You really believe AI knows better what to choose then the average player ?
It's a great flaw in the logic, but here's a better one.
If gold is king, why do puppeted cities suck?
Take your time, let it sink in.
You really believe AI knows better what to choose then the average player ?
The only time I skip Rationalism is if I'm on some challenge not to take it. I've said before, the issue isn't Rationalism itself but the science-driven nature of the game making Science the linchpin of EVERY victory type.
You don't HAVE to be #1 in science, but you better be close. Most of the quotes I read with those who do not take rationalism say that ignore it despite the fact that it is more powerful. In other words, not balanced (like tradition). Balanced policy trees would be the most important improvement to the game - each tree should be equally powerful, depending on how you want to develop your civ.
It's a great flaw in the logic, but here's a better one.
If gold is king, why do puppeted cities suck?
Take your time, let it sink in.
But the fact is that they are not equal in value, which is wrong. If they are equal, why do so many wide players still prefer tradition? If they are equal, why do 95% of the people pick rationalism (or ignore it to make the game harder)?
@Wodan:
I never said "rush buying instead" which is what everyone seems to assume when anyone states that "gold is critical over everything else." Gold IS most important because everything relies on it and the game will even delete stuff if you cannot support said stuff. I don't rush buy that often, and usually only when I am already in full control and/or simply want to speed up the obvious ending. Of course, I am spending gold to maintain my large infrastructure and ally city-states, so that's a reason why I don't rush buy as much as someone who prefers Rationalism. Also, the analogy I offered between America's crumbling infrastructure and the game's mechanics was actually quite good because the game does not allow gold to be directly applied to research unlike real life. However, the game does allow (even requires) gold to support all levels of tech application, and that was my reply to the OP question.
I agree that Rationalism is not a no-brainer / every game choice.OP question/title of thread: "Do you ever not take Rationalism?" and then a post that claims that there is no reason to not take it. I replied (several times now) that, to the contrary, there are many instances where it is much better to ignore Rationalism and that the fact is that anything you might do with Rationalism (as well as tech from other sources such as Patronage) requires gold.
I've been thinking, and while there is leeway between tradition/liberty starts, and patronage/commerce/etc... , I'm struggling to see why anyone wouldn't take rationalism?
science is just way too important. Dunno how to change it.
@Wodan:
I never said "rush buying instead" which is what everyone seems to assume when anyone states that "gold is critical over everything else." Gold IS most important because everything relies on it and the game will even delete stuff if you cannot support said stuff. I don't rush buy that often, and usually only when I am already in full control and/or simply want to speed up the obvious ending. Of course, I am spending gold to maintain my large infrastructure and ally city-states, so that's a reason why I don't rush buy as much as someone who prefers Rationalism. Also, the analogy I offered between America's crumbling infrastructure and the game's mechanics was actually quite good because the game does not allow gold to be directly applied to research unlike real life. However, the game does allow (even requires) gold to support all levels of tech application, and that was my reply to the OP question.
I believe you did say you could use gold to buy science buildings. Perhaps I or others keyed too much on that small portion of what you said. But that aside, it sounds like you're just talking about paying maintenance. Obviously if you are so cash strapped that you are disbanding stuff that's bad. But I don't see how is getting you science (other than a CS ally) otherwise.
OP question/title of thread: "Do you ever not take Rationalism?" and then a post that claims that there is no reason to not take it. I replied (several times now) that, to the contrary, there are many instances where it is much better to ignore Rationalism and that the fact is that anything you might do with Rationalism (as well as tech from other sources such as Patronage) requires gold.
I agree that Rationalism is not a no-brainer / every game choice.
The assertion that using Rationalism requires gold is overstating things quite a bit. There's a huge difference between paying some minor maintenance and other costs and having the ability to convert excess into .
I've been thinking, and while there is leeway between tradition/liberty starts, and patronage/commerce/etc... , I'm struggling to see why anyone wouldn't take rationalism?
Seems like exploration and aesthetics hardly ever get taken
I guess you don't run deficit economies?My point was that you have to have gold for everything, including science usage, or you cannot do anything even if you have a tech lead. Therefore, it is far more important to have a strong economy before researching techs that unlock building certain units or buildings, especially since you have to choose something to build every turn.
Sounds like you're not taking your own advice, ensuring you have a "strong economy." No caravans? No Tithe? No Markets? No selling of resources? Any of those should be sufficient to cover maintenance.There are many instances where I have to choose to build a wonder simply because I cannot afford to build a unit or building (and have already built the zero cost maintenance options).
Right... this list seems to boil down to maintenance or rush buying items.So, gold gets science by the following activities (stuff like jungles plus universities is included in buildings and population support):
Contrary to your experiences, I usually find maintenance costs minor. Given a modicrum of attention, it's not an issue for the whole game and I can focus upon overall game strategy without much thought for .Well, as I explained in detail above, the only way to generate science is via gold support in one way or another. Also, maintenance costs are certainly not minor for many things, including the mid to upper level science buildings and the specialists to work them.
Yes, it's necessary to ensure you can pay maintenance costs. That can be done in many ways, from religion to selling resources. Once done, however, and almost always fairly easily done, the overall strategy for the game is free to focus upon any given path to victory.Perhaps you'd like to explain the huge difference you see?
Perhaps we're saying the same thing. Perhaps it's just a matter of emphasis. But to me is hardly ever an issue. Sell those extra horses if you aren't planning to make Horsemen (or don't have the tech yet). Build a caravan or two early. Don't ignore Currency/Markets. Once done, focus on in your tech paths, or focus on whatever your strategy is.