Hi : On CLan and OPness...
I'm playing my first clan game since...almost ever.
I'm finding them a bit OP ; at least against the AI.
the combination of their "burning blood" action (that gives +1/-1), and having boss around is devastating ; especially with having peace with barbs.
in Monarch (8civ, standard map) I razed 2 AI before turn 50 (I got a bit of money from a dungeon), and 2 boss, with 3 warriors... (no defense in my cities were needed) summoned 4 warriors for 80gold ; the bosses had (due to animal fight) 5-6xp : 1 increased attack + 1 command limit : using 7 4/2:str: warriors +26% from free combat1 + combat increase : I rased that first civ.... (sheaim: those evil cold-blooded necromancers !) without loss.
Then, taking the time to heal, I directly attacked the balseraphs (dangerous psychopath is better in geol than at the head of the neighboring country... let's help those poor balseraph citizen!!)... same problem, same solution, but with better promoted bosses and warriors.
It's like having bronze when others don't have it !
then, I slowly took time to get RoK for money, then bronze... while exploring with those nice "3moves-boss that do not fear barbs ... and can summon a troll in case of danger" then construction for Ogres...
but before needing to build ogres... I sent my troops against khazad....(turn 120) ... those greedy and smelly dwarves that pollute the planet with all their mining and crafting ! (in fact, i wouldn't have needed to explore so much.. I could have attacked them directly... but I over-reacted and wanted to get bronze, and develop a bit my territory before re-attacking)
1war boss (great general won due to xp won), + 2boss, each with lvl2-3 to attack, and 7 bronze warriors .. (I left afew in defense of cities in case barb stop the peace);.. and the reinforcements (3units) had time to upgrade to axemen.
turn 130, the kazad lost to 5/3 warriors lvl 4-5-6 (bronze warriors as strong as iron warriors !, and in-extremis, I could even let my axes have a bit of fun)
then... oh, here are the calabims... dangerous eaters of baby orcs !!
same : razed... ok. now I got a second war boss.... let's explore a bit of graveyards to get 2xp... then apprenticeship.
then... get big-boss
FOR the HORD: I can give loyalty to 16 formerly-barb units, + all my already promoted bronze warriors-now-axemen + 2-3 ogres.
I'm going toward the other side of the continent... where I know is at least the Bannor... to which I sent "emissaries" (axe+4 workers) to build a road, for..... commerce
I'm expecting that in 50 turns I'll have razed all the ennemies, while myself having built only 2 cities, and having a total of 4 cities (2 ennemies capitals).
and I didn't play very aggressively.
maybe Clan needs a bit of re-balance ?