New Buildings Discussion

extraterestial he mean. (i know that I wrote that with mistake but I want to try ;) )

I agree that name will be better
 
Portrait Painter
+ 1 :culture: with realism
+ 1 :culture: with impresionism

+ 1 :culture: with every painting art related tech

Thats my proposal
 
Post office
Tropical Diesease Research center
Off World Diesase Reasearch center
Family Planning clinic
Disabilty rehabilitation Center.
Drug and alcahol Rehabilitation
Cider Press
Beer Brewarry
Legal Cannabis Farm
Medical cannabis dispenser

(Following prob could be classed as crime buildings, though a legalsied drug civic could make these produce money at the cost of diplomatic relations and public health)
illegal cannabis farm
Meth Lab
Cocaine grower
Moonshine distiller
Ecstasy Lab
LSD Lab

Fast food restrant
Death camp (May be abit too far but away to purify your cities and make them 100% your ethic origin)
Labour camp
Interment camp
 
@crazyewok

Post office - Already have one.
Tropical Diesease Research center - We already have a Disease Research Center.
Off World Diesase Reasearch center - See Above
Family Planning clinic - We have a Planning office, maybe under a different name.
Disabilty rehabilitation Center. - Good idea.
Drug and alcahol Rehabilitation - We already have this.
Cider Press - On my to do list as "Cider House".
Beer Brewarry - Already have a Brewery.
Legal Cannabis Farm - Already have a Cannabis Farm (also other drug farms too).
Medical cannabis dispenser - Hmm. I will have to think about that one.

(Following prob could be classed as crime buildings, though a legalsied drug civic could make these produce money at the cost of diplomatic relations and public health)
illegal cannabis farm - Like I said above already have.
Meth Lab - Hmm. Maybe.
Cocaine grower - Already have as Coca Plantation
Moonshine distiller - Already have as Distillery. But a Moonshiner one might be worth making too.
Ecstasy Lab - See Meth Lab
LSD Lab - See Meth Lab
 
Nice :)

I'd suggest a wonder based on those that increases the gold output from artist specialists.

Honestly, I can't think of anything legendary that works for these portrait buildings. Also, we can't actually do +:gold: from individual specialists. That would be part of the new XML tag that I suggested several times to allow the modification of commerce from specialists, like Bayreuth Festspielhaus granting +:culture: from Great Military Instructors and House of Wisdom granting +:science: and -:gold: to Priests. We can only modify yields (food/production/commerce) from one type of specialist, or we can modify commerces (gold/science/culture/espionage) from ALL specialists at once.

Madison Avenue (which is on the SVN now) grants +:commerce: to Artists. I think I have one more Wonder in mind to help out Artists more.
 
@Vokarya

Do you have an idea for a Pacifism civic specific building so I can chnage the Art Gallery into a general building?

I've been thinking about this, and the only thing that comes to mind is something like a Brotherhood of Peace or Peace Monument that inflicts a small percentage bonus (+1% or +2%) to War Weariness on a worldwide basis (like Declaration of Human Rights does now). A few of them wouldn't make too much of a difference, but a large number, especially across multiple civilizations, would make waging war on anyone difficult.

That's the only thing I can think of right now.
 
Well, I promised the Scriptorium a while ago, and here it is. It's designed to give some content to the Scriptures tech.

View attachment 335678

It's a mixed pack of several abilities, but I don't think any of them are too strong. Let me know if you have any suggestions.
 
I've been thinking about extending the Barracks-Garrison line of buildings out to a Military Base (replaces Garrison), followed by Combat Simulator (at War Simulations, requires Military Base but doesn't replace it). The question I have is where do you think this Base ought to be placed on the tech tree?

Civilization 5 has a Military Base at Telegraph. I think that's too early (likewise Military Science is too early), since I want Garrison to have a good run. I'm leaning towards Logistics, but I think that might be a bit late. What do you think?
 
I like the Combat Simulator idea.

I think I'm going to actually do at least four simulators:
  • Combat Simulator (War Simulations) -> Holographic Combat Simulator (Holographics)
  • Flight Simulator (War Simulations) -> Holographic Flight Simulator (Holographics)
Combat Simulator benefits land units (including later extraterrestrial but planet-bound units), and Flight Simulator benefits air units. Holographic Flight Simulator will also benefit any space units that we create. Then we will have a little more content for the Transhuman Era.
 
Just wanted to get this written down so I don't forget ...

NEW
- Torches (+1 :), +1:hammers:, -1:gold: -2 Crime)
- Oil Lamps (+1 :), +1:hammers:, -2:gold: -4 Crime)
- Gas Lamps (+1 :), +1:hammers:, -3:gold: -6 Crime)
- Organic Lamps (+1 :), +1:hammers:, -5:gold: -10 Crime, Provides Electricity)

Torches (Fire Making) -> Oil Lamps (Oil Lamps) -> Gas Lamps (Gas Lighting) -> Electric Street Lights (Electricity) -> Organic Lamps (Organic Photonics)

OLD
- Electric Street Lights (+1 :), +1:hammers:, -4:gold: -8 Crime, Provides Electricity)
 
Just wanted to get this written down so I don't forget ...

NEW
- Torches (+1 :), +1:hammers:, -1:gold: -2 Crime)
- Oil Lamps (+1 :), +1:hammers:, -2:gold: -4 Crime)
- Gas Lamps (+1 :), +1:hammers:, -3:gold: -6 Crime)
- Organic Lamps (+1 :), +1:hammers:, -5:gold: -10 Crime, Provides Electricity)

Torches (Fire Making) -> Oil Lamps (Oil Lamps) -> Gas Lamps (Gas Lighting) -> Electric Street Lights (Electricity) -> Organic Lamps (Organic Photonics)

OLD
- Electric Street Lights (+1 :), +1:hammers:, -4:gold: -8 Crime, Provides Electricity)
Why do electric street lamps and organic lamps provide electricity (rather than require it)?
 
I think you should add flamability to the fire based ones, highest on Torches, lowest on Gas Lamps.

About the military base: How about making "add ons" to the garrison instead? Like we have with the castle. Each benefitting some other kind of units, or modifying the stability bonus from units in the city. Some might be more or less copied fro mthe castle extensions.
Some kind of fortified position, giving a bonus to defending untis liek the archery slits did for the castles, and interogation room doing what the dungeons did for the castle,
And although this does more belong into the existing buildigns discussion: Could the Garrison get a stability bonus? Buildign a garrison means the units stationes there are not just passing through, but there to stay, which should give the population the notion, that the government is watching them.
 
About the military base: How about making "add ons" to the garrison instead? Like we have with the castle. Each benefitting some other kind of units, or modifying the stability bonus from units in the city. Some might be more or less copied fro mthe castle extensions.
Some kind of fortified position, giving a bonus to defending untis liek the archery slits did for the castles, and interogation room doing what the dungeons did for the castle,
And although this does more belong into the existing buildigns discussion: Could the Garrison get a stability bonus? Buildign a garrison means the units stationes there are not just passing through, but there to stay, which should give the population the notion, that the government is watching them.

I think at the Industrial-Modern eras, army training becomes so standardized that you don't need a lot of different buildings. I'm not a big fan of the castle upgrades; I honestly think most of them don't do much. One thing that I am trying to do with my ideas is to decrease the total number of buildings that you see at a time. There are still a lot of cases where a very old building that doesn't have any kind of upgrade appears on the building list, and that increases the length of the list.

One thing that I have speculated on, but not really worked on, is upgrading the Bunker building that we already have to merge it into the Castle - Star Fort line. Right now, it's just a bonus vs. Air units, but I think it fits the idea of a modern fortification.
 
Inspireted by this movie (3d metal printing)

http://www.youtube.com/watch?v=i6Px6RSL9Ac

I think that future belongs to huge 3d printers where you can print everything fast and relativly cheap. So my proposal for TH era building

3d printing mill (replaces steel mill, req. 3D printing - curently empty) - you must add it please
+ 45% :hammers: (10% more than steel mill)
- produces steel and any other manufactured metal
- produces parts (any parts/tools)

and galactic era building. I think that future of 3d printing with belongs to inteligent smart dust (inteligent nanobots) that once programmed will shape everything you want.

Nanobotic printing mill (replaces 3D printing mill)
+60% :hammers:

Now also exist prototypes of organics 3d printers (I saw on discovery) that produces replacement organs from living cells.

Replecement organs factory
- produces replecement organs
 
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