kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
ok, you guys win, you are smarter than me.
changed my previous post... this is my current opinion on this topic.
ok, you guys win, you are smarter than me.
Stonehenge for CRE only makes sense if you intend to fast-bulb theo and take control of the AP. The AP in an obscure religion is so strong that it overcomes trait considerations...in most games getting it means you win!
I agree. If anything, Fast worker are more overrated than underrated. Yes, it never obsolete, and it may be the unit you build in biggest number, but still a 3 move worker is just nice to have, when some UU can just turn the table.
Fast worker has a visible advantage over standard workers, but not so much that it's the best UU. It doesn't build improvements faster, it just moves faster. So yeah, it can get around quicker, and perhaps save a turn when moving onto forest or hill, but IMO that doesn't make it #1.
^ I play on Marathon, though, so an extra move is not as significant.
Rome's Forum is a good example.
Assembly plant does blow. Shale plant is a substantial health + resource trade boost late game and cuts dependency on any resource for power ever; not a bad deal if the game goes that long.
Madrassa, on the other hand, combines the potential for AP cheese with the rather gross 4 base that doubles to 8 per turn which can overpower creative once set up.