Quick Questions and Answers

"Immune" is too strong a description, but it helps. Unlike Browd, I usually seem to realize the need for an inquisitor a little too late! Some games, every one of my cities are targeted by GPr. Mostly though, it's just the cap. I have never had just my Holy City targeted unless it was the cap (which is the case at least half the time).
 
Must your religion be the majority in a city for tyour Inqyisitor to protect it or will it always protect against any rival Missionary/Prophet?

Planning on playing Indonesia next. I'll be trying to make several cities have different majority religions from each other by allowing them to be converted. Then I'll be able to make Missionaries of different religions and spread them around the empire as needed as well as be able to choose which religion will be used by Religious Tolerance. After a city gains a foreign majority, I'd want it to stay that way, hopefully I don't need to make an Inquisitor for each religion to guard those missionary centers.

If that would be needed, maybe that would be too much effort, I'd just probably capture cities with a different religion and just make the Missionaries there.
 
Does the time decrease to get new units from warlike city states if you go from friends to allied? Never really thought about it before.
 
The inquisitor will prevent the spread action for any missionary/GPr which is not the same religion as the inquisitor. So it sounds to me that things will work out the way you want. Note, that you can only buy an inquisitor in a city with a majority religion, so plan ahead.
 
Say you have a 3 city opening in a straight line. After connecting to the 2nd city will building a road to the 2nd from the 3rd city still count as being connected to the capital?
 
Say you have a 3 city opening in a straight line. After connecting to the 2nd city will building a road to the 2nd from the 3rd city still count as being connected to the capital?

Yes. It don't have to a direct connection. Same with harbors. If all of your cities are coastal and have harbors and your Capital was blockaded, if the Capital is connected by road to another coastal city, the other cities will connect to that city, and that city will connect them with the Capital and you wouldn't lose the City Connections. ;)
 
When choosing the pantheon do you take the immediate benefit or a medium/long term one? Let's say you have a capital with marble, 2 calendar luxuries and 2 stone. Would you take the +2 faith form quarries or go with +1 culture from plantation, considering you have scouted and there is no other stone/marble around (at least in range for your first 3 cities), but you will eventually have 5-6 plantations when you have a 3 city setup, and even more when you add cities.
 
You should certainly think long and medium term. In addition to the issue of scarcity of marble and stone, there's the issue of how long it will take you to get Masonry (depending on other tech priorities) and build quarries. On the other hand, three quarries in your capital with Stone Circles provides more faith than Stonehenge (without the pesky need to actually build Stonehenge, and possibly lose it to an AI) -- after all, you will be building those quarries and working those tiles all game long anyway.

The downside of the plantations pantheon is that it only provides culture. If you don't have another robust source of faith (e.g., a nearby faith mountain where you can settle), you may be looking at no religion (which may be OK) unless you build Hagia Sophia. So, for example, if you anticipate a quick (e.g., sub-turn 150) domination victory, take the culture. Always consider longer term implications of your pantheon choice.
 
This is interesting. I almost always took the immediate benefit (especially if it provided faith) because I thought having an early benefit will generate a snowball effect and better benefit me in the longer run. Next time I will do the math before choosing the pantheon and maybe see the difference.
 
If you create a landmark in another civ or CS's territory (or in your own territory outside any city's workable range -- can happen if you inadvertently run out of artifact slots).

Or if you plant a landmark within workable range of a city that does not yet have a hotel or airport -- won't generate tourism until they come on line.

Also, if it is a Hidden Antiquity Site, it may provide the opportunity to bulb a dug up political treatise for a burst of culture.

Others may think of other scenarios.
 
Go online with Steam and the patch should automatically download. If you need to prompt it, you can validate your game files.
 
You should certainly think long and medium term.

I hate it when I find myself disagreeing with Browd -- mostly because it means that I must be wrong!

When choosing the pantheon do you take the immediate benefit or a medium/long term one?

If you are playing at difficulty level that means founding a religion is not guaranteed, then I think you almost always need to be thinking of the immediate benefit for your pantheon.

If you want to found, you almost always need to get immediate faith out of your pantheon.

If you don't care about founding, then will not have your pantheon for terribly long, so get the immediate benefits while you can.

I almost always took the immediate benefit (especially if it provided faith) because I thought having an early benefit will generate a snowball effect and better benefit me in the longer run. Next time I will do the math before choosing the pantheon and maybe see the difference.

I don't think you have to do work on the math. There is not much of a snowball effect, because the pantheon benefits become relatively weaker and weaker as the game progresses. A faith-based pantheon can easily make the difference between founding or not, and founding is almost always stronger than not founding, but it the rare game where founding makes the difference between winning or not.
 
Actually, what I mean by focus on medium and long term is just what you said. If you have no plans or expectations to found a religion, then maxing the non-faith value of your pantheon may be the best short, medium and long term decision -- i.e., if there is no medium or long term religion benefit from your pantheon, short term wins -- take a food pantheon, or culture pantheon, or whatever, on the assumption your pantheon will go away within 50-100 turns as the AI spread their religions to your cities, or go ahead and take a faith pantheon, on the assumption that you will get boxed out of founding a religion, but which should allow you to bank away some faith until Industrial.
 
Does anyone actually use the science (or gold) conversion? Is it actually worth the 25% production hit for science gain? Doesn't seem to be that great of a deal considering how strong rationalism is.
 
Well, it isn't instead of Rationalism, and yeah, use it all the time (especially when building my beaker rate for late game GS bulbs, when I also work every specialist slot and every TP and jungle tile I can find).
 
Is there any practical reason to have your Holy City in a city different than the capital? Does anyone have a strategy that involves this?

Maybe spreading your religion to more cities with the pressure mechanism? Keep in mind it has a range of 10 hexes.
 
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