Acken
Deity
Hello,
This is a thread in order for people to discuss what they'd eventually like to change, what they like etc.
1.How do you feel the difficulty is at ? Too hard, too easy, balanced ?
2.How do you feel about the map creator (me) modifying some of the original map in order to craft difficulty in one way or another, or for a fun change ?
3.Are the DCL too quick or not enough ?
Feel free to add any suggestion and comment. I may not necessarily agree or respond but I'll read it and take it into consideration.
Finally I have a proposition. For me right now the DCL are a bit too quick, but if people are still interested into having 3 a month I propose to structure it that way:
First map of the month will be on the easy side. Either because is naturally very good or because the map is modified to help the player. For example a map with salts and mountain or you could start with Optics on a water map.
Second map of the month will always be unmodified and I'll try to give an average map for medium difficulty.
Third map of the month will be on the hard side either due to a terrible map or the AI receiving more bonuses (Deity+).
The main reason why I want to be able to modify maps to craft a challenge is for 2 reasons. First it breaks monotony and second it helps me to make the challenge more quickly being able to skew the game one way or another without rolling 20 maps. Keeping this schedule also helps me as I have a set difficulty always in mind. If the community is strongly against it I'll probably have to cut it down to 2 a month.
So it's up to you if you're okay with it, against it or willing to try
As a side note, the next map posted tomorrow will be the hard one for April. Venice would be considered the easy one (but I won't go to such extremes, this was for the 1st april) and Celts map the medium one.
This is a thread in order for people to discuss what they'd eventually like to change, what they like etc.
1.How do you feel the difficulty is at ? Too hard, too easy, balanced ?
2.How do you feel about the map creator (me) modifying some of the original map in order to craft difficulty in one way or another, or for a fun change ?
3.Are the DCL too quick or not enough ?
Feel free to add any suggestion and comment. I may not necessarily agree or respond but I'll read it and take it into consideration.
Finally I have a proposition. For me right now the DCL are a bit too quick, but if people are still interested into having 3 a month I propose to structure it that way:
First map of the month will be on the easy side. Either because is naturally very good or because the map is modified to help the player. For example a map with salts and mountain or you could start with Optics on a water map.
Second map of the month will always be unmodified and I'll try to give an average map for medium difficulty.
Third map of the month will be on the hard side either due to a terrible map or the AI receiving more bonuses (Deity+).
The main reason why I want to be able to modify maps to craft a challenge is for 2 reasons. First it breaks monotony and second it helps me to make the challenge more quickly being able to skew the game one way or another without rolling 20 maps. Keeping this schedule also helps me as I have a set difficulty always in mind. If the community is strongly against it I'll probably have to cut it down to 2 a month.
So it's up to you if you're okay with it, against it or willing to try
As a side note, the next map posted tomorrow will be the hard one for April. Venice would be considered the easy one (but I won't go to such extremes, this was for the 1st april) and Celts map the medium one.