adwcta
King
Culture is late, so we agree on that. Piety after all religious buildings are bought equals Liberty with 20 total pop (which you will likely have going wide) for happiness. Liberty gets this bonus earlier, which is what allows for expansion. Same with Tradition, but even earlier. Tradition is underrated for early expansion. +2 food in capital is almost as much as a hammer, extra gold means faster gold bought settler, etc.
A piety start is not going to do much in terms of helping you with those early cities. Austria is a pretty bad example of how most civs expand. I think I wrote in the guide several times that semi-wide (5-6 cities) is totally doable, but it's harder to get them started than tradition or liberty. You need 1 point of culture for borders to grow. Shrines cost same as monument in hammers. This means that assuming you want a shrine and monument early, tradition > piety. Piety also doesn't get a significant gold bonus until after your cities are set up (unlike tradition which is from the capital), which makes gold-buying monuments difficult. Your city will catch up and surpass tradition in all bonuses minus growth and faith sometime around 50 turns after you set it up. That's a while. And, if you count growth and faith and free aqueducts (which you should, for the most part, since food = hammers), it takes until late game to catch up (assuming mosque) in value. Sad, but true.
Also, I think you are confusing Piety as a tree with a Piety start. You can do whatever you want after the start (in my strategy, I went tall; as Austria, you can go wide), but between the start of the game and mid-game, Piety cripples your expansion and growth.
For tradition, even when going semi-wide, you can't think of growth as meaningless. You have more happiness than anyone else, and you need to grow your cities to 10 pop to receive a very hefty happiness bonus (includes capital for extra bonus). Half of that policy is as good as the Liberty policy by mid-game. And that's not even your main happiness policy. That's why given space, semi-wide tradition > 4 city tradition. Neither Piety nor Liberty manages it as well. That's why they need a ton of per city bonuses to surpass Tradition (and liberty also makes getting the space easier) even for semi-wide.
Edit: The point I'm trying to make is that everything in Piety besides the faith is totally back loaded, and its not per-city. Beliefs can be per city, but those are follower beliefs you can get from other religions (50%+ of AI religions, and almost all early ones, the ones that actually spread, will have a faith building). Faith and gold are civ-wide resource that doesn't help your cities. Culture doesn't come until mid-late game, and your cities need border expansion asap. Nothing in the entire tree helps your actual cities. Piety = bad start in terms of your cities. I think that's hard to argue against. Its because of this guaranteed bad start that you don't need things like happiness as much as other starts. Even toward end game, you're really not getting much from the tree for your actual cities (food and hammers) compared to tradition/liberty. Only in very rare synergetic cases will Piety be better for going wide than Liberty, or semi-wide than Tradition/Liberty. Austria and Venice correct for the need for a quick land grab, Indonesia/Byzantine have synergy with actually having a religion. Other than those civs, you need to sacrifice so much to make religion work for happiness that you'll almost always be better off going Liberty/Tradition if you don't plan on starting small or semi-wide and small.
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A piety start is not going to do much in terms of helping you with those early cities. Austria is a pretty bad example of how most civs expand. I think I wrote in the guide several times that semi-wide (5-6 cities) is totally doable, but it's harder to get them started than tradition or liberty. You need 1 point of culture for borders to grow. Shrines cost same as monument in hammers. This means that assuming you want a shrine and monument early, tradition > piety. Piety also doesn't get a significant gold bonus until after your cities are set up (unlike tradition which is from the capital), which makes gold-buying monuments difficult. Your city will catch up and surpass tradition in all bonuses minus growth and faith sometime around 50 turns after you set it up. That's a while. And, if you count growth and faith and free aqueducts (which you should, for the most part, since food = hammers), it takes until late game to catch up (assuming mosque) in value. Sad, but true.
Also, I think you are confusing Piety as a tree with a Piety start. You can do whatever you want after the start (in my strategy, I went tall; as Austria, you can go wide), but between the start of the game and mid-game, Piety cripples your expansion and growth.
For tradition, even when going semi-wide, you can't think of growth as meaningless. You have more happiness than anyone else, and you need to grow your cities to 10 pop to receive a very hefty happiness bonus (includes capital for extra bonus). Half of that policy is as good as the Liberty policy by mid-game. And that's not even your main happiness policy. That's why given space, semi-wide tradition > 4 city tradition. Neither Piety nor Liberty manages it as well. That's why they need a ton of per city bonuses to surpass Tradition (and liberty also makes getting the space easier) even for semi-wide.
Edit: The point I'm trying to make is that everything in Piety besides the faith is totally back loaded, and its not per-city. Beliefs can be per city, but those are follower beliefs you can get from other religions (50%+ of AI religions, and almost all early ones, the ones that actually spread, will have a faith building). Faith and gold are civ-wide resource that doesn't help your cities. Culture doesn't come until mid-late game, and your cities need border expansion asap. Nothing in the entire tree helps your actual cities. Piety = bad start in terms of your cities. I think that's hard to argue against. Its because of this guaranteed bad start that you don't need things like happiness as much as other starts. Even toward end game, you're really not getting much from the tree for your actual cities (food and hammers) compared to tradition/liberty. Only in very rare synergetic cases will Piety be better for going wide than Liberty, or semi-wide than Tradition/Liberty. Austria and Venice correct for the need for a quick land grab, Indonesia/Byzantine have synergy with actually having a religion. Other than those civs, you need to sacrifice so much to make religion work for happiness that you'll almost always be better off going Liberty/Tradition if you don't plan on starting small or semi-wide and small.
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