New Buildings Discussion

Jet Propulsion Laboratory:

Cost: 1500
Required Techs: Advanced Rocketry AND Jet Propulsion
Required Buildings: Rocket Fuel Refinery
Required Bonuses: Hydrogen OR Chemicals
Requires City Size 25

- +3 Free Scientists
- +1 Happiness
- Scientists give +1 production
- -10 Gold

I am having trouble with "Scientists give +1 production". I can have it give it to all cities but not just that city. Do you know how to code for just that city? Otherwise the JPL may need to be a National Wonder if it gives to all cities.
 
I think Vokarya may have requested that tag and if so its on the list of things to do coming up. I'll soon be going through and reviewing all Vokarya's tag requests and seeing if I can't knock them out. The one problem there is that they almost all involve AI which means it'll take a lot longer to work out (but I have some of my own building tags that need this treatment as well so it'd be good to get in there and get comfortable with that ai structure.)
 
@ls612
I added the Helicopter Training Center, Jet Propulsion Laboratory and Test Pilot Institute to the SVN. However the Jet Propulsion Laboratory is not really worth building without the science bonus. Perhaps you could suggest some other stat instead of "Scientists give +1 production" for now.

Ah, that tag was poorly named, I thought SpecialistYieldChanges affected only the city, not the whole empire. I could probably add a new tag though based off of that one that only does one city. I'll look at that.

Edit: No, that looks like a bit of a tricky thing, I'll hold off on it for now. How about the Jet Propulsion Lab gives +10% production speed for Supersonic and Orbital aircraft instead?
 
Edit: No, that looks like a bit of a tricky thing, I'll hold off on it for now. How about the Jet Propulsion Lab gives +10% production speed for Supersonic and Orbital aircraft instead?

That's more or less what the Test Pilot Institute does. In fact I think some of the aircraft need to be put in new categories since some don't make sense anymore. Such as the Stealth Fighter is in the Supersonic Category and not the Stealth Category.
 
That's more or less what the Test Pilot Institute does. In fact I think some of the aircraft need to be put in new categories since some don't make sense anymore. Such as the Stealth Fighter is in the Supersonic Category and not the Stealth Category.

Yeah, I realized that after I posted it. I can't think of another good thematic improvement for it now.
 
Here is the Parts Maker. It's an early version of the Parts Plant. I created it so that Machine Tools wouldn't be just a filler tech (Modern Crane and International Port are still technically there, but Modern Crane isn't really available until Electronics, and I'd like International Port to be moved to Logistics so it stays at the end of the Industrial Era). If anyone has a better icon, I'll be happy to change it over. I wanted something that looked similar to the Parts Plant without using the Parts Plant icon.

View attachment 339553
 
When i got Thermodynamic's tech i noticed it unlocked Hydrogen my mind directly jumped to Hydrogen Fusion as a Power source i noticed neither a Fusion Reactor nor a Hydrogen one

Hydrogen Fusion
uses Hydrogen to create power
requires Hills or peaks in city vicinity (reason i was thinking hills/peaks was because the Hadron Collider irl also lies within a mountain)

Edit:
i did notice the National Wonder later Woopsy my bad
but Hydrogen so far i know is one of the best suited for Fusion power
 
i have an idea about new odonances,

Barfög: +15 % research +1 :) from university, public school -10% gold requieres tech social contract

Prohibition: +2 :yuck: +2 :mad: in all cities +15 crime per turn in all cities +1 gold from brewery, distillery, winery, druglords mention, +20% production of crime buildings requieres tech emanzipation

legal gun ownership: +2 :yuck: +1 :) im all cities +15 crime in every city +10 % military production +1 gold from amunition factory

legalise contraception/ birth control : city needs 30% more food to grow +2 :health: +1:) per city +1:mad: from temple ( maybe just for a few religions) -10 disease in every city +1 :health: from brothel requieres tech modern health care

minimum wages: +1 :) +2 :health: in all cities -10 crime in every city -15% slower production of factory buildings, requieres labor union

energiewende i don't think there is an english word for it, it means that every pover plant in the state produces exclusively green energy
removes every coal power plant, oil power plant, coal dynamo, wood dynamo, nuclear power plant, natural gas power plant in every city. +10 % research +20 % faster construction of solar plant, hydro plant, photo-voltaic roofs, geothermal power plant, etc
 
thanks for your correction my spelling was always horrible. And the translation makes perfect sense but do you have a translation for Engergiewende too ?

by the way i have a few more ordonances

development assistance: -15% gold in all cities +1 :) in all cities +15% production in every vassal city (i don't know if this is possible but to puch your vassals via production boost would be cool) requieres tech: imperialism

alternative civilian service: +2 :) +2:health: in all cities -15% military unit production, requieres tech: social contract requieres civic: conscription and liberal
 
i think energy turnaround woul make more sense because i want to express a massive governemental afford to switch from fossil energy to green energy. green energy sounds like you build a solar pannel here and a wind turbine there, just for a clear conscience, but in the end the biggest part of energy production still comes from dirty coal and oil.
 
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