CI2: Born to be Wild...

T1 - Sailing in > BW. Judaism FIDL.
T2 - Kara: Worker > Barracks. Set workers to road resources.
T3 - Scout gets eaten by lion. Kara: Barracks > Granary
T4 - BW > Writing. Revolt to slavery. We get the chariot challenge (Must build 8 before Classical Era)
T5 - zzz
T6 - Kara: Granary > Archer. HJTown: WB > Granary
T7 - Kara: Archer > Archer (2pop whip it for max :hammer: overflow)
T8 - Kara: Archer > Lighthouse.
T9 - Writing > IW (We have no metal)

I think future TS needs to focus on the chariot challenge. Be mindful to avoid tech that advances us to Classical age. On that note, I didn't check, but does IW advance us? Please check and adjust accordingly.

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IW advances to Classical. If you want to complete Chariots, you'll probably want to switch techs.
 
What are the rewards for the challenge? 8 chariots seem quite a lot for us when we only have two cities and with no metals IW would be very useful.
 
If we have no metals, IW is useless :lol:. I think you meant no copper :D
 
No metals currently then :rolleyes:
 
I have exams but I'm hardcore and do it while revising (tomorrow).
 
More like exam month for me :sad:
 
Before I play, do we go for 8 chariots or not?
 
i may have lied when i said tomorrow... as not many more people can play at the moment i'm sure if it doesn't matter if i take a little while :D latest i will play is sunday.
 
Oh god, will play after a shower :p
 
will write up later
 

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Give me a chance! i had to catch a train :sad:
Spoiler :






Stopped iron work, changed Mysticism to get a Monument for my town after that got masonry after this started iron work again we have only 1 turn left on it.
Granary and Monument built in my turn. finished lighthouse in karakorum while horses finished then 8 chariots finished.
 
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