The pedia points you to the mouseover in the cityscreen that explains most numbers. There are also some guides on the forum that give you some information. It's impossible to write a pedia entry to please everyone.The new economic system may be every bit as wonderful as you say, but I still maintain that the 'pedia does a very poor job explaining how it's supposed to work. A major change to a fundamental game system like that really needs to be adequately explained and not something you figure out solely through trial and error.
I wish there were an MOM with mana-node based spells reinstated that don't cost energy every time you use them. Why did you do that? Did you think spells being cast every turn were too strong?
yes, definetly. Allmost any balance thread had a lot of arguments to limit magic in some way. If you played Amurites for example, once you got firebows it was practically game over. Magic that costs mana can be a gamechanger, but it isn't something that wins you the game on its own. If you look at fantasy strategy games, it's hard to find one that does not use a mana system like MoM.
all it takes to keep the Frozen out of the game is not to construct the Ritual that summons them...My main gripes remain with the Fey and Frozen civilizations (really need a way to disable the latter) and the economy - though the economy I'm still trying to figure out, because there seems to be annoyingly little information on how it works now.