Rules

DaveShack

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1 Out of Game Actions
1.1 -- Team Espionage
Using external forms of intelligence gathering against opposing teams is forbidden.
example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.

1.2 -- Screenshot Trading
Screenshots taken in-game of a city, minimap, or anything else may only be given, traded, or exchanged to other teams once one of the pair knows paper.

1.3 -- Save Manipulation
Editing the save file (with or without a utility) is not allowed. Any actions that would allow you to edit or view the save file of another team is not allowed.


2 In Game Actions
2.1 -- Suicide Training
Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is forbidden.


3 In Game Gifts
3.1 –- Military Unit Gifting
Gifting/receiving units for the purpose of fighting an enemy while in an ally's territory who isn't at war with them, and then gifting it back to avoid it being killed is prohibited.
Great People are excepted from this rule, and may be gifted at any time.

3.2 -– Naval Unit Gifting
A team may never gift units loaded in a naval vessel to another team, nor may they gift a loaded naval vessel.

3.3 –- Double Move Gifting
Units that have attacked in a turn are not allowed to be gifted to any other civilization.

3.4 –- City Gifting
Gifting a city to an ally when it is about to be taken in war, or to somehow gain an advantage is prohibited. Gifting cities are only allowed as gifts of goodwill and should not be abused to deny right of conquest or to keep a civilization alive indefinitely and out of the hands of an aggressor.


4 Game Procedure
4.1 -- Turn Timer
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The game may remain paused up to 120 hours, at which point any team may un-pause the game so play may resume.
An official vote to “continue sooner” may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.

4.2 -- Awareness
If you discover a rules violation it is your duty to inform all participants (via Game Forum) of the violation or the solicitation thereof by any player.

4.3 -- New Exploits
If you discover a new exploit it is your duty to inform all participants (via Game Forum). Amendments for banning newly discovered exploits will require a majority vote.

4.4 -- Voting
After the game has commenced votes are tallied by team, not by individuals within the teams. Three-fifths (3/5) Majority.

4.5 -- Punishments for Violations
Violations of these rules will be dealt with through the use of various in-game sanctions decided upon by Team Vote. Possible punishments include: Gold Payment, exclusion of a team member for a certain amount of turns, a formal warning, or anything else deemed appropriate by a majority vote. A Team Member has the right not to be tried twice for the same infraction (i.e. double jeopardy).

4.6 -- Defeated Teams
If a team is defeated, any player on that team is permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. This includes any images or screenshots or treaty documents that they "salvaged upon fleeing from the burning rubble of their last city." They may NOT engage in team espionage by reporting information on their new team to any other team. Additionally, defeated players may opt out of the remainder of the game.
 
The following amendments have been approved by all teams.


1.4
Teams may not contact each other until they have met in-game. Meta-game conversations in the UN are exempted (such as votes on rule-set amendments ;) )

1.5
Teams are not allowed to play ahead on a downloaded version of the current save (that includes any and all actions).

2.2
In the event the game is reloaded to a previous point in time for any reason, each team must faithfully recreate any in-game actions they took after that point, to the best of their ability. Teams are encouraged to keep an explicit log of actions taken to facilitate the best recreation possible.
 
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