Spot on. Couldn't have said it better my self.[x] the common poor comprehension of it. (Diplomacy)
It is, actually, the cause of most problems posted here, in most cases.
Spot on. Couldn't have said it better my self.[x] the common poor comprehension of it. (Diplomacy)
Although all of these AI issues have bothered me at some point when playing Civ V, my biggest complaint is probably the chain denunciations. Whenever one civ denounces me, it counts as a negative modifier towards other civs because "your friends have found reason to denounce you", which by the way, is no apparent reason at all.
For instance, I was playing a game as the Romans and my liberation of Ottoman civilians began a strong friendship which saw me giving him free gifts of luxuries when he asked and several research agreements. However, once I became engaged in a war with a civ that he had no ties to, he eventually denounced me for reasons I cannot explain, thus causing a massive chain denunciation. Thus I had to build up a massive army and wipe him off the map, as any good leader would do.
I don't know, I've had the AI refuse to pay for Open Borders if they already saw my territory. Unless you're saying that the AI gets dumber on Deity.
They also seem to refuse paying for strategic resources after a certain amount. I don't know about luxuries, but extra happiness is still happiness. And you can't trade them luxuries they already have.
This. A lot of the diplomacy issues would be fixed if this were implemented. I know there was apparently a bug (fixed in the last patch) which somehow capped the value of positive modifiers you could earn, but there are still (I think) something like twice the amount of negative modifiers as positive. In addition I think a gradual normalising of some modifiers should occur and there should be others that actually increase in magnitude over time (long wars/trading partnerships).
As for the AI, needs work on city placement, particularly stopping useless city-spam.
I think the main thing is lack of ways to mend relations. Once you get far down in relations with other civs, there is no going back. I actually like how they did relations in Empire Total War better, where each turn after a negative event the relations would get a little better. Like the old hatred slowly dies with time. That seems to make sense to me. Certainly, there's no turning back in some situations, but the player should have some way to get back on other civs' good sides.
I don't like the civs I bring back from the dead being ungrateful. Yeah, I know I'm only bringing them back for my own reasons and not because I particularly care, but it would still be nice to see some gratitude.
It's quite annoying when they denounce you the turn after you resurrected them. There should be some period of cordiality after you bring them back before they start telling you how awful you are.