First, big thanks in accepting me. The mod appears to be AWESOME.
Starting locations for AIs and player are still off (sometime very grouped). I know this is not the priority, but I wanted to point it nonetheless.
Congrats from having the mountains impassable, it adds strategy. I guess some promotions will allow to move into them (mountaineers), and perhaps some natives can do that too.
When it comes to identifying the buildings, I believe it would be better, ergonomy wise, to add the icon of the merchandise(s) produced onto their own icon... This is almost impossible now to guess what the icon is.
I think we really need a list of features, done and planned
I know you added some in the colonopedia (like mountains, smuggler) but at the very least, take 30 mn to write down the 20 biggest features you can think about, just to put us on the track... 3 lines for each, even 2 is enough...
War and rebel sentiment: I believe that it would be nastier (and more fun!) if you had no say when the King declares war to another country, if your rebel sentiment is under 50%. You are a colony of his majesty, your colony IS part of the war, period.
The dialogs in Indians village is the same as TAC, do you plan to propose more options (buying 1 square of land, buying mercenaries)
When will the wild beast will appear (bears, jaguars, etc.). Do you plan (please!!) to add as an option, the possibility to add some legendary beasts too (like a sacred serpent, a feathered couatl, an Indian spirit)... If this is optional, no people can complain (and it only means adding an handful of creatures for you.
Given the number of yields, perhaps you can put in the tooltip of raw yields what they can do? As for muskets when it is said that they are used for soldiers, you could also help player here...
Expert scouts: I believe they are too good... They never can suffer from a single bad thing, so from past experience, I know that a very profitable strategy is to form up expert scouts, and they will net you hundreds of gold, treasures, etc. My advice would be to have at least one event in their list that can wound or kill them...
Also, if you can manage to have more varied events for scouts, that would be nice. Have you played Fall from Heaven (Civ 4 mod) and their dungeons?