So, since I'm confined to a chair for the following weeks because of an accident (nothing serious, though) I decided to use some of my free time to do a game diary.
There is a lot of that stuff going on in the Civ4 strategy forum, but not much here. I assume that there's no interest, but I'm going to do it anyway (it will be nice to train my English too).
- maybe new players can learn something;
- maybe experienced players can tell me where I screwed up and laugh a little;
- maybe lore fanatics can add some flavor into this as well with their comments.
We are going to do the following challenge:
- achieve a diety conquest victory in FfH2 with the latest patch of Tholal's mod while respecting the following rule: no units are allowed to be built with the exception of the settler, worker, warrior, adept and heroes. Warriors can't be upgraded. (glup)
The idea is to achieve conquest with only mages. I've done this on lower difficulty levels but not on diety. Needless to say, death magic is needed to prevent us from perishing. All kinds of spells will be useful.
I've chosen the Amurites for obvious reasons but also because I don't really play them that often and when I do I play them in a too standard way until I get Firebows. I never really rush Arcane Lore and that never seemed like a good idea on high difficulty levels.
Okay, here is our leader:
[/URL] Uploaded with ImageShack.us[/IMG]
Here are the settings:
[/URL] Uploaded with ImageShack.us[/IMG]
And here is the start:
[/URL] Uploaded with ImageShack.us[/IMG]
I send my scout towards the tower to get more vision, but as luck would have it, it doesn't bust any fog in the East. Whoever built that thing just enjoyed the ocean view. I can't say I blame him/her/it.
My settler moves in to reveal a corn and comments that re-rolling is the coward way. Before I can clear my throat and start a philosophical argument with him about that point to eventually oppose him he just decides to take action and settles right there:
[/URL] Uploaded with ImageShack.us[/IMG]
Our citizens happily start to learn the art of farming and to train a worker (no risk, no reward - Barbs don't come from the ocean and we have a three hammer tile for a relatively quick second warrior).
This is the beginning of the Amurite's civilization.
Will we prosper?
There is a lot of that stuff going on in the Civ4 strategy forum, but not much here. I assume that there's no interest, but I'm going to do it anyway (it will be nice to train my English too).
- maybe new players can learn something;
- maybe experienced players can tell me where I screwed up and laugh a little;
- maybe lore fanatics can add some flavor into this as well with their comments.
We are going to do the following challenge:
- achieve a diety conquest victory in FfH2 with the latest patch of Tholal's mod while respecting the following rule: no units are allowed to be built with the exception of the settler, worker, warrior, adept and heroes. Warriors can't be upgraded. (glup)
The idea is to achieve conquest with only mages. I've done this on lower difficulty levels but not on diety. Needless to say, death magic is needed to prevent us from perishing. All kinds of spells will be useful.
I've chosen the Amurites for obvious reasons but also because I don't really play them that often and when I do I play them in a too standard way until I get Firebows. I never really rush Arcane Lore and that never seemed like a good idea on high difficulty levels.
Okay, here is our leader:
[/URL] Uploaded with ImageShack.us[/IMG]
Here are the settings:
[/URL] Uploaded with ImageShack.us[/IMG]
And here is the start:
[/URL] Uploaded with ImageShack.us[/IMG]
I send my scout towards the tower to get more vision, but as luck would have it, it doesn't bust any fog in the East. Whoever built that thing just enjoyed the ocean view. I can't say I blame him/her/it.
My settler moves in to reveal a corn and comments that re-rolling is the coward way. Before I can clear my throat and start a philosophical argument with him about that point to eventually oppose him he just decides to take action and settles right there:
[/URL] Uploaded with ImageShack.us[/IMG]
Our citizens happily start to learn the art of farming and to train a worker (no risk, no reward - Barbs don't come from the ocean and we have a three hammer tile for a relatively quick second warrior).
This is the beginning of the Amurite's civilization.
Will we prosper?