I'm an infrequent player at prince/king level. In general I'm a passive chicken who clicks rather than thinks through games. I'm really trying to change this pattern. Here is my latest nagging worry.
My last two games were Liberty DomV. At the advice of Moriarty/Conscience I build roads forward into my next target. After the 2 or 3rd capital the gold crunch starts to really be a problem. On the income screen I see that roads are my largest expense and accounts for my entire budget deficit (~30 gpt) when I'm at the unit resource cap. Occasionally I can trade for enough GPT to overcome this drain. It is worth noting that both games ended with x-bows and before the second commerce policy.
My question is at what distance should I stop building the long roads in this victory type? I realize they speed up an assault but if I'm ever forced to regroup they represent a significant drain.
My last two games were Liberty DomV. At the advice of Moriarty/Conscience I build roads forward into my next target. After the 2 or 3rd capital the gold crunch starts to really be a problem. On the income screen I see that roads are my largest expense and accounts for my entire budget deficit (~30 gpt) when I'm at the unit resource cap. Occasionally I can trade for enough GPT to overcome this drain. It is worth noting that both games ended with x-bows and before the second commerce policy.
My question is at what distance should I stop building the long roads in this victory type? I realize they speed up an assault but if I'm ever forced to regroup they represent a significant drain.