILLS</City>
				<City>TXT_KEY_CITY_NAME_HOCHELAGA</City>
				<City>TXT_KEY_CITY_NAME_SAGINAW</City>
				<City>TXT_KEY_CITY_NAME_ATTAWAPISKAT</City>
				<City>TXT_KEY_CITY_NAME_HEAD_SMASHED_IN</City>
				<City>TXT_KEY_CITY_NAME_PIKANGICUM</City>
				<City>TXT_KEY_CITY_NAME_KASHECHEWAN</City>
				<City>TXT_KEY_CITY_NAME_WAPAUGHKONETTA</City>
				<City>TXT_KEY_CITY_NAME_KEWEENAW</City>
				<City>TXT_KEY_CITY_NAME_PIEGAN</City>
				<City>TXT_KEY_CITY_NAME_WOLASTOQ</City>
				<City>TXT_KEY_CITY_NAME_PINE_RIDGE</City>
				<City>TXT_KEY_CITY_NAME_MOONIYAANG</City>
				<City>TXT_KEY_CITY_NAME_MANIDOO_MINISING</City>
				<City>TXT_KEY_CITY_NAME_LUBICON</City>
				<City>TXT_KEY_CITY_NAME_SIKSIKA</City>
				<City>TXT_KEY_CITY_NAME_KAINAI</City>
				<City>TXT_KEY_CITY_NAME_OLD_TOWN</City>
			</Cities>
			<Buildings>
				<Building>
					<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
					<BuildingType>BUILDING_NATIVE_STABLE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_RANCH</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_SCHOOLHOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_COLLEGE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_HOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_SHOP</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_STOCKADE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FORT</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FORTRESS</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_MAGAZINE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_ARSENAL</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_DOCK</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_DRYDOCK</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_SHIPYARD</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_CHURCH</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_CATHEDRAL</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_PRINTING_PRESS</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_NEWSPAPER</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_TOBACCONIST_HOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_TOBACCONIST_SHOP</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_CIGAR_FACTORY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_HOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_SHOP</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_TEXTILE_MILL</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_DISTILLERS_HOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_DISTILLERY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_RUM_FACTORY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FUR_TRADERS_HOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FUR_TRADING_POST</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_FUR_FACTORY</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_CARPENTER_SHOP</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_LUMBER_MILL</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_WAREHOUSE_EXPANSION</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
				<Building>
					<BuildingClassType>BUILDINGCLASS_WAREHOUSE</BuildingClassType>
					<BuildingType>NONE</BuildingType>
				</Building>
			</Buildings>
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_WAGON_TRAIN</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_COLONIST</UnitClassType>
					<UnitType>UNIT_NATIVE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_INDENTURED_SERVANT</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_CRIMINAL</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_CONVERTED_NATIVE</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_MINER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_RANCHER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_LUMBERJACK</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_TOBACCO_PLANTER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_COTTON_PLANTER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SUGAR_PLANTER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_FARMER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_TRAPPER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_FISHERMAN</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SILVERMINER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_BLACKSMITH</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_GUNSMITH</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_DISTILLER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_WEAVER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_TOBACCONIST</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_FUR_TRADER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_CARPENTER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_VETERAN</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_PIONEER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_PREACHER</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_STATESMAN</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
				<Unit>
					<UnitClassType>UNITCLASS_CHRISTIAN_MISSIONARY</UnitClassType>
					<UnitType>NONE</UnitType>
				</Unit>
			</Units>
			<Professions>
				<Profession>
					<ProfessionType>PROFESSION_COLONIST</ProfessionType>
					<bValid>0</bValid>
				</Profession>
				<Profession>
					<ProfessionType>PROFESSION_SCOUT</ProfessionType>
					<bValid>0</bValid>
				</Profession>
				<Profession>
					<ProfessionType>PROFESSION_SOLDIER</ProfessionType>
					<bValid>0</bValid>
				</Profession>
				<Profession>
					<ProfessionType>PROFESSION_DRAGOON</ProfessionType>
					<bValid>0</bValid>
				</Profession>
				<Profession>
					<ProfessionType>PROFESSION_MISSIONARY</ProfessionType>
					<bValid>0</bValid>
				</Profession>
				<Profession>
					<ProfessionType>PROFESSION_PIONEER</ProfessionType>
					<bValid>0</bValid>
				</Profession>
			</Professions>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPRESSIONABLE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_GRACIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_COLONIST</UnitClassType>
					<FreeUnitProfession>PROFESSION_COLONIST</FreeUnitProfession>
				</FreeUnitClass>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_COLONIST</UnitClassType>
					<FreeUnitProfession>PROFESSION_COLONIST</FreeUnitProfession>
				</FreeUnitClass>
			</FreeUnitClasses>
			<FreeBuildingClasses/>
			<TeachUnitClasses>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_FARMER</UnitClassType>
					<iWeight>2</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_TOBACCO_PLANTER</UnitClassType>
					<iWeight>2</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_COTTON_PLANTER</UnitClassType>
					<iWeight>2</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_SUGAR_PLANTER</UnitClassType>
					<iWeight>3</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_FISHERMAN</UnitClassType>
					<iWeight>2</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_MINER</UnitClassType>
					<iWeight>1</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_SILVERMINER</UnitClassType>
					<iWeight>1</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<iWeight>1</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_TRAPPER</UnitClassType>
					<iWeight>3</iWeight>
				</TeachUnitClass>
				<TeachUnitClass>
					<UnitClassType>UNITCLASS_FUR_TRADER</UnitClassType>
					<iWeight>1</iWeight>
				</TeachUnitClass>
			</TeachUnitClasses>
			<FreeYields/>
			<CapturedCityUnitClass>UNITCLASS_CONVERTED_NATIVE</CapturedCityUnitClass>
			<InitialCivics/>
			<Leaders>
				<Leader>
					<LeaderName>LEADER_DONNACONA</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
			</Leaders>
			<DerivativeCiv>NONE</DerivativeCiv>
			<CivilizationSelectionSound>AS3D_NATIVE_AMERICA_SELECT</CivilizationSelectionSound>
			<CivilizationActionSound>AS3D_NATIVE_AMERICA_ORDER</CivilizationActionSound>
		</CivilizationInfo>


This was what he put into the Huron's pedia entry:

Code:
In the early seventeenth century, the people known as Hurons by the French called themselves the Wendat, which means "Dwellers of the Peninsula" or "Islanders". The Wendat homeland was bordered on three sides by the waters of Georgian Bay and Lake Simcoe. Early French explorers called these natives the Huron, either from the French huron ("ruffian", "rustic"), or from hure ("boar's head"). According to tradition, French sailors thought that the bristly hairstyle of Wendat men resembled that of a boar.[PARAGRAPH:1]The Wendat were not a tribe, but a confederacy of four or more tribes with a mutually intelligible language. According to tradition, this Wendat (or Huron) Confederacy was initiated by the Attignawantans (People of the Bear) and the Attigneenongnahacs (People of the Cord), who confederated in the 15th century. They were joined by the Arendarhonons (People of the Rock) about 1590, and the Tahontaenrats (People of the Deer) around 1610. A fifth group, the Ataronchronons (People of the Marshes or Bog), may not have attained full membership in the confederacy, and may have been a division of the Attignawantan.[PARAGRAPH:1]The largest Wendat settlement, and capital of the confederacy, was located at Ossossane, near modern-day Elmvale, Ontario. Their traditional territory was known as Wendake.[PARAGRAPH:1]Closely related to the people of the Huron Confederacy were a group known to the French as the Petuns (Tobacco People), who lived further south. The Petun were comprised of two groups: the Deer and the Wolves. What the Petun called themselves is not known. Considering that they formed the nucleus of the tribe later known as the Wyandot, they too may have called themselves Wendat. [PARAGRAPH:1]Hurons, like other Iroquoian people, were farmers who supplemented their diet with hunting and fishing. Corn was the mainstay of their diet, which was supplemented primarily by fish, although they hunted and ate some venison and other meats available during the game seasons. Women did most of the agricultural work, although men helped in the heaviest work of clearing the fields. This was usually done by the slash and burn method of clearing trees and brush. Men did most of the fishing and hunting, and constructed the houses, canoes, and tools. Each family owned a plot of land which they farmed; this land reverted to the common property of the tribe when the family no longer used it. [PARAGRAPH:1]Hurons lived in villages spanning from one to ten acres (40 hectares), most of which were fortified in defense against enemy attack. They lived in long houses, similar to other Iroquoian cultural groups. The typical village had 900 to 1600 people organized into 30 or 40 longhouses. Villages were moved about every ten years as the soil became less fertile and the nearby forest, which provided firewood, grew thin. Hurons engaged in trade with neighboring tribes, notably for tobacco with the neighboring Petun and Neutral nations. [PARAGRAPH:1]Tuberculosis was endemic among Hurons, aggravated by the close and smoky living conditions in the long houses. Hurons were on the whole healthy, however; the Jesuits wrote that the Huron were "more healthy than we."

And the entry for the Huron's leader, Donnaconna:

Code:
[H1]Donnacona[\H1][NEWLINE][BOLD]Chief of the Huron[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]c.1490 - 1539[NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Chief Donnacona was the chief of Stadacona, a village located at the present site of Quebec City, Canada. Donnacona and his people were fishing off the Gasp&#233; peninsula when French explorer Jacques Cartier first arrived there in 1534. Cartier persuaded him to let his two sons, Domagaya and Taignoagny, sail away with him, promising to bring them back. The French needed to train interpreters. They spent eight months there and sailed again with Cartier in May 1535. [PARAGRAPH:1]Cartier obtained from Donnacona, who claimed to have travelled a great deal, much information about the country and also about the fabulous kingdom of the Saguenay which could be reached by the river which bears that name today and where "there are immense quantities of gold, rubies and other rich things, and . . . the men there are white as in France and go clothed in woolens," along with many other "marvels too long to relate." [PARAGRAPH:1]A mutual distrust flared up in the spring of 1536. Donnacona absented himself mysteriously and returned with people who had never been seen before. Cartier sent him an embassy, but Donnacona refused to receive it. It was finally learned that a quarrel had broken out at Stadacona between Chief Donnacona and his rival Agona. The interpreter Taignoagny asked for Cartier's help to eliminate Agona. Cartier saw how he could turn the situation to good account and was "determined to outwit them." Since there was a crisis at Stadacona, it was better to get rid of Donnacona and his sons who were hindering the policy of the French. Cartier pretended therefore to join in the plot against Agona. The interpreters promised to come back the following day for the feast of the Holy Cross. Donnacona and his people arrived for the religious ceremony and were seized on an order from Cartier. [PARAGRAPH:1]Upon their arrival in France in July 1536, Chief Donnacona and his companions proceeded to live at the king's expense. Donnacona was presented to François I, and talked to him about mines which were very rich in gold and silver, of an abundance of cloves, nutmeg, and pepper (the spices of which Europe dreamed). He enumerated many marvels, such as men with wings on their arms like bats, who flew from the trees to the ground. Around 1539, Donnacona died. When Cartier returned in 1541, a  veritable war finally broke out between the natives of Stadacona and the colonists at Charlesbourg-Royal. The St. Lawrence Iroquois were to boast of killing more than 35 of Cartier's men in avenging Donnacona.
 
This is the entry he created for the CivilizationInfos.xml:

The entry from that mod will cause us problems. :(

Many things considering tags and structure have changed in CivilizationInfos.xml of TAC (and thus also of Religion and Revolution).

I could create complete basic structure of Inuit. :thumbsup:
(During the next week. There is a lot of XML and folders to be created.)

For the graphics not available yet I will use dummies (copies of others).

Then we can step by step improve / exchange balancing, graphics and texts. :)

@colonialfan:
I will create a thread a write down every single step I have done. :thumbsup:
You could then use this as tutorial for the following nations.
 
Thanks Ray and Androrc. :)
There is no rush for a text tutorial, as I can be working on research for the other civs we will eventually include. As and when you get round to it would be fine, I just thought I'd try to help the team out a bit and take a stab at some more technical albeit rather basic things, to add to my usual contributions of research and writing bio's/histories.
 
The Religion and Revolution team is happy to announce, that agaro became our newest team member ! :)

agaro has supported us before and shown real interest in this project. :thumbsup:

Welcome to the team ! :high5:
 
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