45°38'N-13°47'E
Deity
Well, I would like to report back after some testing on MP.
We started at RoM-AND 2.0, and it was full of OOSs. Mostly every single turn it happened. We changed nothing from default installation.
Then we took the suggestion of moving to the SVN version 2.2 (we are at revision 705) and changed things according to the beginning of this thread. Not only in the game options, but the logging thing too.
So no archer bombard, new random seed on reload, single-threading, same options in BUG and .ini and we can't exchange units yet. We are playing both on Deity and our gameoptions are:
Perfect Mongoose, Gigantic, Marathon, Low sea level.
Most default options with require complete kills, barbarian world and ruthless AI.
I forgot to put starting AIs, but this only delayed the inevitable and made our game easier.
Now we are between 2000BC - 1000BC and not a single OOS happened since the beggining. Until ~2000BC there weren't any other civs, but now there are at least 5 beside us (and they snatched 2 wonders already).
We will keep playing this game and post its development, and I would like to congratulate you guys again, the mod is awesome! Keep up the good work
Nice to know. Should you encounter any OOS, please let me have the random log and the OOS log. I've only played at blitz gamespeed in MP and OOS start around medieval era. If I have more logs, I'll see what I can do.