SemperFi2382
Mitten Marauder
Your reply assumes that the human player can just kill an AI whenever he wants. What does that about the AI's war making ability? What should be stopping the player from doing that is an effective system of alliances and an AI that wages war well enough.
You are more or less making my point for me. If there is no warmonger penalty, or even a mild one, there then would be zero game mechanics preventing a player from doing as they please.
Why not? why does war have to be the easy route?
Have you fought the AI before? Wars are simply tedious, but not hard against an AI. It is much easier to use war for gain in civ, and the only thing remotely deterring a player from doing so frequently is the warmonger penalty.
Wars are the easy route in this game. Without a more robust combat AI, or more logical alliances, the player is free to take what they want.
where do u see how big the penalty is?
Just hover over the city during a war.
There is no warmonger penalty for cities acquired through peace deals. I've played quite a few games where I kept an eye on the warmonger penalty and "gifted" cities give none. DoWing and capturing a city are the only two sources of it that I have seen (and it doesn't matter if you puppet, annex or raze the warmonger penalty is the same, only the unhappiness is modified).
Good to know, albeit it's exploitable to be honest (seeing as it's rather easy to get the AI to roll over and die), so I tend to not take cities that way unless I'm liberating them for myself or an ally.